It's really nice to see a developer that hasn't lost his touch after all these years.
Pierre Gilhodes is definitely a man of 1993 working on 2023. You can't get any more authentic than this. With all that it entails...
The game doesn't have an official website or Steam* page or Twitter account or any marketing at all. And he probably isn't really aware that, well, it probably should have.
Of course, no review codes (qu'est-ce qu'un code?), press releases, interviews... either.
He sent his backers a WeTransfer link with the game, he had problems, then switched to TransferNow, then to... Grosfichiers! Getting an itch.io link for backing the game is gonna be a problem, unless he gets official help. Well, or he could simply create and email 450 links manually I guess?.
He got a nice message from Dave Gilbert on FB (also Muriel Tramis, and some other dev), but he probably missed it (And he probably doesn't know who he is). There
might be a good opportunity there, even if it's just to solve the 4-zips bizarre issue. But what if he gets some extra help for Gobliiins 6 (this is what comes next), or a future Woodruff 2, or a Gobliiins 4 2D remake? He's a 90s artist doing basically all the work by himself.
Maybe—as I said with Tim Cain's YouTube thing—we should just be happy we got this (and that it actually works and it's a real game, and a nice one), play it, enjoy it, and maybe, just maybe, one day in 2026 I'll update the thread with the Gob6
announ... release.
PS: He
is updating the
Kickstarter (and it seems he has a lot on his plate), so maybe he sees it as the "website" for the game...
*He said
I hope it will be on Steam soon, but don’t count on me to make items, cards or anything!