triCritical
Erudite
Volourn said:Tri: Thanks for proving my point. Any negative with Troika's games are the publishers' fault. If that's all you were gonna say; you should have just said it instead of wasting the other words. Your post there need a max word count.
Thanks for the copout!
And remind me not to include you on this list.
That all said, you are probably wonderin' why I post here. Well.. SP has a quote of mine that illustrates why. To further that, it's because inspite of your biasnesses there's at least a number of the regulars here who I can debate at least reasonably with for the most part (SP & VD are the two best examples of this).
because your debating skill suck.
Where did I say that all of ToEE problems where Atari's fault? I just pointed out the three top complaints that can actually attributed to Atari. Where my main beef with KotOR can not be attributed to Lucas Art. They just can't, you just can't blame bad combat on Lucas Arts no matter how hard I try. I can blame the horrible universe and the stupidity that surrounds it all on Lucas Arts, but I really don't care that much about that sort of thing in games.
For what its worth, Atari was responsible for releasing NWN in an unfinished state. Had it been IPLY they would probably waited another 3-6 months and losing more potential revenue.
Demon King said:not imposing a word limit on a game's text does not make bad writing better. If the writing is bad, then in fact I would rather have less of it!
unless of course the writing is itself effected by the limitations.
Actually some games could have done with a word limit! PST and KOTOR come to mind as being perhaps a little too talky for the medium. I feel like having to pause the gameplay for a series of long-winded dialogues doesn't help the immersion factor much.
Don't play the game, or skip through the dialogue. Both KotOR and PS:T allowed ways to zoom past dialogue, or not get involved with extraneous information. For that matter, there was no way to do the socialogical character development found in PS:T without words. Whether you like the game or not, both of those games had artistic integrity. I have yet to play a game that was too wordy, that just A.D.D talking. I hate reading, and I am not a fan of PS:T because it was a tome. But that should not take away from the fact that it was a really well made game, that could not have been as good with less words.
I had plenty of word limits imposed on me at uni. and to be honest having to keep myself focused and ensure that what I did write was not wasted space helped a lot, in some cases, with *improving* my work.
You believe that tripe? Word limits are imposed to keep TA's and professor's from spending the rest of their lifes reading crap. Not to help you keep focused. Anyhow, that is neither here no there, the two situations are hardly analogous.