Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,562
Arcade games were the equivalent of present day pay to win games.
Never heard of this guy before but this is an interesting video. I think the loss of gaming density is the most harmful of all the points he raised.
This is something that shouldn't be ignored, arcade games of yore were often programmed and even modified to be as difficult as possible so they could get all of your money. In a way, it's even less fair than your usual gacha bullshit. At least you can wait in a gacha game, in arcades you were just fucked.Arcade games were the equivalent of present day pay to win games.
This is an incredibly midwit take and only demonstrates that you've never become proficient at any arcade game in your life.Arcade games were the equivalent of present day pay to win games.
I saw arcade game owners activating cheats manually to make games harder, but that's something you'd only know if you went to arcades yourself.This is an incredibly midwit take and only demonstrates that you've never become proficient at any arcade game in your life.Arcade games were the equivalent of present day pay to win games.
The best arcade games straddled a fine line between difficulty and fairness - on the one hand, the manufacturer needed to ensure that the arcade operator got return on his investment (boards weren't cheap), but on the other, the games couldn't be impossibly hard that players' only option was to credit feed through them - this would kill interest very fast. Plus, many games had checkpoints that would get you utterly fucked and recovery was very hard (for example, Gradius III).
Sure, there were some really unfair games, but they were really the minority. Most arcade games - and certainly the most successful ones that are still remembered decades later - reward careful play and observation, and the 'skin in the game' (buy-in price) made sure that players were engaged for the duration of the sessions. Weak whiny bitches would just quit and call the game unfair, but that's life.
Modern 'monetized' games are nothing but evil dopamine dispensers, skinner boxes for retarded lemmings. Full of extraneous shit that are more akin to slot machines than anything else. They're nothing like old arcade games at all.
I frequented arcades from about 8 years old well through early adulthood, and in fact owned one of the biggest arcades in my city until 2006.I saw arcade game owners activating cheats manually to make games harder, but that's something you'd only know if you went to arcades yourself.This is an incredibly midwit take and only demonstrates that you've never become proficient at any arcade game in your life.Arcade games were the equivalent of present day pay to win games.
The best arcade games straddled a fine line between difficulty and fairness - on the one hand, the manufacturer needed to ensure that the arcade operator got return on his investment (boards weren't cheap), but on the other, the games couldn't be impossibly hard that players' only option was to credit feed through them - this would kill interest very fast. Plus, many games had checkpoints that would get you utterly fucked and recovery was very hard (for example, Gradius III).
Sure, there were some really unfair games, but they were really the minority. Most arcade games - and certainly the most successful ones that are still remembered decades later - reward careful play and observation, and the 'skin in the game' (buy-in price) made sure that players were engaged for the duration of the sessions. Weak whiny bitches would just quit and call the game unfair, but that's life.
Modern 'monetized' games are nothing but evil dopamine dispensers, skinner boxes for retarded lemmings. Full of extraneous shit that are more akin to slot machines than anything else. They're nothing like old arcade games at all.
Isn't that dude Raycevick's brother?45 minutes to explain why a soulless popamole cashgrab is bad, something anyone with two neurons could ascertain beyond a shadow of a doubt in about 15 seconds.
YouTube people are the worst.
few years later - another Dawn of War 2 video
maybe it take him like a decade to reach Last Stand mode, or describe all faction missions in Retribution
Dawn of War 2: Retribution has been a lot of fun to revisit to make the Retrospective! So I wanted to do something different from a typical release trailer, and put together some highlights of my friends and I playing the game.Hoping to have the full Retrospective released very, VERY soon!