Morkar Left
Guest
Project Nevada is FULLY customizable. Every option is indeed optional, easily configurable from the mcm menu like it's part of the original game.
It's basically essential for me, especially since I don't like bullet-sponge gameplay and vanilla NV is full of it, especially on higher difficulty. With PN combat becomes more quick and gritty, even more like F1 in that regard (but obviously not turnbased).
But I agree that joshs patch might be an easier to-go solution. You're missing the PN interface tweaks, though.
It's basically essential for me, especially since I don't like bullet-sponge gameplay and vanilla NV is full of it, especially on higher difficulty. With PN combat becomes more quick and gritty, even more like F1 in that regard (but obviously not turnbased).
But I agree that joshs patch might be an easier to-go solution. You're missing the PN interface tweaks, though.