Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Gobliiins 5 by Pierre Gilhodes - Woodruff "Soon™"?

Modron

Arcane
Joined
May 5, 2012
Messages
11,076
Tried the demo but was only available in French, not English (or I wasn't able to switch the language). I'm tempted to get the full game, but only if it's in English, as sadly I don't know how to speak frog. I'm also tempted to wait for Steam release so that potential bugs are patched, but the little I played of the demo seemed solid.
Run the winsetup.exe and change default language there to english^
 

warcrimes666

Scholar
Patron
Joined
Aug 8, 2017
Messages
100
Insert Title Here Strap Yourselves In Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
The demo is the entirety of part 1 and it is great. So much so that I've just paid the man 50 bucks for his efforts and if I was a rich man I would pay him 5000. In essence, this is a picasso of adventure games.

A labour of love from a true master, it is worth the price of admission.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
gobss23.png


What could he mean by this?
thinking.png


Finished. Pretty cool game, and while inferior to Gobs 2 and 3, it's little wonder given that this was only one guy working with an unfamiliar engine. With all that in mind, it's still a good effort.

A few thoughts:

- Game is a little uneven, and some parts are much better than others. I'd say it peaks in part 3, that one has the best and most memorable levels by far, while part 2 is largely the most meh, barring the first level with the snail.
- Loved how this game felt like Goblins without constant throwbacks, references and fanservice. I also laughed how much the guy's artstyle remained almost exactly the same over the years in some aspects - the kid on the balloon looks just about identical to Ooya flying on the balloon in G3 in the level where Blount grows wings. However, I'd say this game's colour palette was a bit too browny and could have been livelier.
- It's too bad that everything is self-contained and the only spot in the game where you actually 'change locations' is the mermaid's cabin on the airship, but that was clearly due to the dev fumbling with the engine. Otoh, there were quite a few places where I had to use everything with everything after getting stumped, so maybe that's not so bad after all.
- Part 3 is by far the most Goblinsy, with levels like getting shrunk, turning 2D or fixing Morglot's memory. I really enjoyed that one.
- I think Asgard and Ignatius are a little underutilised. You mostly spend time doing everything with Oops. Meanwhile to me the quintessential Goblins style puzzle is the one from the start of G2, where Winkle grabs a chicken by the throat and Fingus whacks it over the head with a sausage. I missed that a lot. It's also why the first level of part 3, with the 'stealth section' in the kitchen, is one of my biggest highlights from this.
- With 16 levels that each take 30-60 minutes, this is actually quite a big adventure game. Although sometimes too much of the time is spent doing things like returning to the water tap three times to fill up the bucket, and places like these were a little annoying.

All in all, ten dollars very well spent. Hope we get more.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,553
Tried this. The translation is obviously google-assisted, some things are janky (there are a few items you cannot interact with despite looking otherwise here and there), but it's fun, even if it feels barebones. The worst part though is the inability to save anywhere. I know levels are short enough to last 30 minutes tops, but it's still annoying.
 

Melan

Arcane
Patron
Joined
Oct 20, 2012
Messages
6,967
Location
Civitas Quinque Ecclesiae, Hungary
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. I helped put crap in Monomyth
Tried this. The translation is obviously google-assisted, some things are janky (there are a few items you cannot interact with despite looking otherwise here and there), but it's fun, even if it feels barebones. The worst part though is the inability to save anywhere. I know levels are short enough to last 30 minutes tops, but it's still annoying.
You can save/load with F5. It is an undocumented feature, but it works!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,553
^It seems this feature was disabled in the latest update (which requires you to download the whole thing again, lol, the dev is old-school for sure), or at least I wasn't able to make it work, and I read it was buggy, but I'll give it a try.

EDIT:

Confirmed. You cannot no longer save. Sucks.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
I completed the game, thought it was alright. I never got neither really bored nor really enthusiastic about the game.

The art style is good and I like the look and animation of the playable characters yet the ratio is too much in favor of dull environment and NPCs compared to colourful ones for my taste.

Music a bit unequal but rather good.

The story is mostly boring, I wanted to see ogres, giants and sorcerers taking half of a colourful screen of various fantasy landscapes, what I got is potatoes in various clothes and a modern school part, the sense of adventure and fantasy fairy tale were clearly lower than in other games in the series to me.

The characters grimacing, launghing or jumping and screaming from fear is a bit taken to a minimum too, I wanted more of that. All NPCs (but at least not the ones you're playing) are just bored and upset, that's super boring during some parts.

Very few puzzles make good use of the three or even two characters and the interactions are not crazy enough, in this aspect like in others the game feels a bit too much like just another adventure game rather than a Gobliiins one to me. Yet some interactions are funny and the puzzles are fun to solve, and I mean more fun to solve than average. Absolutely no level stands out like for example the black&white one in Goblins 3 though'. Anyway the part where you're flat which is the most original one might also be the best one. Also all item mixing you would do inside the inventory is automatic, that's a weird decision, these are generally fun interactions.

The very first Gobliiins is a mix of colourful traditional fantasy fairy tales and childish cartoon jokes which is what I like the most, the series did evolve but at this point this game is kind of none of that and more like any other fantasy adventure game. I'm looking at screenshots from Gobliins 2 to be sure I'm not just rambling, and no I'm not, clearly a different kind of atmosphere and characters to meet.

Not sure if the game is a good game, not sure if it's a worthy Gobliiins successor either, but it's fun enough, I'll buy the next installement on day 1 again especially at this price.
 
Joined
Mar 3, 2010
Messages
9,248
Location
Italy
shouldn't this be named "gobl(-i)ns 5"?

i played only the third one, it was a lot of fun to watch but some puzzles were extreme/insane, almost impossible to figure out and/or required a hundred attempts to get them right.
 

El Presidente

Arcane
Joined
Nov 3, 2018
Messages
1,569
Location
Oval Office
I've just started E3M2, and one thing this game has made me realise is how much I've missed absurd adventure game puzzles.

People nowadays will often say 'it has logical puzzles!' to praise various adventure games, but quite honestly, I haven't played one with absurd ones - or rather, puzzles that are logical within the absurd confines of the game world as presented - for so long that I've forgotten how hilarious these can get, and how much they can get your noggin joggin' vis a vis 'logical' ones that more often than not just end up predictable.
You VILL use ze key on ze door and you VILL be happy
 

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,361
Location
||☆||
wo.jpg

In reality, the abandonware concept is not legal, unless the authors have been dead for at least 70 years. It's just tolerated. I hope Woodruff will be re-released soon, as it's due to appear on a few platforms.
This was posted 3 weeks ago, and Pierre is so fucking Gilhodes I don't know what the fuck this actually means.
 

OracleX

Augur
Patron
Joined
Jul 18, 2007
Messages
363
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
tnx to this topic I found out there was a part 5 (guess a part 4 exist too?).
Directly went to his Itch.io's page to buy it. So for me it still counts as first day purchase!

Storytime!;

Gobliiins 3 and Woodruff were my first 2 (non shareware) CD-ROM games I got gifted.
That day holds a special place in my heart as I had to pick a game and couldn't choose which.
Guess my folks sow the struggles, so I came home with both. luv ya mum, dad!
Great games, with good memories attached

Fin
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom