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Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,862
I'm kind of torn on the idea, but I think so. If the game can still be sold 50 years later, that increases the value of any IP that has long lasting value, which DOES go to the hands of the devs, even if the later sales do not. Nobody would want to buy say, Catacomb 3-D, which means it isn't worth shit today. But Doom? There's still people who might feel like Doom is worth paying for. If it couldn't be sold, that would diminish it's value. If Id wants to sell the rights to Doom they should get every penny for it- including what they can speculate sales of the original Doom might be worth.

Of course the suits don't care. Only the net profit made by Doom 5 would matter to them.
 

Quetzacoatl

Liturgist
Joined
Feb 13, 2011
Messages
1,819
Location
Aztlán
I'm kind of torn on the idea, but I think so. If the game can still be sold 50 years later, that increases the value of any IP that has long lasting value, which DOES go to the hands of the devs, even if the later sales do not. Nobody would want to buy say, Catacomb 3-D, which means it isn't worth shit today. But Doom? There's still people who might feel like Doom is worth paying for. If it couldn't be sold, that would diminish it's value. If Id wants to sell the rights to Doom they should get every penny for it- including what they can speculate sales of the original Doom might be worth.
Of course the suits don't care. Only the net profit made by Doom 5 would matter to them.
If the original devs like say Origin are dead how will the value go into their hands?If you're not referring to my original post then I apologize for being an idiot.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,862
Suppose Bob makes a game. Then Bob wants to retire, and sell the rights to the game to his buddy Tim. The game was fucking awesome, and even though it's old, it still has fans. Now, lets say the ability to make a sequel is worth 100$ and the potential sales are worth 50$. If the game can't be sold once the devs are out of business or dead, those potential sales are only worth 50$ to Bob, but they aren't worth fuck all to Tim. So Tim will only pay Bob the 100$ so he can make a sequel. If the game can still be sold, Tim pays Bob 150$ to make a sequel + keep selling the first game. So Bob (The original dev) gets more money if the game can be sold after he goes out of business. Tim gets more money too (say he makes 100$ of the sales, enough to cover the cost + 50$ of profit), but you can chalk part of that up to continued effective marketing and support, so Tim kinda deserves a slice.

If you go a step further and say it can't be sold except by someone who bought it directly from the devs or if the devs are dead as opposed to out of business, the rights to sell it are worth something in the middle. More than nothing since you can get some sales, but not as much as if you can get sales and then sell them to someone else who can get sales too.

Of course, at some point the benefit to the original dev is trivial (You're not going to pay significantly more for a game that can be sold 300 years later as opposed to 50 years later) and you have to say 'Well fuck the dev, it's better for the property to be free for everyone than to give him .001% more profit.'
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Although ideally copyright laws shouldn't even exist, barring that, all copyright should expire or naturally switch to an open-source license after x decades, x being something between 20 and 50 years depending on how quickly obsolescence kicks in for a given work. For games, which have a very steep descending bell curve sales figure, it should be 20 years. For AAA games and money grabs like DLCs and Expansions, even less.

Fuck the Jewry from Hollywood, big recording megacorps and publishers.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,566
GOG just added Ultima 8 to their catalogue,the version includes the speech pask.

Time to witness the beginning of the :decline: of the Ultima series
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
It's actually pretty dreadful. Just the jumping sections are reason enough to consign the game to the fiery pits of hell.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,566
I assume tis version includes the patch that fixes those damn platforming parts
 

Chuck Norris

Augur
Joined
Dec 29, 2011
Messages
900
Location
Texas
New release:
Botanicula

This is the new adventure game by Machinarium makers as already mentioned in the topic and it has received some good scores so far.
Adventure Games: 4.5/5
Gamespot: 8.5/10
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,604
Location
Nirvana for mice
Does anyone know if Botanicula fits into the "2deep4u premise, 2 hour long gameplay consisting of a couple of gimmicky mechanics, with pretty graphics, for just 9.99!!!" category of indie games, or is it actually worth buying (at 50% off of course)?
 

evdk

comrade troglodyte :M
Patron
Joined
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Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
After 30 minutes of play I would say it's the former. Maybe the gameplay will pick up later, but it doesn't seem like it now.
 

Chuck Norris

Augur
Joined
Dec 29, 2011
Messages
900
Location
Texas
Does anyone know if Botanicula fits into the "2deep4u premise, 2 hour long gameplay consisting of a couple of gimmicky mechanics, with pretty graphics, for just 9.99!!!" category of indie games, or is it actually worth buying (at 50% off of course)?
After finishing the game, I have to say it's exactly the former. You put it right. Has its moments, but definitely not worth 10 dollars.

New release:
Spacechem
 

ArcturusXIV

Cipher
Joined
Mar 13, 2003
Messages
1,894
Location
Innsmouth
LOL, r00fies, HAHA LMAO you fagz buy old games....Now that we have that out of the way, no need for Skyway to chime in. Let's discuss games you'd like to see on GOG as well. I want the old SSI gold box games for some reason. I have them in 2 or 3 different versions of collections and crap but I want them on GOG. Now, damn it.

System Shock 1/2
Dark Heart of Uukrul
Azrael's Tear
X-Com (?)
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,728
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
Although ideally copyright laws shouldn't even exist, barring that, all copyright should expire or naturally switch to an open-source license after x decades, x being something between 20 and 50 years depending on how quickly obsolescence kicks in for a given work. For games, which have a very steep descending bell curve sales figure, it should be 20 years. For AAA games and money grabs like DLCs and Expansions, even less.
:bro:

20? More like 5 years with games. Just enough to profit from investment. I'll never buy from GoG something that should be free*.

* The disclaimer here is of course that if they render a service with the game, say make it work on Windows 7 - where it normally would not, then it's fine to sell said service but it shouldn't be priced at the ridiculous levels that it currently is.
 

Bruticis

Guest
Although ideally copyright laws shouldn't even exist, barring that, all copyright should expire or naturally switch to an open-source license after x decades, x being something between 20 and 50 years depending on how quickly obsolescence kicks in for a given work. For games, which have a very steep descending bell curve sales figure, it should be 20 years. For AAA games and money grabs like DLCs and Expansions, even less.
:bro:

20? More like 5 years with games. Just enough to profit from investment. I'll never buy from GoG something that should be free*.

* The disclaimer here is of course that if they render a service with the game, say make it work on Windows 7 - where it normally would not, then it's fine to sell said service but it shouldn't be priced at the ridiculous levels that it currently is.
5 to 10 bucks is a ridiculous level?
Location: South Africa
Oh, I see, nevermind....carry on.
 

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