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KickStarter Gamedec - Definitive Edition - cyberpunk detective RPG set in virtual worlds

cyborgboy95

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https://store.steampowered.com/news/app/917720/view/3106925761785224915

New Character - a V-runner, actress and now Gamedec! Meet Dafne Bennet!
Detectives!

We're excited to present you a first, brand new DLC character - Dafne Bennet joins the Gamedec roster

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Let's get into her story, and it is interesting❗

Who did you want to be when you were a kid? A professional gamer playing the Goodabads wreaking havoc among the enemy ranks? A V-Runner with a great sense of justice catching bad guys? Or a famous actress bathing in glitz and glamour? Dafne Bennet was it all. She spent most of her childhood treasure hunting, fighting beasts, and solving mysteries. She lived through all the lives of heroes from holomovies and infolias… But not her own.

Growing up in High City, with a caretaker as her only friend, she dreamed about living outside her glass walls. With a rare medical ailment, she was already an outsider among her peers. Her parents' overprotectiveness made it even worse. With imagination at her disposal, she had the whole world at her fingertips. At the same time, she was banished from it.

aef7f9ee4b576a8b350831eab8e571835664725c.jpg


Then finally, the experimental treatment worked. She got better; she could finally start living. She craved adventure. She explored everything within the city limits. She traveled to other human-made hubs. But still, she yearned for more. She wanted to see what lies behind the Anti-Bios Barrier separating wildlife from humans, so she tried to join the Out-Rangers, a special military group patrolling areas outside the ABB, but with her health record, that was not an option.

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Dafne didn’t give up. She was a game mistress of her own story, and being a gamedec played right into her strengths. Visiting the virtual worlds, solving mysteries, and creating her own adventures were what she knew best. She quickly learned the ropes and got a few trusted clients. A cliché every cloud has a silver lining took on meaning for her because right now she was living the dream. She was needed, she was wanted, and most importantly, she could finally be herself.


What do you think? In our opinion, it's quite a story! To spice things up, we can tell you something more; Dafne is a very good listener; also, discretion is her thing and strength (you may want to consider that information when you'll be spending aspects points )

With that much experience, she is a perfect candidate for Gamedec! ❤️

We are super excited, are you?

Team Gamedec
 

Twiglard

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Strap Yourselves In Codex Year of the Donut
Are there any story DLCs planned? When is the time to play the game and then forget about it?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hmmm:



https://www.kickstarter.com/project...berpunk-rpg-set-in-xxii-century/posts/3511641

Gamedec | Nintendo Switch Release Date Trailer

Hello Detectives!

One augmented Italian cyber plumber left a mysterious note:

> GAMEDEC NINTENDO SWITCH

>> JULY 1st, 2022
> CIAO

Click on the below picture to watch the trailer:

Gamedec will launch with a chunky discount of 40% off for the first two weeks. If you own any other Switch game from our publishing friends, Untold Tales, the deal is 50% off! If you haven’t plugged into one of our virtualium, now is the time!

Countdown begins!

Team Gamedec
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Received a gift copy and have played through the first case. Good solid CYOA dialogue adventure. Looks great, love the mood and atmosphere. I like the writing so far too. The advancement system is neat: dialogue choices get you points in different personality aspects. Get enough of the right kind and you can buy increased expertise along the four skill branches, which have a huge effect on available dialogue choices. A friend of mine echoed what has already been said here that the story turn towards the end is disappointing, but I'm looking forward to seeing how it goes.
 

cyborgboy95

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https://store.steampowered.com/news/app/917720/view/3377155056824020183
Monthly Changelog, what's up next!
Detectives!

It's great to see you again ❤️ Not so long ago, we released Gamedec on a new platform - Nintendo Switch. We always wanted to see the game on handholds, as we believe it fits them perfectly. We believe that there are more devices like NS out there, oh yeah, it's happening...

Steam Deck:

ca2837f37c86cac7da56b4a2bfa3dadd726c67c9.gif


Let's talk more about what's going on next for Gamedec.

Below you'll see the graphic with things we're working on as of right now and what is already done; take a look:

2ec112ac93dd191dae01b6163dc0af8817280642.jpg


The hardest part is done!

But that's not all; we are also working on finalizing the custom UI implementation for the new case and finishing the new sub-level for the case associated with Cthulhu; we can't wait for you to experience all of this! We also want to ensure that everything will be clear and visible if you choose to play just the main story or new case. New cases will receive the localization for all eleven languages the main game contains, so don't worry (including Japanese - we haven't forgotten about our friends who are still patiently waiting for this to happen - soon, thank you for your patience)! Of course, everything will be available on both PC and Nintendo Switch There are a couple of more things, but we do not want to spoil everything at once

However, to spice things up, we can a couple of new characters who will appear in the new cases :fire:

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The clown looks something like "what if Pennywise would meet Lovecraft?" (that actually sounds super cool, we'd love to read about it!). Are you interested in their backstories? We will deliver them to you soon, so you can sink into the new content even better! Oh, yeah, there is Ken as well

We can't share a date when you can expect all of this yet, but we can say it's sooner than you may think! What do you think? Excited? Because we are!

