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DalekFlay

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Sell me on the Syberia games. I like adventure games enough, but what makes them stand out from all the others? Is it the story?

More the visual design, I would say. It's been a long time since I played the original though.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Sell me on the Syberia games. I like adventure games enough, but what makes them stand out from all the others? Is it the story?
I've been playing the first one for the first time. It's hard to describe why it feels good. The puzzles are average, and the story is nothing special (at least not yet). There is an aesthetic quality to the whole game that is very attractive. The phrase slow down and small the flowers comes to mind. The game is designed to get the player to do so. There is basically a transition scene between every single screen where you can actually do something. Meanwhile your character is a high powered lawyer who is trapped in a tiny town in the alps. It's one of the best examples of ludo narrative harmony, yet at the same time it can be annoying since most players are used to running through games as fast as possible.

As DalekFlay wrote, it has a great visual design, but it goes deeper than that. It's an entire feel to the game.

The game (so far) is about going back to a simpler, slower time. Which is probably about as apt a theme as a pnc adventure game can have.

It's certainly not a game for everyone, or even all pnc adventure enthusiasts, but it has a very strong appeal to a certain mindset.

I don't know if this helps you.
 

JudasIscariot

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Serpent in the Staglands Codex USB, 2014

I can already imagine this system getting abused to hell and back, unless GOG have taken the necessary precautions and put some technological measures in place to ensure that any potential damage is mitigated.

I am sure we did, I just don't know all the details because that's out of my area of expertise :)

But here's a FAQ:

http://af.gog.com/support/website_help/money_back_guarantee?as=1649904300
 

sea

inXile Entertainment
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May 3, 2011
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5,698
Posted on GOG, will be interesting to see if/how they reply:

So what's stopping people from claiming fake problems and demanding refunds even though their game works perfectly? Not that I'd do that, but I assume there's going to be some sort of proof required... right? Are you willing to tolerate, say, 2-3 refunded sales from each active account once people realize they can get away with it? Not everyone is part of the "we love GOG, please take my money" bandwagon, and I think your hardcore forum community gives a much more positive impression of the user base than what actually exists on average.

Seriously, this is the Internet. Even if you start denying refunds for a certain account after a certain amount of abuse, what's stopping someone from making a new account and doing the same? What if players pool together to get refunds across many accounts while behind-the-scenes they're distributing the refunded titles between each other?

Obviously people can pirate anyway, and at a certain point these are not really "lost sales" so much as another form of piracy... but I'm not sure GOG realizes to what length some people will go for the sake of scamming others. Is GOG going to review every request in detail? Start searching random message boards to find people who are group-abusing? Hunting down IP addresses and fake names/credit card details/PayPal accounts? What if users start using proxies and VPNs, are you going to try to sort through that mess? And the difference is, this time, it's the GOG support team wasting its time and energy on the pirates, instead of simply ignoring them.

Maybe it's because I do support for online games myself, but I have very little faith in gamers to not abuse anything you give them the opportunity to. It's a gigantic headache waiting to happen, and while I'm assuming the plan is to improve revenue by increasing buyer confidence etc., I don't think that will actually make much difference in the long run - they already accept the risks of buying games digitally. At best all you're doing is getting a second chance to restore the faith of a small fraction of your customers that have issues (your words, not mine).
 

J_C

One Bit Studio
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Developer
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Posted on GOG, will be interesting to see if/how they reply:

So what's stopping people from claiming fake problems and demanding refunds even though their game works perfectly? Not that I'd do that, but I assume there's going to be some sort of proof required... right? Are you willing to tolerate, say, 2-3 refunded sales from each active account once people realize they can get away with it? Not everyone is part of the "we love GOG, please take my money" bandwagon, and I think your hardcore forum community gives a much more positive impression of the user base than what actually exists on average.

Seriously, this is the Internet. Even if you start denying refunds for a certain account after a certain amount of abuse, what's stopping someone from making a new account and doing the same? What if players pool together to get refunds across many accounts while behind-the-scenes they're distributing the refunded titles between each other?

Obviously people can pirate anyway, and at a certain point these are not really "lost sales" so much as another form of piracy... but I'm not sure GOG realizes to what length some people will go for the sake of scamming others. Is GOG going to review every request in detail? Start searching random message boards to find people who are group-abusing? Hunting down IP addresses and fake names/credit card details/PayPal accounts? What if users start using proxies and VPNs, are you going to try to sort through that mess? And the difference is, this time, it's the GOG support team wasting its time and energy on the pirates, instead of simply ignoring them.

Maybe it's because I do support for online games myself, but I have very little faith in gamers to not abuse anything you give them the opportunity to. It's a gigantic headache waiting to happen, and while I'm assuming the plan is to improve revenue by increasing buyer confidence etc., I don't think that will actually make much difference in the long run - they already accept the risks of buying games digitally. At best all you're doing is getting a second chance to restore the faith of a small fraction of your customers that have issues (your words, not mine).
GOG already works based on the people's goodwill. You can pirate any GOG game with their extras anyway, so why would you go through the hassle of getting a refund, and removing the game from your account? If you want to screw GOG over, you don't buy their games, instead you pirate the GOG version of a game from TPB. If you don't want to screw them over, you buy their games, and in case if you have a not working one, you get a refund. The plus side that thanks to the DRM, you can still have the (non working) game, if you downloaded it earlier.
 
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Infinitron

I post news
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Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Aww, it's a final "Fuck you" from Herve to Bethesda. :love: Devaluating the games they're about to take possession of.
 

DalekFlay

Arcane
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New Vegas
Might get Machine for Pigs for $10 but nothing else today lighting my fire. Glad the sale is here though.

Free Fallout before Bethesda takes it back is amusing. Wonder if GOG will lose them entirely.
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,229
Please note that all three classic Fallout titles are pending right holder change. Sadly, to the best of our knowledge, we'll be forced to remove Fallout, Fallout 2, and Fallout Tactics from our offer. That doesn't mean, however, that you won't be able to download them if they are already a part of collection by then. Secure your copies today (or anytime before Saturday, December 14, at 1:59PM GMT)!

Shame to lose them, but funny to see them given away.
 

DalekFlay

Arcane
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Messages
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New Vegas
Bethesda being so anal about DRM they won't even sign a quick continuation contract is pretty weird. Maybe they dislike GOG's business for some other reason.
 

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