Alkarl
Savant
- Joined
- Oct 9, 2016
- Messages
- 477
I lump them all together, until you can get a ship and star travelling galactically.Kotor 2. That entire telos segment is so drawn out and exhausting there are mods made to skip it entirely.
No way, Telos was pretty cool... felt like the devs were playing SS2 at the time and wanted to reproduce the experience. There's just something about being lost in the middle of dark space and having an AI trying to off you ; ultimately it all comes down to 2001 Space Odyssey I guess. I think it's a really good hook, although it doesn't have anything to do with Star Wars. Which is why it was pretty good.
Telos isn't the beginning area of KOTOR 2. That would be Paragus Mining Facility. Which, by the way, is pretty decent. BUT it is part of that opening sequence, so whatever. Telos and Citadel from ME 1 have a bit in common. Of the 2, Telos is the more merciful.
Makes sense. I'm sure your point was obvious enough, I've just got a touch of the autism which compels me to split hairs.
What is it with devs and boring ass sequences like Telos and Citadel Station? I'm struggling to think of others, sequences where the game forces you to become familiar with an area for the express purpose of talking to dudes.
I get it, its a way to introduce the player to the world and various topics, but back in the day they left that shit in a manual. You'd just boot up the game and *blip* "You're Playing The Game". They left all the Slug Conservationalism and Jellyfish Religion to supplemental materials. Nowadays they gotta make the world feel "alive" but I'll be damned if they don't still dangle the carrot of inequity and avarice in your face if you don't give at least half a shit about these things. You don't get an exp reward for telling people where to stick their Jellyfish Gods. /rant