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Incline Games with a non-linear megadungeon

Eisen

Learned
Joined
Apr 21, 2020
Messages
786
The only one that i know is Demise: Rise of Ku'tan and billions of traditionals roguelikes. Need more recomendations.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,684
Codex GotY 2012 Dark Souls :M

Similarly, Legend of Grimrock II, if exterior areas are considered part of the mega-dungeon comprising the entire game.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,625
ToEE's Temple
Place is huge, with multiple levels and lots of potentially brutal combat.
I think it is nonlinear in the sense that you can explore each level in the order you want.
It's non-linear in the sense that it crosses the line of acceptability. Booooring.

I wish it was linear, perhaps then it would be more focused, better paced and less booooring.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,625
Grimoire, Wizardry 7, Lands of Lore, Daggerfall, Arena, Ultima Underworld 1-2, Arx Fatalis.
What is your playtime in Arena? Or Grimoire? You have 2 posts about Grimoire, including this one.

Have you finished toee? If the answer is yes, are you dumb enough to not see its flaws? I believe you could be.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,625
Have you finished toee? If the answer is yes, are you dumb enough to not see its flaws? I believe you could be.

This nigga is proof that bad taste is prepackaged with having no spine
Toee is not a dissapointing, deeply flawed gem of a game we all wish was better because it strives for what we want.

This is what luj1 believes, apparently. Ok... I'm sure nobody would call you a retarded simpleton back in 2003.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,742
Grimoire, Wizardry 7, Lands of Lore, Daggerfall, Arena, Ultima Underworld 1-2, Arx Fatalis.
What is your playtime in Arena? Or Grimoire? You have 2 posts about Grimoire, including this one.

Have you finished toee? If the answer is yes, are you dumb enough to not see its flaws? I believe you could be.
Arena: I played the game and finished it, killed Jagar tharn and got the staff of chaos.

Grimoire, finished act 1 and 2 but haven't finished the game, it's a long game.

Calm down dude.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,234
Labyrinth of Refrain (as well as the sequel). It's kinda like Grimrock in the sense you find loads of secrets by falling down holes and that the whole game is a massive dungeon, but has a larger story, shop, and other forms of progression.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,895
Daggerfall is also renown for the size of its dungeons.
Many of them feature traps and deadly monsters.
Levitate and Recall spells will serve you well while dungeon crawling.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,785
Location
Kelethin
I like all the games mentioned above. But I gotta mention EverQuest as usual because it's so good. Or can be depending on how it's played.

It has the best dungeons I've ever seen by a long shot. Some outdoor, many indoor, some underwater. Many different themes and huge varieties of enemies and how they fight etc. Traps and secrets, items unique to only those places, etc.

The original game had lots of small to mid size dungeons but a few huge ones. Then the first expansions added more great huge dungeons. Some that come to mind. Velkator's Labyrinth, he's a mad wizard who lives at the top of an ice tower full of crystal golems and spiders and stuff. The floors are slippery. You work your way up a huge crystal spiral with battles on each floor. You can see another area but it is behind a huge wall of glass. At the top you have to find a hidden wall and then you fall down a hole and there's a village of Orcs (in the same dungeon). You go beyond them and there's a castle that was behind the glass, with golems and stuff. And at the top of that is Velkator. But there's also a whole lower level full of crystal spiders and kobalds and I spent lots of time down there ganking hoards of those kobalds for exp.

Sebilis - huge dungeon inhabited by Frogloks mostly but there's a huge dragon at the end of one wing. The left wing people called Disco, it leads to a Froglok Bonecaster who spawns on a platform that looks like a stage. It's a long way and a lot to fight along the way. The right wing goes down to some chef and dungeons and has a bunch of bosses. Then there's a central passage that requires someone to lockpick a door to a pyramid. Inside that are powerful undead and golems and some bosses. Then beyond that is a corridoor leading to a big boss in his own tomb and he has some special gear. Then there's a whole level underneath all of this with a massive dragon and a bunch of things guarding him.

Paineel/The Hole - I loved it because I had to spend a lot of time in there for an epic quest and I got to explore every bit. It's huge. You have to swim into a pond and lockpick a giant rock that is actually a door, just to get inside. Or if you can use the Shrink spell you can crouch through a gap. Then inside there are tunnels with stuff to fight, then a huge cavern with a bridge over it. Some people could spend weeks or months just fighting in that one cavern. But it's about the first 5% of the dungeon. Beyond the cavern is a castle underground which goes down deeper and deeper and is enormous. Multiple wings. One leads all the way back up to the top and comes out on that bridge. The other way leads down to a whole city underground. And beyond that it goes even deeper to another castle which is undead. And then beyond that is an underground raid boss called Yael. It takes a lot to reach him. Although sometimes you can jump off a cliff with levitate and land right next to Yael and save all that time. But it's not always possible to do it and survive.

Solusek B - it's a lava dungeon underground with rivers of lava everywhere you can fall in and burn to death in. It is mostly rock at first and lots of Kobolds to fight, a kind of base with 3 rooms with some boss kobolds in. Then there's a tunnel full of sonic bats and that splits. One way goes to Efreeti Lord who is a Djinn that is covered in flames and has flame imps to help. Tough fight. The other direction goes through tunnels with fire spiders and then there's a castle full of huge Fire Giants and a boss. Beyond that is the first raid encounter in the game, a dragon called Nagafen. That's all in one dungeon.

