GTA Doom
I've been working on this now for many many months, I think it's about time I show it...as you can tell by the title it is my attempt to recreate at least one map from GTA 1. I've been remaking Liberty City in an updated version. I need some help on this, which I will ask for later.
So, the map...it is as close to Liberty City as possible, with some added stuff, like rooftop access, business from other games as well as ones I made up, more New York spoofed landmarks. I'm aware of GTA games having the original maps as mods, and the original creator of the series has made his own 3d version. But as it is those renditions are rather spartan with just the base map, my idea was to get this original map and update it a bit with the visions I saw it as I wanted it all them years ago.
Changes made from the original include.
- Various rooftop access points, around the map I have attempted to lift the player off the ground for something a little more interesting. As of now most building rooftops can be accessed by bright red ladders.
- A variety of business fronts, both from the GTA series and of my own making.
- Much more building height variation, although all of the buildings (Barr the Island City ones) still have their original floor plan layout.
- A tunnel linking Island City to the Guensey spoof for ease of access.
- More real life landmarks spoofed than in the original, including Cleopatra's Needle, Trump Tower, Times Square, Statue of Liberty, Some Hotels, Empire State Building, Chrysler Building.
- The Red Light district is more prominent, it occupies the same place as the original but I made it more like a district. The area is marked with a red pavement.
- Made a town-hall/courthouse.
- Omitted a really small island that was originally a secret island, I may remake this but I neglected too as I wanted the bulk of the city done first.
- Added in roads at the map limits "Leading Out" to a larger city area, to give am immersive feel that the city is part of a world and not just a closed circuit. These are blocked off and marked with police tape.
- Much more neon around the buildings, a bit surreal but hey, video games. One such example is a made up area I call Restaurant Alley in Guernsey, lined with neon eating places.
- Some minor texture changes to the buildings and whatnot, as they were originally drawn with a top down view in mind, they often didn't have any bottom graphics on them. I have also made other efforts to make them a bit less visually jarring.
There may be other things but those ones differ the most.
Some stuff yet to do.
- Add in traffic lights.
- Possibly add in some interiors.
- Cars and pedestrians.
- Recreate the GTA 1 weapons.
- Make original GTA 1 character selection.
- Maybe add in gamemodes other than deathmatch. So far the version I have up is just exploratory, no combat as of yet.
- A couple more buildings need businesses in, but it is mostly done over all.
- Working trains, like Duke Theft Auto had.
- Radio stations for the cars, can go without if needs be.
O.K so the help I need....game modes. So far all this is, is just a map. I need help to make it something more. Sort of like Duke Theft Auto, I want cars and pedestrians there. I also want police to chase you (No idea if this is possible). Need sprite art to recreate the original GTA main characters for a deathmatch mode. And possibly some sort of turf war mode...Liberty City survivor, but with gangs instead. Not going to attempt to recreate the single player, just want a map with multiplayer modes. Although redone GTA 1 would be cool.
There is also one weird problem with Zandronum, a memory leak happens when trying to use it. But it works perfectly well with GZDoom.
Download it from here.
http://www.mediafire.com/download/2wr9u6u3rtowh7s/GTA+Doom+-+By+Xegethra.rar
In order to play, you just load it up in GZDoom and to play as my test characters, place them in the skins folder...they are to scale after all.