Beta 2, which adds diplomacy, trade, the United Planets, and the Krynn faction, is now available! Log into your Steam client to automatically update Galactic Civilizations III, and don’t forget to give us your feedback on the official or Steam forums.
Features
Added Diplomacy
Added the Krynn Faction: Including Racial traits and Unique Technology Tree
Added the ability to trade: Credits, Techs, Ships, Starbases, Planets and Strategic Resources
Added the ability to build trade routes with other players planets
Added Rally Points, to command your fleets to a location of your choosing
Added United Planets and United Planets Resolutions in order to govern the galaxy
Added a new mood system which drives the AI's choices in decision making
Added the Influence Victory
Added the Alliance Victory
Added the Ascension Victory
Added the Research Victory
Added Universal Translator Tech, needed in order to communicate with the other factions of the game
Added two options to the game settings : Event Frequency & United Planets Frequency
Added In-game Victory Options, to change the victory conditions of the game if you so choose
Added the flavor text system which is the foundation to create unique user experiences
Added decommission button to shipyard screen, enabling the ability to delete an unwanted shipyard
Added a first contact screen when you meet another civilization for the first time
Added Galactic events (19 new events) which can randomly occur as you play
Added the ability to have Galactic Events offer ideological choices in how you deal with them (similar to colonization events)
Added new music to Diplomacy, Govern and Ship Yard Screens
Added Precursor Relics
Added Huge galaxy map size
Can now decommission ships and get credits back
Balance
Too many balance changes to mention
UI
Added Diplomacy/Foreign Relations Screen
Added trade screen and trade route map making it easier to manage and view trade routes
Added Rally Points Screen giving you the ability to command ships to their desired location
Added treaties screen so that treaties can be observed or broken if desired
Added "at war/peace" icons to the power tab to display which civilzations you are at war/peace with
Added a popup to display when a planet becomes culture flipped
Brought back adjacency arrows to the planet screen
Approval system updated: production now slows when the treasury goes negative
Added you have been invaded notification
Added a popup to display ship movement on the hex grid, making it easier to calculate ship movement
Fixed mini map scaling issues, (so it fits in the box better)
Enabled minimap zoom
Made the minimap able be displayed on other screens. (Trade routes - Rally points etc.)
New shipyards will now request the starting planet
Loading screen now has a check box list of sponsor planets so player can choose what planets to take population from
Population on the main game window to only show 1 decimal "12.5" instead of "12.50"
AI
Weaker AI fleets gang up on a stronger fleet
AI are now better at improvement placing choices, use adjacency, and use planet features
AI now reuses shipyards instead of just making one every time for each planet
Fixes
Fixed mini map scaling issues (so it fits in the box better)
New font system so that text would display for Intel embedded graphics users (also improved performance)
Smooth ship movement on screen (reduce zigzag patterns)
Fixed issues with Black holes being visible over the FOW
Camera now centers on the planet that is being colonized
Camera now centers on the battle that is taking place
Fixed a bug where there was an issue with Planets attacking adjacent ship
Fixed long loading times
Fixed particle effect performance issues
Fixed graphical issues with the ships
Fixed crash when custom parts were added to ship design
Fixed an issue that allowed you to put more than 1 cargo modules per ship
Fix error in Prerequisites on Culture Improvements
Fixed an issue where star bases and shipyards would not observe logistics laws
Fixed an issue on the planet screen where terraforming selection tiles go off of the map
Fixed an issue where ships would animate under FOW
Loading ships now take evenly from all sponsor worlds by default
Fixed an issue with non-english symbol/character in the user's profile path causing the game to not save properly
Memory Usage fixes