with only level 1 combat aug...
Regular MJ12 troops using cloak is maybe a bit of an overkill (I'm guessing they're not augmented but rather using cloak devices similar to young Tracer Tong in HR so it doesn't exactly conflict with game lore)
but it does make the encounters with them more challenging in an interesting way, I was taken by surprise the first time I raided Maggie's apartment. Haven't found a way to mess up with their cloak aside from Spy Drone and EMP grenades yet, maybe Vision aug from Versa Life?
Are you aware the benefits of this aug? It is quite the buff when upgraded: increased melee attack speed, melee damage, and faster weapon swap speed.
Even if you do not plan to use melee it is still good for the weapon swap speed. Any melee weapon is exceptionally awesome with it too.
Correct. EMP grenades, spy drone, vision aug & the tech goggles (at advanced & master level environmental training skill). Targeting aug also reveals their location when aiming at them (although your crosshairs already turn red, but targeting makes it more obvious). Listening for their footsteps helps in some situations also. They also bleed out, which can be seen also. Follow the blood trail!
Does this mean that pool tables work now?I've expanded the physics further to have objects bumping other objects apply dampened force. That is as far as I can take it, unfortunately. This is pre-Havok physics and Unreal Engine 1 just wont allow it.
I'll consider having it a toggle-able option also.
Does this mean that pool tables work now?
-Last trip to Hell Kitchen could use some spicing up, mixing up the attack on JC and Dowd with some MJ12 elites and maybe even a MiB or two would go a long way to making it feel like a "I should get the hell out of here" situation, or atleast make the regular MJ12 troopers spread around when approaching instead of going in one behind the other like dominos waiting to receive their headshot. Even after all these years of playing Deus EX I stil have no idea why taking out patrolling street policemen there spawns UNATCO troopers, I'd just cut that out entirely cause it makes no fucking sense.
-I see you've done some improvements to the Naval Shipyard/Tanker level as well but I still found it somewhat boring, it has always been my least favourite DX level by far though I can't put my finger on exactly why (I love all the other levels, including those often maligned like Liberty Island).
-Regarding MJ12 elite troopers, while I feel their inclusion adds a lot to the game I would prefer if they had the same durability as regular troopers (or vice versa) or if you gave them a distinct look somehow to differentiate between the two types more easily, I often wasted an additional shot against a regular trooper because I was used to needing two headshots to bring them down.
They do have a unique look: face masks and a red visor, although you can only see that from the front. They need the durability to be a challenge to your ever increasing power.
-Last trip to Hell Kitchen could use some spicing up, mixing up the attack on JC and Dowd with some MJ12 elites and maybe even a MiB or two would go a long way to making it feel like a "I should get the hell out of here" situation, or atleast make the regular MJ12 troopers spread around when approaching instead of going in one behind the other like dominos waiting to receive their headshot.
Can I ask where you were hiding to get them in a choke point?
Really like the changes you made to crew quarters in area 51 and the area in general.
I found a bug though: upgrading the bot invisiblity (radio transperancy?) removes its ability to not trigger laser beams. Unless this is a feature of the missile base and area 51 to make them harder.
There's a LOT of radioactive zones lategame that are basically instantly lethal without the aug. I assume this is to prevent other people from getting the goodies, but I wonder if maybe it isn't too letha.
If you look around you should see the power conduit keeping the forcefield up. Shoot it.There's a forcefield preventing me from getting into the room with Page, is that a bug?
True true about maxing environmental protection. After fighting the aliens in area51, I would almost consider it a must have. I didn't have it and the only way for me to fight them was basically with rockets, everything else did too little damage.
If you look around you should see the power conduit keeping the forcefield up. Shoot it.
I often found myself wishing I had specced in rifles instead as I expect that using the sniper to shoot people in the head would make short work of both commandos and mibs. After they got upgraded with proper energy shields and plasma became useless, I had a VERY hard time with mibs, which I expect would not have been the case with a good rifle/shotgun.
Pistols are SUPER useful earlygame, but fall off lategame. Not much to be done about that, although the AP ammo does help when dealing with mechs and armored enemies. Not sure anything should be done either.
, will play again.
I destroyed the control panel opposite of it but the forcefield didn't go down, kinda sucks. Can't use the console to noclip through either.
It's not opposite. If you look down at the ground there's a blue strip going from the forcefield to a wall on the right. And on that wall is a green spinny thing. Destroy it. Worked perfectly for me.If you look around you should see the power conduit keeping the forcefield up. Shoot it.
I destroyed the control panel opposite of it but the forcefield didn't go down, kinda sucks. Can't use the console to noclip through either.