RumbleFish said:
I've been visiting this website off-and-on for almost two months now and have enjoyed the news I receive on new RPG's that may be coming out.
Good, glad you enjoy the coverage.
However, I have not been impressed with the comments I usually see about the games, interviews and the like.
You're free to make your own comments. That's what the comment/reply button does.
You say Dungeon Seige "sucks" because it doesn't give you the "true RPG experience."
No, Dungeon Siege sucks because it doesn't give you a
game experience. It's like a movie where you just determine the pace of how fast the people travel at any given time.
Well, by your own definition, the games you steal your forum avatars from aren't real RPG's either. They are not free-form, you-take-control kinds of things. They are pseudo-linear at best and just as boring.
I love both Fallout games and Geneforge. But they are not the end-all-be-all of games.
Can you wrest control of the slave guild and rule the wastes with an iron fist in FO2?
Can you kill Trajkov and lead the Sholai back to their homeland?
No, you cannot. There are very specific endings laid out before you even begin. It has already been determined what has been possible. The only differences you have is your choice of allegiance, and what you feel like skipping.
Neither Fallout nor Geneforge were linear. In fact, they provide non-linearity throughout the entire game with the exception of where you start and where you end. Besides those two locations and events, you can do what you like in whichever order you like.
In the case of Geneforge, do you head up to Trajkov first or head up to deal with Goettsch instead? There's also two ways in to both encampments for those two, and several different ways of dealing with them.
Fallout is very similar in that there's the Master's vault location under the cathedral as well as the military base. Which one do you take out first? It's up to you. In fact, my first time through Fallout, I took out the Master first, then delt with the Vats because I thought the waterchip might be there in the master's vault.
This design scheme is radically different from most CRPGs where you have the set beginning and end, and are forced to walk the set path from Begin to Point A to Point B to Point C on up through Point X to Point Y to Point Z to Ending.
And to always whip out Diablo2 as some sort of holy grail of action and RPG is just silly.
How is wearing your left mouse button out with constant clicking more "involved" than the combat of Dungeon Seige? Sure, you can choose from different attacks to use, but it's just different graphics you use to kill with.
Because Diablo 2 is exceptional at what it does. You actually are involved in the combat and because of the skill trees, you have gobs of means of killing things. They're also hardly different graphics, as the attacks have many different combat statistics which they affect in combat, such as Attack Rating, Damage Rating, Range, what type of damage they inflict, and so on.
This as opposed to Dungeon Siege where combat is handled for you by the AI. You just move close enough to the enemy and watch the AI fight it out for you. It's much, much too passive.
The only games I've ever played (and still playing by the way) that have interactive combat are Morrowind and Daggerfall.
Turn-based combat in Fallout and Fallout2 is not a fair comparison since you can only control one character out of all of your team. You can only give vague directions to the others and hope they don't get killed. How is that a better system than Dungeon Seige?
How is it better than Dungeon Siege? Because you're controlling one character as opposed to no characters. Furthermore, Fallout has many options in combat, depending on what you use, if you even bother with combat at all! You can elect to be the kind of guy that doesn't kill anything at all, and you can still make it through Fallout. However, if you go with Hand to Hand combat, you have a variety of attacks you can perform, and various locations where you can aim your attacks on an enemy if you chose to do so. The same thing goes for melee and gun skills.
"St. Proverbius" throws out the forum-bashing of Dungeon Seige as some sort of litmus test to its "crappiness." Well, I hate to burst your bubble, but that's the WORST way to judge the success of a game.
Go back and check those old posts, the ones that said they loved it the first week it was out. Now check the ones who are complaining. Are they the same people? Is it even half? I wager it isn't. It's a simple fact of the internet that the ones who don't like a game are the ones on taking their time on the forums to voice their displeasure. I've only been on the forums of a game site once, and that was to confirm a situation in Morrowind that I could not change (freeing a certain group of slaves, in case anyone cared).
You should also factor in that there'll be a lot of people so pissed off with a title, or find it so utterly boring, that they won't bother getting involved with the community because they're displeased.
I would rather play than go on some board and say I love it, only to be beaten down by the game-haters as some sort of "fanboy."
Actually, if the game is well recieved and continues to be well recieved, you won't be able to bitch about a game on it's forum without the "fanboys" beating you down about how much it rules.
This isn't the case with Dungeon Siege because there's very little to the game because it's so heavily automated, it's easy to get bored with it. I think that's an extremely valid complaint.
You yourself, "St. Proverbius" are gulty of this. You take the time to say how much you hate the new console Fallout game on FOUR DIFFERENT FORUMS. Yet, how many forums did you go to proclaim your love of Fallout? I would think none. Why? Because you were enjoying the damn game, that's why. Because you would rather play it than eat or sleep. Because it touched you in ways no woman could (if ever). That's why forums are so negative. Hell, look at me. I didn't say anything on these boards until now.
Actually, I enjoyed Fallout so much, I did get involved on numerous forums and have been since I first played the game. I've been involved on DAC since it was fallout2.net and No Mutants Allowed since it was on GameStats. In fact, I single handedly ran Vault13.net for a year since the guys that founded it took a hiatus because I loved the game so much. I loved Fallout so much, I wanted to get involved in the community.
I mean come on, man. You've gone on this Harbringer kick long enough. So what if you don't like it. Anyone who visits this web site once knows that. Do you really have to post ELEVEN reviews on the site?
Um.. Yeah.. I do. Because there's that whole news page thing. Reviews are news.
My definition of an RPG? It has stats, skills, and some variation of the word "mana" or uzi in it.
If someone had fun with the game, and they feel it is some variation of the words Role-Playing Game, then what does it matter? The most basic conotation of those words is a game in which you play a role. How does any game not fit into that?
That's kind of like saying because you put lime in your outhouse, you're a Sewer Treatment Plant Owner. Sure, you're treating sewage, but that's hardly what the term means.
"Boss Jim Bob" was nothing but polite on this forum, but you saw fit to ridicule his opinions. I think it's refreshing to hear someone's opinion on a game coming from a completely different perspective. The "arm-chair programmer" rant is getting a little stale, don't you think?
There's a huge difference between ridicule and disagreement. I completely disagree that Dungeon Siege is a good
game, let alone a good CRPG.
CRPG's are like Walt Whitman poems, don't get into an argument about who's opinion is right,, because there isn't a right opinion..
You can argue why you don't like those poems, though!