imo if the guy is working on it, he should create new mechanics instead of doing qol
Biggus Dickus would understand.whats the penis cutout for?
Julius 1.5.0
General improvements
UI improvements
- Julius now runs on Android
Configuration options
- Add right-click image to some enemies which were missing images
- Number of unemployed people has been added to the senate tooltip and Chief advisor
- Setting hotkeys for construction of common buildings is now possible
- Setting a hotkey for quickly selecting the building under cursor for construction
- Changing trade status (import/export) for resources can now be done from the Empire map
- Some more in-game messages have a button to the relevant advisor
Language improvements
- New option: highlight legion on cursor hover
- New option: enable military sidebar
- New option: disable right click to drag the map
- New command-line option: use --windowed to force the game to start in windowed mode
UI/Gameplay fixes
- Use localized filenames for mission saved games. For example, Citizen.sav will now be called Bürger.sav in the German version of the game
- Users running the Korean or Chinese version of the game can now save files using Korean/Chinese characters
- Add Italian, Polish and Swedish translations for the configuration screen
- Add support for the Simplified Chinese version of the game
- Tweaks to make texts in more verbose languages fit in their dialogs
Technical fixes
- Fix aqueduct tile turning into gatehouse image on a certain aqueduct configuration
- Fix graphic glitch in road tile caused by plaza
- Fix visual bugs when visual feedback is active
- Fix Religion being shown as Health on chief advisor
- Fix warehouses/granaries getting linked during delete/undo
- Fix combat short and long music being swapped
- Fix population advisor showing the wrong end date for the history graph
- Fix not being able to delete files with non-ascii characters on Windows
- Fix education advisor always saying that people want more libraries
- Fix displayed price for clear land being double the actual amount
- Fix right-clicking the buttons on the sidebar going to the wrong help page
- Fix game speed being way too fast on the higher speed settings on >60Hz monitors
- Fix columns on damage overlay being too tall
- Fix minimap not immediately jumping to the right location when "go to problem" button is used
- Fix minimap not immediately updating when placing a building
- Vita: fix music-related crash/freeze (#474)
- Fix crash/memory corruption on difficulty dialog
- Slight tweaks to touch support on Vita/Switch
Julius 1.5.1
Technical fixes
General improvements
- Android: crash when starting Julius when the Caesar 3 directory had not yet been set has been fixed
- When supplying a display scale on the command line, the correct scaling mode is now applied, resulting in less pixelated graphics
- Mission victory and intro videos now scale up to fullscreen
Augustus 2.0.0 - Religion update
Augustus 2.0 Changelog
ADDITIONS AND CHANGES:
BUG FIXES:
- In case of multiple barracks in the city, they will all have weapons delivered to
them.- Sentries will now fight enemies encountered on the way to towers
(Quartermasters will fight too).- Wharves and shipyards are classified as food production instead of industry for
labour priority purposes.- Roads now treat ramps like roads for the purposes of determining orientation.
- Allow indefinite play of campaign mission: after extending your mandate for a
few years, the player will be asked again to accept the promotion or extend the
regency.- Certain buildings now require levies: additional monthly upkeep in denarii.
Buildings affected (prices listed for Hard and Very Hard difficulty):
Towers(2dn/mo), small temples(4dn/mo), oracle(4dn/mo), large
temples(4dn/mo), Lighthouse(30dn/mo), Forts(20dn/mo), Grand
Temples(100dn/mo), pantheon(100dn/mo).- Traders now use camel graphics on maps with southern climate.
- Soldiers on Forts now require food. Food is supplied through a new
building, Supply post. A supply post sends a walker to collect food
from granaries. Lack of food causes morale penalties and slows down
recruitment. Multiple types of food provide a morale bonus. Only one Supply
post can be built on a map.- Reduced morale gain granted by the Military academy building. This morale
(and more) can now be gained by supplying diverse food at the Supply post .- Granaries now have a quartermaster permission button, allowing to control what
supply post uses.
2020 The Project Augustus Team 20Project Augustus: Version 2.0.0 User guide- Change to Mercury blessing: Now completes workshop production and fully
supplies them with resources.- Change to Neptune blessing: Now lasts 12 months instead of until January.
Trade price bonus reduced to 50%.- Change to Venus blessing: Now also makes citizens over 25 younger by 3 years
and provides a temporary boost to labor if fixed worker percentage option is set.- Change to the blessing system: Gods will provide you with blessings even if they
have blessed you before. Chance of getting a blessing reduced. Progress to
blessings can be tracked on the religion advisor screen. Chance of getting a
blessing is increased with a god's mood and festivals.- Changed migrants', Warehouse workers’, and cart pushers' portraits to use more
fitting ones.- Added support for building rotation, add rotate building options. Works for
gatehouses, Warehouses, Forts and hippodrome, as well as new Paths.- The Senate window and the chief advisor window now display the exact number
of unemployed citizens.- Added support for loading outside images, to be used for new content.
