Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,528
Is putting accuracy mods on the prod useful in any way?
Is this weapon now useful in GMDX as opposed to original Deus Ex where Plasma Rifle wasn't worth shit?Plasma rifle.
RoSoDude said:Further differences in GMDX: If my numbers are right, the sawed-off shotgun has an accuracy cap at 95%, while the Assault Shotgun is at 90%. The sawed-off also has bonus damage with rubber bullets, in addition to higher damage per shot overall.
T.Reich said:It's also the best weapon for quickly dealing with GMOs (who are made super-tanky in GMDX).
Azareal The Cat said:Any chance of a 'small' request for next version of the GMDX mod? I just want, like, a cracked screen and some smoke effects if I launch enough firepower at the computer AI at the illuminati guy's place. You talk with it long enough that you build a bond, like it's one of the game's human characters - I really just feel incomplete not being able to murder it.
While the amount of lockpicks and multitools might be roughly the same throughout the course of the game, the demand for them obviously varies from level to level (Paris is an ideal location for burglars, Hell's Kitchen is full of electronic booby traps etc.). I'm in Paris now (just met Nicolette DuClare), and I feel like I have to blow every door up to get anywhere. I've upgraded Lockpicking to master level and have the perk that allows you to open anything with a single pick, but I'm still constantly out of lockpicks. I've been using them pretty sparingly too, rarely wasting one on a locker or even a locked cabinet unless there's something really valuable inside. On the other hand I've always had a steady supply of multitools, even though I've used them a lot more often and have only upgraded Electronics twice.Same approximate counts as multitools. Lockpicks are sometimes just found in obscure places, and sometimes were vanilla too.Which is actually really damn useful, because GMDX is really miserly with lockpicks
I remember they used to survive LAMs easily (although vanilla only had one fully grown karkian as I recall).Karkians actually have less health than vanilla.
Vanilla=400
GMDX=250
They were huge bullet sponges originally.
While the amount of lockpicks and multitools might be roughly the same throughout the course of the game, the demand for them obviously varies from level to level (Paris is an ideal location for burglars, Hell's Kitchen is full of electronic booby traps etc.). I'm in Paris now (just met Nicolette DuClare), and I feel like I have to blow every door up to get anywhere. I've upgraded Lockpicking to master level and have the perk that allows you to open anything with a single pick, but I'm still constantly out of lockpicks. I've been using them pretty sparingly too, rarely wasting one on a locker or even a locked cabinet unless there's something really valuable inside. On the other hand I've always had a steady supply of multitools, even though I've used them a lot more often and have only upgraded Electronics twice.Same approximate counts as multitools. Lockpicks are sometimes just found in obscure places, and sometimes were vanilla too.Which is actually really damn useful, because GMDX is really miserly with lockpicks
I'm playing on Hardcore, which means that I probably have fewer lockpicks than I otherwise would have, but the balance still feels a bit off compared to vanilla. Or maybe it's just my own fault for playing without the GEP gun (just for challenge) and the Dragon's Tooth (because fuck that thing), meaning that breaking stuff is not always an option.
Lockpick have singular purpose, multiltools have (wait for it) multiple, cameras, turrets, keypads, alarms.
btw Ash, how does damage reduction work in deus ex anyway? Bots seem resistant to small arms fire, but is this because they have massive hp pools ant AV weaponry just has big multipliers or is there an armor system in play?
Carrion said:I'm playing on Hardcore, which means that I probably have fewer lockpicks than I otherwise would have, but the balance still feels a bit off compared to vanilla. Or maybe it's just my own fault for playing without the GEP gun (just for challenge) and the Dragon's Tooth (because fuck that thing), meaning that breaking stuff is not always an option.
This is interesting to me, as it means multiple hits (ie plasma rifle) doesn't matter against bots, only stuff like cameras and doors.Bullets and melee = 75% damage reduction.
Sabot, 10mm AP, explosives = No reduction.
Plasma Rifle = 50% reduction (this is still good, as plasma rifle is very powerful).
Tear gas, poison etc = immune.
In HC, they have a DT of 80. This can be surmounted with DTS + max low tech + 7 total levels in targeting and melee damage. So aside from very niche stuff, it's only multitools or explosives.You also forgot to mention the control panels that disable security beams etc. Those can only be bypassed by the multitools IIRC.
Yeah. I had a bunch of LAMs with me that I'd been saving up to that point, and they pretty much solved all of my problems. I was able to blow up the side door to the digital media store, the side door to the bakery, the door to the apartment above the bakery and the locked chest at the arms dealer's place all with a single LAM. In the end I was able to get everywhere I wanted to, it's just that I barely used my lockpicking skills at all.In Paris did you know a lot of the burglary can be done without lockpicks, for instance? Scale the buildings and both the Arms Dealer and the adjoining building can be looted free of charge. This does not require any specialisation, any build can do it even vanilla. A no-brainer choice once discovered but I would have to disallow box-stacking to prevent it, so nothing can really be done.
Also not sure I am a fan of this carting of a battery across a bunch of platforming (platforming is fine, adding the battery is a hassle).
I have neither 7 lockpicks to spare, or micro muscleAlso not sure I am a fan of this carting of a battery across a bunch of platforming (platforming is fine, adding the battery is a hassle).
Lockpick the door to bypass the challenge entirely. Microfibral muscle also is handy to remove the battery-lugging element (just power-throw it through the gap or more preferably to the top).
I'm actually using all my augs, which is a first. I suppose there is also the consideration that most augs are pretty crap at level 1, and very good at level 4, so having them all at level 4 *makes* it worth using all of them.I finished my run earlier today. I went with the recirculator aug, and by the end of the game I had only 5 or 6 slots left for upgrading - I maxed all the augs I actually used.
So, I guess that in the end it's purely up to personal preference.