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- Jan 28, 2011
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RPG without combat system > RPG with shitty combat systemWonder what creative zeitgeist sparked these RPGs without combat systems. The evolution of the walking sim.
So this is what it's come to, DE fanboys are already saying it's better than Fallout, Planescape Torment, Arcanum, VtM: Bloodlines?RPG without combat system > RPG with shitty combat system
What's your point?And once again a studio launches a Steam page for their game before they even tweet about it. That website is just a placeholder.
It used to be that games didn't even get Steam pages until they were close to release, or sometimes even on the day of release. Now games are being announced by having their Steam pages appear all of a sudden, before there's a press release, a trailer on YouTube, a proper website, or even a tweet. That's funny to me.
Combat now interferes with the soy level of the current day codexerWonder what creative zeitgeist sparked these RPGs without combat systems. The evolution of the walking sim.
So this is what it's come to, DE fanboys are already saying it's better than Fallout, Planescape Torment, Arcanum, VtM: Bloodlines?RPG without combat system > RPG with shitty combat system
How is it interesting to you people to play a mod in Farmville, I thought this might be interesting at first glance, hey we're a cyberpunk detective, but wait, in video games where nothing matters, nevermind then
I don't know why everyone stresses over combat and then says they are "RPG" fansRPG without combat system > RPG with shitty combat systemWonder what creative zeitgeist sparked these RPGs without combat systems. The evolution of the walking sim.
Is the gamedec predefined or do we create and customise our own characterHi guys, I'm in the middle of writing a long and, I hope, complete FAQ for Gamedec. Will share it with you later this week.
Role playing games were derived from wargames. Combat should be a means of conflict resolution even if it's not a focus.I don't know why everyone stresses over combat and then says they are "RPG" fans
There are lots of great action games out there eg Mortal Kombat, Tekken, WWE etc if that's your taste, so I don't get why combat has to be a "pillar" or "core feature" in any RPG. It's because of this we have games spending all their resources on so called "dungeons" and the like that have no connection with the overall game.
Any game that is willing to spend more resources and development time on features that make the world more immersive and create a better "roleplaying" experience is welcome
I don't know why everyone stresses over combat and then says they are "RPG" fansRPG without combat system > RPG with shitty combat systemWonder what creative zeitgeist sparked these RPGs without combat systems. The evolution of the walking sim.
There are lots of great action games out there eg Mortal Kombat, Tekken, WWE etc if that's your taste, so I don't get why combat has to be a "pillar" or "core feature" in any RPG. It's because of this we have games spending all their resources on so called "dungeons" and the like that have no connection with the overall game.
Any game that is willing to spend more resources and development time on features that make the world more immersive and create a better "roleplaying" experience is welcome
I get that but its like as soon as any RPG is announced, the first question is combat: how's it like? Never how reactive are the NPCs and the game world or something like thatRole playing games were derived from wargames. Combat should be a means of conflict resolution even if it's not a focus.I don't know why everyone stresses over combat and then says they are "RPG" fans
There are lots of great action games out there eg Mortal Kombat, Tekken, WWE etc if that's your taste, so I don't get why combat has to be a "pillar" or "core feature" in any RPG. It's because of this we have games spending all their resources on so called "dungeons" and the like that have no connection with the overall game.
Any game that is willing to spend more resources and development time on features that make the world more immersive and create a better "roleplaying" experience is welcome
And evolved into something different and standalone. And since they did - they can be as different from their predecessor as they want.Role playing games were derived from wargames
Is the gamedec predefined or do we create and customise our own character
Ok visual customisation is okay. My one gripe with Disco Elysium is that I hate the detective's faceIs the gamedec predefined or do we create and customise our own character
We want to offer players some customization options; we are not planning on extensive personalization though. But yeah, the ability to visually customize the detective is on the table. What is essential, you will be able to determine the psychological profile of the character and its origin, which will influence the dialogues options and how other characters treat you while talking with you.
Being a mod on the codex is a lot like being a janitor.What's next a cyberpunk game where you can be a mod on rpg codex, set in 2025, do what you've always wanted to do but could never do
Is it thoughBeing a mod on the codex is a lot like being a janitor.What's next a cyberpunk game where you can be a mod on rpg codex, set in 2025, do what you've always wanted to do but could never do
We shit all over the floor then yell at the jewish guy to go clean it up
We have a writer on board, and we intend to use it wisely.