See you next time!

Team Gamedec
 
Joined
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Messages
50,754
Codex Year of the Donut
Is the Seven: Days Long Gone crossover the only level to feature a 'real' game? Made me realize this game would have been more interesting if it was exploring existing games, especially the background characters & events. Licensing would be hell though.
 

cyborgboy95

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Messages
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https://store.steampowered.com/news/app/917720/view/6075941675632199788
Dev diary - Seven: The Days Long Gone and Gamedec!
Hello detectives️!

Gamedec: Definitive Edition
is getting closer and closer, so we believe that it's time to share with you some more information about the
upcoming content


Grab your favorite beverage, snacks and enjoy the making of
Seven Daemons
❤️

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Have you ever been told to transport an egg without touching it, using only paperclips and toothpicks? Almost every creativity workshop will, at some point, present you with a task like that. Usually, ideas and laughter come flying soon after. That’s because creativity loves constraints. In this case, the hard part of setting the goal and interesting boundaries will be done for you so you can focus on the fun challenge of inventing creative solutions. That’s what
designing the case
is like.

da24de6ee826e24de56789be492b814aac44ff73.jpg


It holds especially true for the
Seven Daemons
. We had two games to combine: Gamedec with its futuristic setting and Seven: The Days Long Gone – a wonderful, post-apocalyptic RPG chosen by our Kickstarter backers. We also wanted the case to be completely readable to those who played neither of these games and offer a mouthful of additional flavor to those who did. Moreover, most of the mechanics were already defined for us in
Gamedec
, and we knew they had to be left intact. At the same time, we needed to use them in a way that would be interesting and fresh for those who have already played the original game.

df8be54aeec8b6d5e185bb8d88240b01589ef98d.png


All these goals posed an exciting challenge and allowed us to channel our creative energy directly into creating a familiar yet completely new experience for you. Take
Gamedec’s
‘rapport mechanic’, for example. The basic idea is very simple. Talking to some NPCs is more challenging, and if you strike up a conversation with one of them, you have to choose your words carefully. Each time you tell them what they need to hear, you build rapport, and each time you tell them something that goes precisely against the grain, your relationship deteriorates. If your rapport reaches a critical level (sufficiently high or low), the conversation changes, the NPC shares information they previously withheld, and you are rewarded with new clues for your
investigation
. Having these rules already defined by Gamedec’s mechanics, we could focus on making them feel novel in the case by crafting each of the encounters with the rapport mechanic to be distinctly different.

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Firstly, we’ve fleshed each out so that you can snoop around and learn a bit about the characters before speaking with them. More complex encounters could be built with more information to guide your choices. Having such groundwork ready, we focused on the fun part of inventing new, more
challenging
uses for the old mechanic. Thus, in one of these conversations, you will be talking to three NPCs simultaneously instead of one,
judging
both whose favor is most worth having and how to gain it. In another dialogue, you’ll meet a stoic introvert who’d instead be left alone. And no, there’s no way to turn her into your chatty friend. Can you fit your conversation style to suit her? Or can you annoy her enough to make emotion show? In yet another conversation, you’ll craft dad jokes freely, but only a certain type of wordplay will gain you the admiration of your peers. Elsewhere, you’ll choose which questions to ask to determine whether an AI gained
self-awareness
. If you choose your words wisely, not only will you learn more about AI, but you’ll also gain the right to determine its fate. All of the above are examples of the same mechanic. But in each encounter, it is combined with other gameplay elements differently. You may have to eavesdrop, follow a trail, or talk to additional NPCs to get the desired outcome. Your
decision
about the desired outcome of the quest will sometimes be made before, sometimes after, or during the rapport mechanic dialogue. In each of these encounters, the mechanic is also tightly intertwined with the narrative and highlights a different element of the main story. This enabled us to give the mechanic a new meaning in each scene.

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The approach of creative exploration guided us through many aspects of the case. You’ll be able to
hack multiple objects
, with varying hacking mechanics that stem from both
Gamedec
and
Seven: The Days Long Gone
. With
Gamedec’s
aspect system, you’ll be able to role-play, choosing how your character reacts and comments on the world. Do you want them to be boastful, full of energy and creativity? We’ve come up with new ways for you to express that. Would you rather they focus on other people? There’s plenty of room for you to use empathy. If people are not a priority for you, you can be firm and decisive or divert your whole attention to facts to a whole new set of problems.

