Jack Of Owls
Arcane
I've been playing something called Plutonium Sandpit by Kristian Aro. Stunning level design, ideas and architectural concepts (who woulda thunk the ancient Doom engine was capable of sandstorms? Bless GZDoom) but sometimes these wad authors are too interesting, innovative and ambitious for their own good. The final bosses brought me to my knees when I couldn't handle an impossible (to me, at least) jumping puzzle required to defeat the last mega-BOSS, which was this huge satanic head in the wall on top of a cliff that kept shooting out the entire bestiary of Doom I & II (along with some custom ones), one right after the other, with two new monsters replacing each one you killed, like the fucking Heads of the Hydra and Cerberus combined, until you could figure out that jumping puzzle (or running puzzle rather... on a series of tiny floating platforms... while avoiding the projectiles of all of Hell's hellspawn below) to gain access to that cliff-top so you could kill it, or him, or them. For all I know, once I got up there, I would have encountered the super-uber-MEGA-BOSS and his minions that I'd have to beat to finish this wad. I'll never know because I never made it that far. What was that I said about taking 5 year breaks in between playing a few Doom wads?
See you guys in a few more years.
See you guys in a few more years.