Riskbreaker
Guest
Heresy of the highest order!
They're tomatoes, and they'll always be tomatoes.
They're tomatoes, and they'll always be tomatoes.
"The item is not available due to issues with the item's content."
there is also quite a bit of platforming (sometimes with instant-death hazard)
Megawad is finished, polishedJust saw this randomly mentioned on teh Doomworld forums:
http://jpcp.webspace.ne.jp/bbs/jpcp_topic_pr_393.html
Nipponese Doom community recently unleashed a beta of their upcoming community megawad!
Wolfenstein: Blade of Agony has its official site now, with bunch of new screenshots http://boa.realm667.com/
Nature's Call [1.0]
http://forum.zdoom.org/viewtopic.php?f=19&t=53115
What is it?
1a. Have you ever questioned how Doom Guy manages to sink knee-deep into hell—drinking mysterious blue liquids and eating armor bonuses hamburgers while angrily punching and shooting things—without so much as a single instance of relief? Well, I know I have. So I give you - Nature's Call... a mod about using health and armor bonuses as an offensive advantage!
Okay, well, how does it work?
2a. This mod incorporates two core functions: urinate and defecate. Before urinating, you must consume various blue beverages scattered throughout the map to increase your stream duration. Before defecating, you must consume at least one hamburger (which are also scattered through the map, but appear less often than beverages). To urinate, select your fist, press the "zoom" key to unzip your fly, and then press the fire button for instant relief! To defecate, select your fist, and press the alt fire button! You can only digest 3 hamburgers at a time, so use them wisely. The maximum urine stream duration is 100, but it runs down somewhat fast, so be conservative.
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2b. Urinating on the enemy tints their sprite yellow, and causes them to flee for approximately four seconds. This state is called, "scared." Flinging excrement on the enemy causes them to undergo a state of extreme shock; they run around screaming in terror (for approximately ten seconds) before collapsing from exhaustion. This state is called, "super scared." Hitting any enemy (aside from the cyber demon and spider mastermind) with excrement will render them harmless before they collapse, while hitting an enemy twice before they collapse will result in instantaneous projectile vomit or death. Urinating repeatedly upon an enemy will also result in projectile vomit/death. However, lower-tier enemies (zombie man, imp, shotgun guy, chain gun guy) only require a single hit from excrement to be instantly dispatched. The cyber demon and spider mastermind are not affected by urine or excrement. Urine can also be utilized to put out flame-based projectiles (this means that missile and energy projectiles are not effected, e.g. cacodemon balls, plasma projectiles, rockets, etc...). You can even put out arch-vile fires; however, there is only about a one second window of opportunity for you to do so - once the fire spreads, there's no stopping it (it is ideal to aim at the base of the fire as it begins to kindle at your feet). As you've probably guessed, although urine deals much less damage than excrement, it is easily more versatile and plentiful. On a final note, any assailants that are killed with either urine or excrement will not be resurrected by arch-viles (aside from low-tier enemies).