Rincewind
Magister
Check out this walkthrough of Fantasy Quest, for instance (to be added to the list yet); those 1-bit graphics are incredible:
I hope you know what you're doing with Dark Castle, its definitely a straight action game. The Macintosh version is loads better than all the ports of it, but I'd be hard pressed to call it amazing on that system. Its one of those games where you have to die so you can memorize where enemies and hazards go. And the aiming system it has with its rocks and fireballs isn't exactly smooth there either, you move the mouse up and down to control the arc they throw in IIRC. Which is cool when the only frame of reference is keyboard aiming, not so cool in the years after Abuse was made.
This is definitely not the same beast as the original Dark Castle. Does it make it a worse game? No. The only reason the game is any worse is due to a few issues, but overall, this game focuses more on an adventure then the first game, making the game take a lot longer to beat despite having the same amount of levels. the game is one of the best sequels of game made, but still does not top the original, but is just about on par with it.
Fair enough. My first exposure to the game was from the Angry Video Game Nerd episode, where he talked about the Sega Genesis and CD-i versions. Those versions are terrible through and through.I quite like it though and it seems to be in everyone's top 10 best Mac games lists. I remember playing it briefly on the C64 as a kid, where it sucked and the loading times took forever...
On another note, I'd reminded of the Star Trek games from the late '80s. While the text adventure have mixed opinions on them, one of the games was made by Mike Singleton, The Rebel Universe. And Singleton can do no wrong even when he's doing wrong.
Corrected the game's title, thanks. You're right, there's not much reason to pick the Macintosh version over the Amiga in this case. I did not have the time to do an extensive research on each individual title, and I guess I wanted to raise the number of Mac titles a little bit. But in this case seeing colour-coding on the maps is a big improvement, indeed.Balance of power should get a edit.
The original game called "balance of power" released in 1985,your list entry should be renamed the 1990 version.(since that was the official name).
Also, wondering why Amiga isn't listed as the preferred versions? It has full color compared to the mac version?
I was going by octavius' comment. Please explain yourself!I also played M&M2 on Amiga, and had no issue with a new party.
Yeah, I've changed my mind on a few things since I published these lists. Now I prefer the C64 versions of Wiz I-IV, or the later DOS ports from the Wizardry Archives. I don't really have time to update all that stuff... but the lists are still useful as they are, I think.This is good shit my man, but Wizardry IV on SNES isn't Return of Werdna, it's a Wizardry IV Gaiden game - japanese only Wizardry w/ samurai's and feudal japan stuff from what I remember.
Yep, came to the same conclusion; I actually don't like the console remakes.Still cool, but not the real Wizardry IV.
I'm mentioning WHDLoad a lot in these lists, but these days I prefer an emulated A500 + HD system. Most games have official HD installers and many that don't can be manually installed by copying the files over to the HD, plus some trickery in some cases. I'll eventually write about this in my Amiga gaming article series... when I'll get to it (too many projects, too little time...)Also you mention HD installs for a bunch of the Amiga games, where you getting those?
Yep, came to the same conclusion; I actually don't like the console remakes.
I tried getting Eskimo to work for an hour and never could. Have you gotten it to work?I would mention the Where Are We mapping tool (https://www.eskimo.com/~edv/lockscroll/WhereAreWe/) for M&M 1-5, Wizardry 1-5, BT 1-3 for the DOS versions.
And the Gold Box Companion for the Goldbox games (https://gbc.zorbus.net/)
Also rikkles is working on a companion tool for Death Lord (https://www.youtube.com/watch?v=B0a3AxOxGFo, https://twitter.com/RikRetro)
I use GridCartographer as my go-to tool for mapping dungeon crawlers, so I never needed to use Where Are We, though I saw enough discussion around various forums that gave me the impression that at least some people must have gotten to run itI tried getting Eskimo to work for an hour and never could. Have you gotten it to work?I would mention the Where Are We mapping tool (https://www.eskimo.com/~edv/lockscroll/WhereAreWe/) for M&M 1-5, Wizardry 1-5, BT 1-3 for the DOS versions.
And the Gold Box Companion for the Goldbox games (https://gbc.zorbus.net/)
Also rikkles is working on a companion tool for Death Lord (https://www.youtube.com/watch?v=B0a3AxOxGFo, https://twitter.com/RikRetro)