There are ones with evil eyes, underwater ones with sharks and mermaids and giant squids and stuff, a peaceful forest that gets overrun by undead at night time, a haunted house owned by a vampire, etc. It's really an amazing game. There is even one place that I am not sure was supposed to be a dungeon but a lot of people used it. It's a city called Highkeep and in the basement are enemies for newbies. But the guards who protect the city could be killed too and they get higher level as you go up the castle. Leading to a weird top level with corrupt guards, money being kept in a vault, a slave, an infiltrator etc. There was stuff going on, but you can kill em all for experience too. So that makes it a dungeon and I loved it because it was a cozy well lit indoor castle and there was a room that was easy to hide in.

anBn

The maps don't do it justice when you see how big it is in the game. But it might give an idea.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
154
The early levels of Temple of Darkmoon give you some degree of choice, but it gets super linear once you get the 4 horns and begin the 3 towers. (Silver, Azure, and Red)
 

Eisen

Learned
Joined
Apr 21, 2020
Messages
786
I like all the games mentioned above. But I gotta mention EverQuest as usual because it's so good. Or can be depending on how it's played.

It has the best dungeons I've ever seen by a long shot. Some outdoor, many indoor, some underwater. Many different themes and huge varieties of enemies and how they fight etc. Traps and secrets, items unique to only those places, etc.

The original game had lots of small to mid size dungeons but a few huge ones. Then the first expansions added more great huge dungeons. Some that come to mind. Velkator's Labyrinth, he's a mad wizard who lives at the top of an ice tower full of crystal golems and spiders and stuff. The floors are slippery. You work your way up a huge crystal spiral with battles on each floor. You can see another area but it is behind a huge wall of glass. At the top you have to find a hidden wall and then you fall down a hole and there's a village of Orcs (in the same dungeon). You go beyond them and there's a castle that was behind the glass, with golems and stuff. And at the top of that is Velkator. But there's also a whole lower level full of crystal spiders and kobalds and I spent lots of time down there ganking hoards of those kobalds for exp.

Sebilis - huge dungeon inhabited by Frogloks mostly but there's a huge dragon at the end of one wing. The left wing people called Disco, it leads to a Froglok Bonecaster who spawns on a platform that looks like a stage. It's a long way and a lot to fight along the way. The right wing goes down to some chef and dungeons and has a bunch of bosses. Then there's a central passage that requires someone to lockpick a door to a pyramid. Inside that are powerful undead and golems and some bosses. Then beyond that is a corridoor leading to a big boss in his own tomb and he has some special gear. Then there's a whole level underneath all of this with a massive dragon and a bunch of things guarding him.

Paineel/The Hole - I loved it because I had to spend a lot of time in there for an epic quest and I got to explore every bit. It's huge. You have to swim into a pond and lockpick a giant rock that is actually a door, just to get inside. Or if you can use the Shrink spell you can crouch through a gap. Then inside there are tunnels with stuff to fight, then a huge cavern with a bridge over it. Some people could spend weeks or months just fighting in that one cavern. But it's about the first 5% of the dungeon. Beyond the cavern is a castle underground which goes down deeper and deeper and is enormous. Multiple wings. One leads all the way back up to the top and comes out on that bridge. The other way leads down to a whole city underground. And beyond that it goes even deeper to another castle which is undead. And then beyond that is an underground raid boss called Yael. It takes a lot to reach him. Although sometimes you can jump off a cliff with levitate and land right next to Yael and save all that time. But it's not always possible to do it and survive.

Solusek B - it's a lava dungeon underground with rivers of lava everywhere you can fall in and burn to death in. It is mostly rock at first and lots of Kobolds to fight, a kind of base with 3 rooms with some boss kobolds in. Then there's a tunnel full of sonic bats and that splits. One way goes to Efreeti Lord who is a Djinn that is covered in flames and has flame imps to help. Tough fight. The other direction goes through tunnels with fire spiders and then there's a castle full of huge Fire Giants and a boss. Beyond that is the first raid encounter in the game, a dragon called Nagafen. That's all in one dungeon.

There are ones with evil eyes, underwater ones with sharks and mermaids and giant squids and stuff, a peaceful forest that gets overrun by undead at night time, a haunted house owned by a vampire, etc. It's really an amazing game. There is even one place that I am not sure was supposed to be a dungeon but a lot of people used it. It's a city called Highkeep and in the basement are enemies for newbies. But the guards who protect the city could be killed too and they get higher level as you go up the castle. Leading to a weird top level with corrupt guards, money being kept in a vault, a slave, an infiltrator etc. There was stuff going on, but you can kill em all for experience too. So that makes it a dungeon and I loved it because it was a cozy well lit indoor castle and there was a room that was easy to hide in.

anBn

The maps don't do it justice when you see how big it is in the game. But it might give an idea.
Damn, EverQuest looks cool, i did try Hero's Journey server but i have no idea how to play EverQuest, it's so alien for me.

As for Grimrock 2, i need to play again, i've beaten 1 but never 2.


Chaos Strikes Back.
I thought it was linear like the first one, interesting.
 

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