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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.

Blaine

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Grab the Codex by the pussy
Gemini Rue's puzzles are too easy for any longtime adventure fan, and the voice acting is horrible, but "too easy" is superior to "ridiculously esoteric and illogical", and fortunately the voice acting can be toggled off. I'd call it a 4/5.
 

Coyote

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Pretty much agree with what Blaine said, though I don't remember anything about the quality of the voice-acting. It's not as bad as, say, Gray Matter in terms of dumbing down, but the puzzles are very easy and the game is shorter than I would have preferred (both qualities that it shares with all of the other Wadjet Eye-published games I've played, TBH). Everything else about it is great, though, and I was very satisfied with the game even in light of the above.

I thought the plot twist was fairly obvious - and this is coming from someone who usually doesn't see these things coming except when expecting there to be a plot twist ahead of time - but well-executed nonetheless.

I'd also recommend Primordia as a game with a similar set of strengths and weaknesses.

On a different note, is Incredipede worth playing? It looks like it could be interesting and possibly quite fun to mess around with different "builds", but I've heard the level design is lacking. (Also not sure how it qualifies as an adventure game except in the "Halo is an RPG because you play the role of Master Chief" sense, but that's neither here nor there.)
 

catfood

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Gemini's Rue plot is basically 'We Will Remember It For You Wholesale' + 'Do Androids Dream of Electric Sheep'. As a hardcore PKD fan the game was right up my alley.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Picked up 7th Guest on GOG. And music by The Fat Man?

:yeah:

Will try listening to music with the Roland Sound Canvas and then the Roland MT-32....

9798.png


:incline:

Roland MT-32 it is then....
 

Sceptic

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Divinity: Original Sin
It's not as bad as, say, Gray Matter in terms of dumbing down
It was much worse. The only parts of the game that weren't insultingly simple were the popamole cover shooting... in an adventure game. I can't possibly imagine what could be more dumbing down. At least Gray Matter had some clever puzzles even if they were easy.

Best thing about the game's the atmosphere really, and it does that superbly well.

Plot twist was superb too - it's not that it's predictable, but the game reveals it to you the player before it reveals it to the main character, through very clever narration. So yes when it does get "revealed" it's predictable because it was in fact revealed earlier. I did manage to piece it together even earlier, but it was cleverly put together regardless (and I'm generally pretty good at spotting twists from miles away).

Music and graphics are awesome too. VA is fine even if it's not stellar - don't know why people are complaining, it's better than most AAA games around.
 

Coyote

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I had a feeling that you would respond to that. It's strange; our tastes in adventure games are otherwise quite similar from what I remember of that thread where Dicksmoker asked for recommendations and the reasons you've given for, for instance, holding The Pandora Directive in such high regard. If anything, I'd say I'm the more storyfaggish of the two based on another thread from around the same time ("What makes an adventure game great?" or somesuch). But I've never understood why you seem to give Gray Matter's mechanics such a pass.

It's not as bad as, say, Gray Matter in terms of dumbing down
It was much worse. The only parts of the game that weren't insultingly simple were the popamole cover shooting... in an adventure game. I can't possibly imagine what could be more dumbing down. At least Gray Matter had some clever puzzles even if they were easy.

If you mean the magic tricks, they pretty much boiled down to choosing the only trick that could possibly be applicable in the current situation and following the explicit, step-by-step instructions that were given to you. IIRC, each trick was used exactly once, making the choice even more obvious as the game progressed.

If you don't... I'm not really sure what you could be referring to when you say that Gemini Rue is "much worse" in terms of dumbing down. Thanks to the context-sensitive cursor in Gray Matter there was only one way to interact with any given object at any given point in the game aside from using different inventory items - up to and including which objects you could use inventory items on - and the game even indicated when you had done everything there was to do in an area. In some ways, it fit the term "interactive movie" better than any other game I've played; it wasn't as cutscene-heavy as most games referred to as such on the Codex, but what gameplay did exist required so little input on the part of the player as to be practically inconsequential. I don't know how Jane Jensen managed to go from making a game as rich in interactivity* as the first Gabriel Knight to something like this.

Gemini Rue may have easy puzzles, but at least it neither limits the player's options so drastically nor engages in such blatant hand-holding. There may have been a couple of cleverer puzzles in Gray Matter - still not clever enough to pose any real challenge, so I don't see the difference as particularly significant in this context - but those elements of the gameplay stood out the most to me and are why I consider it dumbed down in comparison.

Also, you thought that the popamole cover shooting wasn't insultingly simple?

* Insofar as the term applies to traditional point'n'click adventure games - for instance, the number of objects on a screen with which you can interact, the number of ways in which you can interact with them, and the frequency with which doing so results in a unique response.

Plot twist was superb too - it's not that it's predictable, but the game reveals it to you the player before it reveals it to the main character, through very clever narration. So yes when it does get "revealed" it's predictable because it was in fact revealed earlier.

To be clear, what I meant was that it was obvious even before it was revealed to the player (regardless of when it's revealed to the character, it should go without saying that it would be obvious once it's revealed to the player). But I agree that it was well-executed, as stated before.
 

Eyeball

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RAAAAAAARGHUWAAARBL!

Bro's, listen to me: if you do not get Anvil of Dawn, you are a fucking dicksmoker, and not in the get-embarrassed-by-posting-your-lovelife-and-get-run-off-the-'Dex kind of way.

Anvil of Dawn is a game with clunky mechanics, a simplistic RPG system and repetitive combat. Why, do you ask, should you get this? Because it is a motherfucking masterclass in atmosphere, music, art direction and 2-d Graphics the likes of which have never been reproduced.

Get it. GET IT NOW! (Also, put a lot of stat points in magic, that really helps later in the game).
 

Bruticis

Guest
99 Levels to Hell is on sale today, $3.99. Looks kind of interesting, has anyone tried it?
 

Kirtai

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Todays release is Raiden Legacy for $8.99 (10% off for the first week), a collection of four vertical shoot 'em ups.
 
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Kirtai

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Seems they've also released Reus, a 2D god game for $8.99 (10% off for the first week)
 
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catfood

AGAIN
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Looks like CD Projekt is finally putting all that GOG jewgold to good use. Drugz:





Also the weekly video hinted at Wizardry (FORGING together science fiction and fantasy) as being the next release. So if you're tired of downloading them for free from abandonware sites and having to go through the hassle of mounting a game in Dosbox, you'll be happy to know that GOG's gonna take care of all those problems for you for a measly 9.99. :smug:
 

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