Yeah, you're halway through vanilla NV and you had "quite a few" int checks ffs people, why do you lie all the time.There are quite a few INT checks and i'm probably only half way through vanilla. CHA though, yes. A perfect dump stat. Put spent useless 4 points at the char creation.For example IN, a typically most important stat in the series, in NV: the difference between complete retard and a genius is 11 sp versus 15sp, with 11 being more than enough to git gud at everything worth gitting gut at + barely any stat skill checks.
Most INT checks were in Vegas. I haven't even made it to Legion areas and and most places in the north. Also, peaking through Fallout wiki i realize that i've skipped quite a lot areas all around that have talkable NPCs. It's my subjective assertion anyway, because i can't know how much % civilized areas i've explored till now. Just last week i first stumbled on BoS vault and there was another INT check with the computer nerd guy.Yeah, you're halway through vanilla NV and you had "quite a few" int checks ffs people, why do you lie all the time.
demonstrating that not every Codex advice is worthy of notice
DLCs of FNV are fucking good. I completed EVERY DLC at least twice before complete the vanilla main quest. They are good, period.
Killing 6 Cazadores as a starting character is exactly why neither VATs nor starting packs should be used.
It's bad by nature of it being an unskippable series of conversations, but it's not that bad.The whole doctor char-building sequence at the start is horribly dragged-out, all for the cause of some dubious IMERSHUN. Thuimbs-down, but at least I only have to suffer through it only once. (right?)
In the early game there are very few enemies that are either not creatures or are armed enough to do real damage to you, especially if you picked up a set of armor, which is probably what is slowing you down. Late game enemies carry serious firepower, the DLCs in particular, which are significantly more difficult than the base game.(Besides Honest Hearts, but even that has it's fair share of challenge.)After finally tackling the installation of the mods, I've done the Goodsprings quests.
I like it so far. Feels like Gothic with guns, especially in terms of weapon handling at low skill levels - infuriating :D. But I definitely feel way too tanky atm, even with JSawyer's mod.
After finally tackling the installation of the mods, I've done the Goodsprings quests.
I like it so far. Feels like Gothic with guns, especially in terms of weapon handling at low skill levels - infuriating :D. But I definitely feel way too tanky atm, even with JSawyer's mod.
It's certainly shorter than FO3's. And you can loot his house, which is cool as well
In the early game there are very few enemies that are either not creatures or are armed enough to do real damage to you, especially if you picked up a set of armor, which is probably what is slowing you down. Late game enemies carry serious firepower, the DLCs in particular, which are significantly more difficult than the base game.(Besides Honest Hearts, but even that has it's fair share of challenge.)
Ultimately though you'll always feel a bit too tanky, even the most powerful gun in the game can't one hit kill you at most levels if you have decent endurance. Which is why I think Jsawyer+Hardcore are so necessary, survival is less about the individual fight then it is about the economy of it. Hunger and thirst may be slow processes that will rarely affect you, but it will keep your number of healing items perpetually low, the changes to medicine items will make broken limbs much more likely as time goes on, and harder to deal with, and no sleep healing means you can't negate an entire fight's damage for free.
It's bad by nature of it being an unskippable series of conversations, but it's not that bad.
You can just spam through Doc Mitchell's dialogue and be done with the chargen in what, 3 minutes? And then you're free to go wherever you want.
I'd say that's a very short intro.
New Vegas's strengths do not rely on gameplay. No amount of mods or fixes are going to make that part of the game extra enjoyable.
You should focus on exploring, factions stuff and quests.
In the early game there are very few enemies that are either not creatures or are armed enough to do real damage to you, especially if you picked up a set of armor, which is probably what is slowing you down. Late game enemies carry serious firepower, the DLCs in particular, which are significantly more difficult than the base game.(Besides Honest Hearts, but even that has it's fair share of challenge.)
Ultimately though you'll always feel a bit too tanky, even the most powerful gun in the game can't one hit kill you at most levels if you have decent endurance. Which is why I think Jsawyer+Hardcore are so necessary, survival is less about the individual fight then it is about the economy of it. Hunger and thirst may be slow processes that will rarely affect you, but it will keep your number of healing items perpetually low, the changes to medicine items will make broken limbs much more likely as time goes on, and harder to deal with, and no sleep healing means you can't negate an entire fight's damage for free.
New Vegas's strengths do not rely on gameplay. No amount of mods or fixes are going to make that part of the game extra enjoyable.
You should focus on exploring, factions stuff and quests.