- Roadblock graphic is now an external .png file.
- Added console, along with some cheats.
- Added new permissions to Roadblocks: labor seekers, tax collectors.
- Added a tab to the population advisor, showing the count of all the housing
types in the city and their requirements.- Added a number of new aesthetics buildings (gardens, statues, etc.) for more
visual variety, desirability effect is the same as statues of respective sizes.- Added monuments: buildings that take resources and special buildings to
complete and grant bonuses to your town when complete.- Monuments added: Five Grand Temples; one to each of the gods, a Pantheon
dedicated to all the gods and a Lighthouse.- Added new buildings used in monument construction: the Work camp and
Engineer’s Guild.- Added building upgrades for Grand Temples and the Pantheon. Select and pay
for one of two upgrades that empower priests in your city.- Missionaries and Immigrants will now use previously unused voice lines.
- Added a “Delete all read messages” button to the Message Log.
- Added tooltips to the mothballing button and Granary/Warehouse permissions.
- Added “Roads” overlay. Shows Roads, Plazas, Gardens and Roadblocks.
- Water can now be added on elevations in the map editor.
Desirability overlay now shows effect on buildings built next to the water or on
the high ground.- New pause menu with options when pressing ESC.
- City construction kit now has an arrow allowing you to go back to the main
menu.- Added levy overlay, showing buildings requiring levy payments.
- Fixed Warehouses/Granaries getting linked storage options in some cases.
- Fixed a bug causing incorrect music to be played during combat.
- Mothballed buildings that catch fire will now burn down.
- Fixed issue with Warehouse delivering the resources to each other in some cases.
- Fixed population advisor history graph showing the wrong date.
- Zoom now works again in the map editor.
- Fixed a bug that allowed fulfilling imperial requests without sending resources
by using disabled Warehouse.- Roadblocks now block Granary exits.
- Fixed bath house construction image being aligned improperly.
- Fixed visual bug of sentry walking under instead of on a bridge.
- Market boys and caravan followers no longer disappear when the market
lady/caravan leader steps on the bridge.- Desirability bonus granted by houses being next to the water is now updated
when the house changes its size.
Augustus 2.0.1
Bugfixes:
- Fix warehousemen delivering food to the wrong granaries
- Properly show the warning popup if the mods are not installed
- Remove the old Neptune grand temple bonus
- Fix memory corruption caused by Neptune Grand Temple
- Fix loading of saves not working properly on big endian machines
- Don't allow to place unavailable buildings with hotkeys in the tutorial
- Fix mods loading causing crash on Linux
Julius 1.6.0
General improvements
Configuration options
- Minimap of the scenario can be displayed when selecting a map to play
- Bridge cost is shown before building the bridge
- Roads lead into the access ramps to indicate that access ramps are part of the road network
- Undo is disabled after certain houses upgrade to prevent visual corruption
- Granary info window shows cart status when it's getting food from another granary
- Construction: plaza shows as green when over a road with people on it. Previously it was red but the player could still place it
- Construction: fountain shows as red when over a building or other non-clear tile. It still indicates whether that tile has reservoir access
- Android release is available on Google Play
Bugfixes
- New option: display scale
- New option: cursor scale
- Note: both options were already available as command-line arguments
- Removed option: "Fix Emperor change and survival time" - the option wasn't in line with the project's goals
Technical improvements
- Fix entertainer corrupting building memory in certain cases
- Fix screen that stayed black after pressing Ctrl+Alt+Del on Windows
- Fix people on bridges not having a portrait on right-click
- Fix crash on Vita when no music is installed
- Fix being able to place disabled buildings in tutorial missions using their hotkey
- Fix "Disable right click to drag map" also disabling scrolling on touch devices
- Fix some Android devices showing the window with wrong colors
- Fix small bug with visual feedback on delete
- Fix cursor corrupting on certain Windows 10 versions
- Fix intro video playback causing skipped videos and unexpected audio on slow devices
- Fix top menu items overlapping with the city funds for more verbose languages
- Fix press effect not showing for image buttons
- Fix 'right-click to close window' not working when mouse cursor was over a button
- Fix visual bug when undoing deleted houses
- Fix incorrect scaling mode applied when using a custom display scale, which resulted in pixelated graphics
- Fix freeze on Vita and Switch when opening the keyboard input window
- Upgraded SDL to 2.0.14
- Android: upgraded build tools and SDK version
- Performance improvements for editor and top menu
- Performance improvements related to file handling on Vita and Switch
Augustus plays a lot more like Pharaoh and Emperor. It's got plenty of QOL improvements that make the game a lot more pleasant than its original iteration IMO. Global labor pool and roadblocks completely change how you plan and build cities.So
Julius = C3 for modern systems + UI enhancements
Augustus = changes in core gameplay
?
Augustus for Android is finally live! Remember this is a shiny new build based on the "unstable" code, so bugs are to be expected. Anyway, grab the latest build from https://augustus.josecadete.net/download/latest/development/android and as always, have fun!