- Joined
- May 25, 2009
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2Gb is an insane amount of memory if you optimize your applications.
Because game devs in general are known for their high-level code wizardry and smart programming practices.
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2Gb is an insane amount of memory if you optimize your applications.
As to >2GB really needed for what they are simulating, I completely don't buy it.
GalCiv3 looks like crap anyway, I don't buy that it needs 64 bit and lots of ram.
I didn't do too hot in my first game - I attribute a good bit of it to rust though since I forgot to optimize my planets even reasonably well. I don't think it'll be too difficult on the normal-ish difficulty settings, though.Can you get raped by the AI in this game? Or is it checkers with graphics like GalCiv2 and Elemental?
Any changes to victory conditions or are they roughly the same as gc2?
UP victory is new I think, but to date not implemented.Ascension Victory was in one of the expansion packs, but I don't recall the United Planets one at all. Overall it looks pretty good, but is the GUI scalable at all? The last two screens look like they'd get cluttered real fast. Optimally you'd have all that crap on a secondary monitor, of course.
I'll check later. They only take up a portion of the screen, anyways.Ascension Victory was in one of the expansion packs, but I don't recall the United Planets one at all. Overall it looks pretty good, but is the GUI scalable at all? The last two screens look like they'd get cluttered real fast. Optimally you'd have all that crap on a secondary monitor, of course.
See - this is a complaint I don't get. I'm just not into crappy tactical combat added in just to give you control over this particular element - if the game isn't built around strong tactical combat, adding it in at this stage is bound to be disappointing.Maybe this time around they'll introduce some kind of expansion pack which actually changes combat to something more "player-controlled".