27ab78dc0c3a7827e3cbc86df98666aefd8bb122.jpg


Another challenge that got our creative juices flowing was incorporating worlds from two different games into one case. Whereas Gamedec flaunts its hi-tech environments, in
Seven: The Days Long Gone
, technology is rare and perceived as
mystical
. This gave us a wonderful opportunity to place the known and liked characters from Seven into a setting they don’t understand and confront them with the technology they distrust. This composition of previously existing elements immediately opened up new possibilities. You’ll see the characters adapting astutely, attempting to ignore the transition with varying results, and even breaking under the realization they’re NPCs. We’ve also incorporated Seven’s technology tropes. Mysterious daemons featured prominently in Seven came to life as the latest invention in Gamedec’s world and became the cornerstone of our plotline. Fear and acceptance of AIs, typical for each game respectively, fuelled the case's narrative. We’ve left you the final
judgment
.

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All these challenges prompted creative experiments and innovation. But they all came second to the main goal and boundary that applies to all games: the necessity to create one cohesive experience. We needed to design a single detective story that ties it all together and drives your investigation. One that reconciles all the seeming contradictions to
reveal
a hidden picture. One allows you to dig into systems and people alike to uncover their role in the mystery. A story in which you make the choices and discern the truth. Will you take up the challenge?
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
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https://store.steampowered.com/news/app/917720/view/6075941675635092918
Gamedec - Definitive Edition on PC on September 29th this year!
Hello there!

It's time to unveil the cards! Gamedec returns as Definitive Edition on PC on September 29th this year! New cases and new characters are waiting to dive into virtual worlds again.

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Exactly one year ago, Gamedec premiered on PC. On September 29 this year, players will be able to take on the role of gamedec again with the release of the Definitive Edition. What can you expect?
First, new playable content, including a virtual world, based on Seven: The Days Long Gone and a creepy Cthulhu twist inside the Like Father Like Son case. Additional characters will come to the store in two batches. The first batch will be free to all users. Among all the tweaks, True Detective Mode will ensure that your decisions cannot be undone by loading a save. Our Japanese fans can also finally try the game with fully translated texts. The JP localization will be live with a Definitive Edition update... Wait, did you say update?

Yes, the most crucial thing here is that all the players that already have the game in the library will receive the update to the Definitive Edition for free. To spice things up, check out the news screens from Cthulhu and Seven below!

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Expect more information about the cases and upcoming characters' bios very soon! And as always, we're inviting you to our Discord server.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/project...berpunk-rpg-set-in-xxii-century/posts/3621411

Gamedec: Definitive Edition is OUT NOW!​

The time has come, detectives! You can download the latest patch for Gamedec and enjoy new content right as we speak! The Definitive Edition update is FREE for everyone who already owns the game! ❤️

Check out the trailer!


Explore the virtual worlds once again! Gamedec – Definitive Edition brings a fresh look to the current-existing cases! First, players can immerse themselves in the world based on Seven: The Days Long Gone, the game released in 2017 by Fool’s Theory and IMGN.PRO. The case is completely readable to those who played neither of these games, thus offer a mouthful of additional flavor to those who did. Expect the brand new virtualium and even more challenging NPCs.


Additionally, fans of the Cthulhu mood can take on a new twist in one of the current-existing cases. Ph'nglui mglw'nafh cthulhu R'lyeh wgah'nagl fhtagn!

6a5446a2cf5e4978c8bc7c844f665e9d_original.jpg

That's not all! Below you'll find the more specific change list:

General


  • New fully voice-overed cutscenes: epilogues for each decision at the end of the game
  • New sidequest on the Like Father Like Son along with the brand new NPC: Clown
  • New sub-level on the Like Father Like Son case
  • Voice overs s for the new NPC on Like Father Like Son
  • New game difficulty: True Detective Mode
  • New Main Menu music theme
  • Bugfixing and optimization across all content
  • New language available: Japanese
Seven Daemons

  • A whole new case in a new Virtualium, which contains over 30 quests
  • New playable character: Ken Zhou
  • Partial voiceovers for the 24 NPCs
  • Two characters made in collaboration with our Backers: Dungeongeek and Ryan
  • Five characters from Seven: The Days Long Gone game lore
  • A few new minigames
ffbde628ff994fc7eea3334781ce5288_original.jpg

THERE IS STILL MORE


We have a bundle of four skins available for free! Unfortunately, due to technical issues, there will be a slight delay in the bundle release, but we're working with Valve to deliver it to you as soon as possible️

89221712adb05cf5d893eff458a1989f_original.jpg

We have one more important information for you. Post-launch support for Gamedec will continue until the end of October 2022; after that, we plan to focus on other projects. Of course, we still encourage you to report any issues through our social media channels and Discord server - we are going to work on any issues up until this point.


