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Incline Games for gentlemen

Saint_Proverbius

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Skyrim is the ultimate game for non-gamers.

I thought you were being facetious, but people are actually agreeing with this. Maybe I should've phrased the OP differently. The recommendations are specifically for the kind of person who's smart enough to see that Skyrim is stupid and a waste of time, despite not being a gamer. But I guess people here can only see between "gamer" vs "non-gamer" or "hardcore" vs "casual", without admitting the idea of a more general "good taste" which overlaps between people with varying degrees of commitment to the hobby.
I'm not a huge fan of Skyrim, but it's hard not to see how it would be a decent introductory game for a non-gamer. You'll really only notice the big problems vanilla Skyrim has if you've seen better things before playing it, like how stripped down that character system is. But, you have a huge world with lots of things to do which you can't really miss. It certainly doesn't require much in the way of mad gamer skills to play, either.
 

Ash

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It's awful. Utterly braindead, repetitive and soulless, wouldn't recommend it to anyone. When it was first mentioned, I assumed the poster was mentioning it in jest or in reference to dumb casuals. There are many better options to serve as worthwhile decent introductory RPGs that aren't too complex, unpolished, ancient or too challenging.
 

La vie sexuelle

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Gary Grigsby's War in the East 2

ss_7d1d5ca7c7f90235624bc4af3c7ac35795d7533c.1920x1080.jpg
 

KafkaBot

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Disco Elysium for those with literary inclinations.

Classic, comfy adventures such as Grim Fandango, Myst and Loom.

Slow-paced adventure games with horror elements like Dead Secret and Scratches for those who are so inclined.

If they enjoy mystery, Return of the Obra Dinn and The Case of the Golden Idol.

Ico, Shadow of the Colossus and Journey.

The Sea Will Claim Everything.

Legend of Zelda: Link's Awakening. It is the easiest of the classic 2D Zeldas and has quite a charming plot.

If they are willing to solve puzzles, things like The Talos Principle and The Witness.

Thief Gold and Thief 2 if they patient enough to appreciate stealth games.

If by gentlemen you mean people who aren't gamers but want a game that's rich in artistic expression while not being too mechanically complex, probably Cosmology of Kyoto.

Cosmology of Kyoto is phenomenal, but can be quite esoteric and a bit obtuse at times. It will definitely please those who enjoy this kind of artistic expression, but even many open-minded people might end up bouncing off of this one. I'd only recommend it to the kind of person who is willing to, say, watch a Terayama flick.

I haven't played most of those, tbh, although I've had ample opportunity. I always avoided stuff like Ico and Shadow of the Colossus due to their promotion by the press as "art games", or something that was "more than a game", which to me seemed completely backwards. This can be prejudice, of course. Are they actually exciting to play? Would they make someone more curious about other games?

I hope I've been clear that when I say non-gamer, I mean someone who is ignorant but willing to learn, not someone who's already bored with games.

Ico and Shadow of the Colossus suffer a bit from the fact that the gaming press heralds them as the pinnacle of "games as art", giving them a bad reputation in certain circles, especially when they are often grouped with walking simulators.

In my view, though, they do have a lot of merits that I haven't really seen many (if any) other games properly emulate. Ico is slow and introspective, but it actually manages to achieve what I thought was impossible: make the player become immersed in what is essentially a giant escort mission.

Shadow of the Colossus is a recommendation because it focuses on easy and introspective exploration with no markers that is rewarded by boss fights that are often light, but extremely well-designed puzzles. It does have a marker in the form of a beam of light you can activate from your sword, but it is often innacurate, requiring the player to figure out how to traverse the terrain by looking at what's around them and, in some cases, taking risks.

Both games strip classic elements of gaming down to their bare essentials and focus on them - and only them, enveloping the entire package in excellent art direction and beautiful music. In a way, it is an excellent way of introducing games to someone who's never played one, but is quite well-acquainted with introspective works in other mediums. The games are approachable, intelligent and will make many wonder what else is possible withing gaming. For what it's worth, I introduced a friend to the medium through these games and The Witness; these days, he plays CRPGs and adventure games.

