Simplest fix would be to replace name and description of 7.62 with some sort of newfangled flechette stuff and maybe use crossbow purely for delivery of funky, non-kinetic ammo.And now for something completely different:
In real life, the kinetic energy transferred by various weapons (best case) is like:
Wrist crossbow: 50 Joule, but good penetration. In game: 25.
10MM pistol: 800 Joule. In game: 8 or 11.
7.62x51 NATO bullet: 3300 Joule. In game: 3. (!) (Although .223 would be a more realistic caliber, which is 1000-1900 Joule, depending. Still stupid, though.)
30.06 bullet: 4000 Joule. In game: 28.
That's why I tend to mod that.
So you modded it to make the assault gun deal 20 odd damage rather than 3? Realism should not take priority over gameplay, only be the elastic basis for it in a game like this. Those values are as they are for a reason e.g stealth pistol does less damage than the normal pistol despite using the same caliber ammunition for balancing and meaningful choice.
Simplest fix would be to replace name and description of 7.62 with some sort of newfangled flechette stuff and maybe use crossbow purely for delivery of funky, non-kinetic ammo.
Intinium said:Oh another question: Can I just install GMDX v8 on top of the GOTY Deus Ex edition from steam/GOG? And everything should work? or do I need to install some patches or some shit?
Wow! I just fired it up to try it out. Holy shit does the game look amazing from what I remember back in what? 1997? using my old card for software renderer !
Final question: The direct x 10 support renderer, is that on by default when I run the GMDX shortcut, or do I have to manually select the renderer beforehand?
Instead of bars, which give the appearance of a continuum but actually represent discrete integer values, you could give us pips. That way we can compare the absolute difference between stat values , not just relative values which a status bar gives you.Given that the vanilla stylization for the stats window in the inventory is basically just a plain text list of stats (albeit neatly formatted), and considering that I'm not a texture artist despite giving it a try to make some of those aesthetics, and given that, of course, this mod is all about fitting in to the original design, I'll probably just go for plain text and closely match the formatting of that in the inventory shot above, and scrap everything else. Knowing when to scrap shit makes for good design.
But there's two positive responses and one neutral, so maybe it is worth keeping...I don't know :/
Maybe I'll keep the status bars and blend it with style 1. It's the display in the middle I don't like, but that's mostly because I don't think it matches the font and there's unnecessary spacing.
Well, I'm on XP. )))The renderer requires Windows Vista or later; it works fine on DirectX 11 systems.
Edit - I hurried - that was just settings of renderer. )