Hop into the game and enjoy the new content; don't forget to share your feedback with us through our social media channels and Discord server!


Cheers,

Team Gamedec
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/project...berpunk-rpg-set-in-xxii-century/posts/3665213

Gamedec - Definitive Edition | Additional playable skins available now FOR FREE​


Detectives!
We're glad to inform you the latest branch of free skins is now available on Steam, GOG and Epic Games Store!

0527bc4dacfc20f4b44d9fdd4ad43dc9_original.jpg

This time, we would like to present three additional characters, each with a unique set of skills (allocated aspects) that influence the branching path during the gameplay. Let us briefly introduce to you Kyle, Zaya, and Tasha!

Kyle - Con Artist​



Walktel not ringing? Email inbox empty apart from advertisements for enlarging your… IQ? For someone like Kyle, the term "unemployment" doesn't appear in the dictionary. If there's no case to crack, he'll make one happen, creating demand for his own services. Some would say it's pragmatic and smart, but some call it questionable. Unethical, even.

So the goal is to make it all look natural, create circumstances no one would question, set up the dominos in the right place and knock them over at the right time. Kyle knows how to handle that – extortions, forging evidence, and believable acting in front of a judgmental audience are in his blood. He transferred his Low City experience into sensory worlds. He's a magician of virtualia, able to turn invisible or make everyone aware of his presence when needed.

Being a con artist on the streets of Low City was fun and profitable enough when he was a kid. But with time, it all became too easy, and he needed a new level of complication. So he started learning how to code, hack, and find potential holes in software. He's become a puppet master in his own virtual little theater. He pulls the binary strings and creates the reality he wants.

Are you ready to join him? Because it's hacking time.


Zaya - Zealous Hunter​



Zaya was born in a cult. Raised in the Biodome in fear of sin and convinced that the end is nigh, she grew up to be a pious teenager. Her cleverness and zeal made her a good candidate for a future leader… until she discovered corruption among her elders.

She was just a kid, self-righteous and hot-headed. She didn't play it right, and she lost. Accused of heresy and the same corruption she discovered, she was banished from her home. She tried to take her family with her – mother, father, seven sisters – but they all turned away from her.

Not knowing the outside world, she ended up in Low City. She saw filth and sin with her own eyes, but she also saw friendship, loyalty, love, and most importantly – freedom. Nothing embodied this freedom quite like virtualia did. Thousands of worlds where you could be anyone and do anything.

When she found out people were committing crimes there, she was furious.

When she learned there was a job that let you hunt people who committed these crimes – she was sold.

Tasha - Streetwise Artist​



When growing up in Low City, either you're disillusioned about the prospects of your future, or you dream big. Tasha Diaz belongs to the first group – no expectations means no disappointments.

Since she was sixteen, Tasha has been playing in the bars and nightclubs of Low City. Being a DJ in this pitiful part of Warsaw City wasn't the most lucrative way to earn money, but it was fun and had one solid perk – getting along with the clubs' owners. It allowed her to gain private access to the couches and helmets, and the virtual worlds became a pleasant distraction from the dark streets and dusty bars.

It's also where she encountered a gamedec for the first time in her life. Tasha was observing him, knowing how to blend into the background after years of watching the clubs' denizens, and started cracking the case on her own. She solved the mystery, unraveling the gamedec's scam in the process. But Tasha chose not to take that information to the client. Instead, she met with the gamedec, who offered her serious money to keep her mouth shut. And an internship.

As the bills don't pay themselves, Tasha accepted the deal. Soon, the DJ job turned into part-time, mainly for blowing off Steam, and the gamedec work was her main source of income. There were no noble reasons behind the decision and no pure aspiration to do good and help people.

Tasha found she had a particular talent for this line of work – scheming, pretending, observing. And she likes it.

We apologize again for the delays in the publication of the following packs. We worked closely with the Steam Support team to make them possible as soon as possible. We hope the new characters will give you a fresh look while investigating various virtual worlds.

Till the next time!
Gamedec Team
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,842
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I hope this means the artists are just fucking around with not much to do while the actual designers are working on their next game.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,420
Gamedec part 2. Done Down Deeper and "DERPIER" than you can imagine or escape from. What happens when you can't escape from VR and are trapped by those you thought you worked for. Turns out... you ain't a detective at all but just a part of the matrix. Bill & Ted can't save you.
 

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