Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,282
When I say slowing down further and reducing cost I mean reducing cost per hp healed, not per time unit."I think slowing down the speed was a good change, perhaps it should be slowed down even further and get a reduced cost?"
Hmm, perhaps. Though slowing the healing speed down some more will effectively increase the drain (as the aug has to be on longer to take effect). I don't think I overnerfed it. 20hp per 2 seconds at max level is still pretty darn OP.
Also I was thinking. One of DX's flaws is the very first choice of weapons. You can pick the GEP gun which takes several levels to locate otherwise, the scoped sniper which can be acquired on the very same level for a small cash investment or the crossbow which can be gotten within 30 seconds. Since GMDX adds a new cool ammo type for xbow, and makes flare arrows a lot better, have you considered having the xbow choice give like +5 to each type of ammo for it? That would make it a much more viable choice, although you'd have to find an effective way of communicating the change to players in game, which might be a bit 'ard. Because xbow with all types of ammo is a very good toolbox for just about everything.
At least GEP vs sniper is more of a legit choice in GMDX.