Come on, Todd. Full price (with a discount) for an 11 years old game
And the game gets updated again. Which means, most of existing mods will break. And apparently, the GOG version is separate from the Steam versions, requiring a specific SKSE version, meaning that other mods that also rely on game-specific versions are fucked. Bethesda always delivers.
This is a game worth creating a fake e-mail (from one of those self-destruct e-mail services) for – last time I clicked on a freebie they asked me authorization to sign for newsletter BS – get it folks!
It says it works with the same mods; what's the big deal?Come on, Todd. Full price (with a discount) for an 11 years old game
And the game gets updated again. Which means, most of existing mods will break. And apparently, the GOG version is separate from the Steam versions, requiring a specific SKSE version, meaning that other mods that also rely on game-specific versions are fucked. Bethesda always delivers.
The price alone would seem like a "DRM-free tax", and with the other differences it becmes even more obvious they want Steam to have the advantage over GOG. Smells like product differentiation. I refuse to believe the lack of Creation Club features explains these differences in the game engine.
I've never played Skyrim.
I've played it shortly, can't see the appeal. It sounds cool on paper but playing it is myself - nah.I've never played Skyrim.
The appeal is to slap 150 mods on it and expect it to become a good game. Unfortunately, in these 11 years since its release, none of the mods fixed the core issues with the game: lack of world building, lack of world reaction to player actions, lack of player choice, etc.I've played it shortly, can't see the appeal.
Isn't that more or less every Elder Scroll game? I really don't recall massive interaction in the others except maybe when you did the main quests and that is more or less sctipted. Is it EVEN WORSE?!The appeal is to slap 150 mods on it and expect it to become a good game. Unfortunately, in these 11 years since its release, none of the mods fixed the core issues with the game: lack of world building, lack of world reaction to player actions, lack of player choice, etc.I've played it shortly, can't see the appeal.
Modded Skyrim is a glorified open world free-roaming game, and that's it. It's not a sandbox, since you are extremely limited on what you can do that directly affects the game world. It's also not a RPG, since there is nothing the player does related to the story/plot/quests that have any consequence whatsoever; you can kill the fucking emperor and the world does not acknowledge that fact. At all. A larping simulator is probably the best way to describe Skyrim, since everything happens exclusively on the player's imagination.
Some claim Skyrim is all about the exploration, but the reality is that there is nothing to discover. Every cave, every dungeon, every ruin, have nothing in them other than enemies for you to slain and some fat chest at the end with 50 gold coins and a ruby. Discovering "interesting" NPCs is also a fallacy, as there are none. No NPC interacts with the player in any meaningful way. They have no backstories, no dialogue, no purpose on the game world other than give you quests, and zero interaction with the player regarding the events that unfold as you progress on the extremely linear story of the game and its side quests. The so called "lore" present in Skyrim only exists in books spread throughout the game, and most of those were copied from Morrowind and directly contradict the events on Skyrim itself, so talk about shooting yourself in the foot.
The game systems are also broken and not fun. You can become proficient at every skill by grinding alone, and only by grinding. But to what end? The entire game revolves around killing enemies and leveling up. There is next to no player skill involved in this game, so it's not like you become more proficient at the game either. The speech tree is useless, as there are no NPCs to interact with to make use of your speech abilities.
Not really Daggerfall and Arena are both mechanically rich enough to keep you interested with those mechanics alone. The quests are not exactly 10/10 but the gameplay variety makes up for it. Morrowind is in a similar boat except it also has the advantage of the Vvardenfell. Oblivion can at least claim to have really well done quest lines but Skyrim is just bad on almost all levels. All the previous games had some qualities that make them good even without extensive mods but Skyrim genuinely needs like 150+ mod lists to even resemble a competent product.Isn't that more or less every Elder Scroll game? I really don't recall massive interaction in the others except maybe when you did the main quests and that is more or less sctipted. Is it EVEN WORSE?!
often see mentions of epidural, but its annoying to play it without requiem* Requiem + intelligent selection of other mods
DEFINITETLY DO NOT PLAY SKYRIM!!So..... DEFINITETLY DO NOT PLAY VANILLA SKYRIM!! ???
Come on we've been over this for years.It's a trap. Every Bethesda game is.
Modding support is also a trap like racofer showed; they get you to spend hours upon hours trying to fix the game to your liking until you realize it was all cosmetic bullshit and the core is still rotten.
I never played it back when it released because it was riddled with in-game purchases and other bullshit. I heard it was patched out years later, and I expect the GOG version to be the whole package.I just saw this... any good?