United Nations
Legion
- Joined
- Mar 29, 2007
- Messages
- 4,559
I thought Diablo IV was good during my first playthrough of the campaign. Looking back, it's a boring piece of junk that is never going to be saved by the upcoming Kurast expansion.
Souls' has seen a lot of influence in the Metroidvania genre, supplanting Symphony with more fundamental skill-intensive mechanics and resource balancing.
I still don't get the hate for it. It's not great by any means but it's a competent enough ARPG, I enjoyed it about as much as Torchlight. The randomly generated dungeons do get boring as fuck and the actual plot is mind-numbing but if you just run around grabbing shit and killing waves of enemies then it's decent fun.I thought Diablo IV was good during my first playthrough of the campaign. Looking back, it's a boring piece of junk that is never going to be saved by the upcoming Kurast expansion.
I still don't get the hate for it. It's not great by any means but it's a competent enough ARPG, I enjoyed it about as much as Torchlight. The randomly generated dungeons do get boring as fuck and the actual plot is mind-numbing but if you just run around grabbing shit and killing waves of enemies then it's decent fun.I thought Diablo IV was good during my first playthrough of the campaign. Looking back, it's a boring piece of junk that is never going to be saved by the upcoming Kurast expansion.
Well, my take is: from "i wanted a game like this but it looks like it is both dull and a waste despite some ideas that could be better implemented" to "nihilist bullshit with some ideas that could be better implemented".Pillars of Eternity - thought it was terrible when it came out. I have since revised this opinion, and now think that it's extremely fucking terrible.
Of course you wouldn't.Though I see nothing wrong with algorithms.
Nah, it's worse. It could have some good things between explorations, athmosphere and part of how the fights work, abandoning the nihilist tone, the git gud memes, the everything is "fightable" (why, something is mentioned of the past and you can't fight it? Unconceivable), "narrative" style (yes, allusions and ambiguity can be good but make it became a parody of itself and an end into itself, likeI used to think Dark Souls is a mediocre game that got popular due to mass hypnosis.
Now I think its straight up a bad game, and produced many tropes that reduced the quality of other games after it.
- Focus on only telling half the story, and letting YouTubers make up the rest
Oh yes; i like soul reaver but to think what the following story would have been with the same "gothic vibe"... ah well.and have really come around on Blood Omen, to the point that I absolutely love it. Sure, it is still incredibly easy, but it has top-notch atmosphere, tons of charm and is generally an incredibly comfy and enjoyable experience. That alone makes it better than 90% of the games out there.
Souls' has seen a lot of influence in the Metroidvania genre, supplanting Symphony with more fundamental skill-intensive mechanics and resource balancing.
This is not at all true. First of all, go play Circle of the Moon (2001) or Order of Ecclesia (2006). Metroidvania was already ditching the RPG elements and going hardcore on the skill demand and overall difficulty. Second, it really is just standard game design, not unique to Souls. Dark Souls is largely how action console games (Japanese especially) used to be across the entire board pre-decline, just...not often as grimdark and serious. Even that sometimes yes (Brahma Force, Shadow Tower Abyss etc). So any influence wouldn't come from Souls, just action gaming history (if it doesn't, then those devs are ignorant of history). It's kind of astounding this is not common knowledge. PC-only tards latch on to souls and think it is conceptually new. Hell, just go play the original Castlevania if you want to trace all the way back. Japanese games used to be typically brutal as fuck until, as usual, the decline era (mid-late 2000s). Though even then they were still hanging on with the likes of Ninja Gaiden, Devil May Cry 3, Order of Ecclesia and many more. Genuinely good games while the west were already completely worthless decline almost entirely.
Souls had some innovations. They're mostly small. 1. Leaving messages for other players (different from multiplayer chat). 2. Invasions of other singleplayer games. Both online multiplayer shit so far. 3. Persistent world combined with checkpoints and leaving behind souls to recover. This is pretty good, though less punishing; less hardcore than already completely fair older conventions (just straight checkpoints with full loss of progress).
None of this might even be new in other genres, but they were new to action to my knowledge.
I can understand the "Bigger is Better" mentality that seems to drive people thinking Fallout 2 is better than Fallout. You finish Fallout at level 10-15 depending on how much grinding and side quests you do. I remember the first time playing Fallout, looking for the Water Chip, and it was almost like a "Mystery Game". You're going around, doing things which you think might lead to the answer. You do odd jobs, trying to figure out which one leads to a Water Chip. You take jobs with caravans hoping that they'll lead you to a city where the Water Chip is. I never really got that feeling playing Fallout 2, probably because the lack of urgency in the main quest.As a child played much more Fallout 2 than 1, always thought FO2 was just better. Played FO1 recently and realized the story and atmosphere were better than I remembered and better than FO2.