tormund
Arcane
Holly shit, those are some gorgeous looking maps. And only a year after Valiant, not to mention just in time to have Doomers focused on something other than BethDoom.
Is that a horse on the second vid? 0/10
Hah, I'm actually playing thru ALT right now! Well, "replaying it" is a bit closer to truth, as I've beaten the large chunk of it years ago. I still remember the map where I called it a day back then, it had this puzzle with four numbered floors.ALT, Sacrament and Comatose are brilliant and psychedelic too, all overseen by Lainos I think.
His wording was sort of misleading. TC is obviously inspired by Fallout's theme, and he he is basing some of the layouts on locations from Fallout 1, but his TC isn't set in Fallout universe.Is that a horse on the second vid? 0/10
From daggerfall. Maybe it's based on the new fallout versions bethesda branded.
Impatience
Some crazed UAC marine is running amok through our facilities!
One imp is tired of waiting around...
Impatience: Doom from a new perspective
*Player plays as an imp, starting in classic imp positions. Primary fire is melee attack, secondary fire is a fireball
*The enemy is the UAC marine, who will run through the levels killing your buddies! Kill him 3 times to advance to the next map (5 times in later levels)
*19 maps done so far. Alternating between doom1 and doom2 maps.
*4 player starts for co op play
*Player can pick up weapons, becoming a sergeant imp, to lead the masses!
*The marine starts with better and better weapons, but loses them after being killed, being forced to pistol start.
*The marine starts with the shotgun by map2, and rocket launcher by map 6. By map 6 he also respawns with a shotgun
Note that the imp can't activate buttons or doors, but most of the doors in each map have been opened, and some platforms have had walk-over triggers added so that imps and the UAC monster can activate them.
Difficulty levels are not what they used to be! Higher difficulty means more allies for you, so UV becomes easy mode, and HMP becomes pretty hard. ITYTD is kind of easy, but far fewer allies for you, and HNTR Is a rough ride, but feels pretty commando
Also the map names are screwed up until I add in the MAPINFO to correct them (is there a way to do this without having to redefine the skies?)
DOWNLOAD: http://www.mediafire.com/download/d5q22h2k94qbatb/Impatience_44.rar
Runs in zdoom and Gzdoom with the doom2.wad
I intend to convert all of doom1 and 2 into this mod, so 59 maps in total. I've done ~9 maps from each, so quite a bit still to go!
If anyone would like to help with this project, the steps to converting a map to IMPatience can be found here:
http://forum.zdoom.org/viewtopic.php?f=19&t=51988&p=908642#p908642
I would greatly appreciate any help as there are still ~30 maps to do!
What should I use to play Doom on Linux? Chocolate Doom, Freedoom with prboom+, Doom Legacy?