I highly doubt Ash has ever seriously played these two titles, given the mountain of bullshit he just wrote. There are no QTEs and climbing is DEFINITELY not automated, for instance.
 
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luj1

You're all shills
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I'm not a huge fan of Skyrim, but it's hard not to see how it would be a decent introductory game for a non-gamer.

Incredible that this site is staffed by these kinds of retards. Everyone starts as a "non-gamer" dude. So when your own child asks you for an "introductory game" or whatever, you will give him Skyrim to play? Disgusting.

You'll really only notice the big problems vanilla Skyrim has if you've seen better things before playing it

:retarded:
 
Joined
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Skyrim is the ultimate game for non-gamers.

I thought you were being facetious, but people are actually agreeing with this. Maybe I should've phrased the OP differently. The recommendations are specifically for the kind of person who's smart enough to see that Skyrim is stupid and a waste of time, despite not being a gamer. But I guess people here can only see between "gamer" vs "non-gamer" or "hardcore" vs "casual", without admitting the idea of a more general "good taste" which overlaps between people with varying degrees of commitment to the hobby.
I'm not a huge fan of Skyrim, but it's hard not to see how it would be a decent introductory game for a non-gamer. You'll really only notice the big problems vanilla Skyrim has if you've seen better things before playing it, like how stripped down that character system is. But, you have a huge world with lots of things to do which you can't really miss. It certainly doesn't require much in the way of mad gamer skills to play, either.

It's true that they might only see certain things as a problem after experience with other games, because they don't expect anything more. The issue is that their preconceived idea of games hasn't been challenged by Skyrim. Even people who've enjoyed Skyrim to some extent might come to see it as indicative of the shallowness of the medium. After all, it's supposed to be the most "immersive" game ever. So I believe it's a really bad introductory game.
 

Saint_Proverbius

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There are many better options to serve as worthwhile decent introductory RPGs that aren't too complex, unpolished, ancient or too challenging.
There probably are, but I'm going to agree with the person who said Skyrim. It's fairly easy to get in to. There's enough to do to keep someone occupied and wanting more. Not to mention it's a game that probably everyone has played, so it wouldn't be too hard for them to find answers if they need it or even share an experience. Hell, there's around 20,000 people on average playing the Special Edition right now in April 2024.

https://steamcharts.com/app/489830

Skyrim has a decent map, a decent journal, a somewhat decent dialogue system(unlike something like Mass Effect and Fallout 4 where you have to guess at what you're going to say based on a keyword), lots of places to explore, lots of things to see, books to read, and so on.

Incredible that this site is staffed by these kinds of retards. Everyone starts as a "non-gamer" dude. So when your own child asks you for an "introductory game" or whatever, you will give him Skyrim to play? Disgusting.

When a lot of us started gaming, we had to configure sounds cards for each game, know DOS fairly well, and so on. Some of us go back further than that where if you had a home computer, you probably at least knew how to program in BASIC. Today is completely different. Everyone has a computer, but most people don't know shit about them. I'd be willing to bet there's a good chunk of people that don't understand the difference in storage and memory because they're both measured in "gigabytes".

Also, if you go back and see my list of recommended games, Skyrim wasn't on it. But I can see why someone would say it. If you were going to recommend an Elder Scrolls game to someone that's never played a video game, I don't think I'd recommend Arena, Daggerfall or Morrowind even though I picked Daggerfall and Morrowind both in my Top 10 CRPGs of All Time. I wouldn't recommend Oblivion because, quite frankly, I couldn't stand that game even though I really liked Morrowind. I found it too generic. I never could get in to it, and I'm sure I'm not the only one.

It's true that they might only see certain things as a problem after experience with other games, because they don't expect anything more. The issue is that their preconceived idea of games hasn't been challenged by Skyrim. Even people who've enjoyed Skyrim to some extent might come to see it as indicative of the shallowness of the medium. After all, it's supposed to be the most "immersive" game ever. So I believe it's a really bad introductory game.
That's a fair assessment. If the person in question were an avid tabletop gamer, for example, I don't think Skyrim would be a good choice because, let's face it, the character system in Skyrim is very, very underwhelming. It's debatable on which Bethesda game has the most underwhelming character system, Fallout 4 or Skyrim. However, at the point where the person mentions that the character system really doesn't seem to have a lot of depth, you can suggest something else, right? It's not like you're giving them one game and then banishing them to a remote desert island somewhere.

But yeah, there's a reason why I picked Torchlight over something like Skyrim. In fact, I didn't pick Torchlight II because it's really big. REALLY big. If the person is a completionist and wants to explore everything, there's a whole lot of everything there. Torchlight is tighter since it takes place in one town and one big dungeon, but also has a lot of things in town to do. A good argument for Torchlight II over Torchlight is that it has co-op multiplayer, though, so you could play together. I have yet to try Torchlight III, so I can't comment on it.
 

NecroLord

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, I don't think I'd recommend Arena, Daggerfall or Morrowind even though I picked Daggerfall and Morrowind both in my Top 10 CRPGs of All Time.
Yeah.
Normies would probably be crushed by their first experience of these games.
They should try something more "accessible" like console slop and the like...
 

Saint_Proverbius

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Normies would probably be crushed by their first experience of these games.
They should try something more "accessible" like console slop and the like...
That skeleton(or is it a bear?) near where you start in Daggerfall isn't something I'd like to be someone's first video game experience. Whomever at Bethesda put that there is a dick.
 

NecroLord

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Normies would probably be crushed by their first experience of these games.
They should try something more "accessible" like console slop and the like...
That skeleton(or is it a bear?) near where you start in Daggerfall isn't something I'd like to be someone's first video game experience. Whomever at Bethesda put that there is a dick.
daggerfall-skeleton.gif

"RAAAAAAAAAAAAARGH!!"
 

NecroLord

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you can leave privateer's hold without fighting anything at all :M
Daggerfall experience wouldn't be complete without getting zapped to death by those imps or chopped to bits by the skeletons in the starting dungeon...
 

janior

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you can leave privateer's hold without fighting anything at all :M
Daggerfall experience wouldn't be complete without getting zapped to death by those imps or chopped to bits by the skeletons in the starting dungeon...
yeah and on top of that you didn't save your game at the beginning, probably happened to a lot of people heh(including myself)
 
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Ash

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That you are wrong about. It is a game for esteemed monocled gentlemen, but most lack the comprehension to understand what makes it so. The game universally got 6s and 7s from game journos while Morrowind got 9s. Sad world we live in. The comprehension of Arx's greatness is made harder by the fact it feels incomplete. If it were about x2 larger, the story were a bit better and it overall had just a little extra polish & refinement it would be the ultimate dungeon crawler.

What makes it so good? Immersion, atmosphere, hardcore intelligent uncompromising gameplay, level design, and the finer details (e.g deep interaction mechanics, inventory system).
 

Hell Swarm

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What games would you recommend to someone who is not a gamer, but is of reasonably high IQ, has good taste and is not scared of computers?
I wouldn't recommend anything with the vagueness of your description. I would ask them what sort of games they would like to try and show them a video or a quick play of whatever I think would match their interests. Most non-gamers enjoy puzzle games since they're usually simple but easy to pick up, so if you absolutely forced my hand it would be bust a move, tetris and candy crush type games.
 

Gerrard

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Ah yes, I'm sure non-gamers will appreciate the godawful controls of Tomb Raider, because a gamer sure fucking wouldn't.
 

Ash

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You got filtered. Yes, the controls probably aren't the best thing ever, mainly because they are unintuitive. But if you can look past that very simple concept and adapt (many can't, challenged motor skills and/or inability to look past mental roadblocks/biases), you'll find a wonderful game that cannot really work without those controls in particular, as they synergize perfectly with the grid-based level design and platforming mechanics.
 

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