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Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,562
Arcade games were the equivalent of present day pay to win games.
 
Joined
Jan 21, 2023
Messages
3,757
Arcade games were the equivalent of present day pay to win games.
This is something that shouldn't be ignored, arcade games of yore were often programmed and even modified to be as difficult as possible so they could get all of your money. In a way, it's even less fair than your usual gacha bullshit. At least you can wait in a gacha game, in arcades you were just fucked.
 
Joined
Aug 10, 2012
Messages
5,904
Arcade games were the equivalent of present day pay to win games.
This is an incredibly midwit take and only demonstrates that you've never become proficient at any arcade game in your life.

The best arcade games straddled a fine line between difficulty and fairness - on the one hand, the manufacturer needed to ensure that the arcade operator got return on his investment (boards weren't cheap), but on the other, the games couldn't be impossibly hard that players' only option was to credit feed through them - this would kill interest very fast. Plus, many games had checkpoints that would get you utterly fucked and recovery was very hard (for example, Gradius III).

Sure, there were some really unfair games, but they were really the minority. Most arcade games - and certainly the most successful ones that are still remembered decades later - reward careful play and observation, and the 'skin in the game' (buy-in price) made sure that players were engaged for the duration of the sessions. Weak whiny bitches would just quit and call the game unfair, but that's life.

Modern 'monetized' games are nothing but evil dopamine dispensers, skinner boxes for retarded lemmings. Full of extraneous shit that are more akin to slot machines than anything else. They're nothing like old arcade games at all.
 
Joined
Jan 21, 2023
Messages
3,757
Arcade games were the equivalent of present day pay to win games.
This is an incredibly midwit take and only demonstrates that you've never become proficient at any arcade game in your life.

The best arcade games straddled a fine line between difficulty and fairness - on the one hand, the manufacturer needed to ensure that the arcade operator got return on his investment (boards weren't cheap), but on the other, the games couldn't be impossibly hard that players' only option was to credit feed through them - this would kill interest very fast. Plus, many games had checkpoints that would get you utterly fucked and recovery was very hard (for example, Gradius III).

Sure, there were some really unfair games, but they were really the minority. Most arcade games - and certainly the most successful ones that are still remembered decades later - reward careful play and observation, and the 'skin in the game' (buy-in price) made sure that players were engaged for the duration of the sessions. Weak whiny bitches would just quit and call the game unfair, but that's life.

Modern 'monetized' games are nothing but evil dopamine dispensers, skinner boxes for retarded lemmings. Full of extraneous shit that are more akin to slot machines than anything else. They're nothing like old arcade games at all.
I saw arcade game owners activating cheats manually to make games harder, but that's something you'd only know if you went to arcades yourself.
 
Joined
Aug 10, 2012
Messages
5,904
Arcade games were the equivalent of present day pay to win games.
This is an incredibly midwit take and only demonstrates that you've never become proficient at any arcade game in your life.

The best arcade games straddled a fine line between difficulty and fairness - on the one hand, the manufacturer needed to ensure that the arcade operator got return on his investment (boards weren't cheap), but on the other, the games couldn't be impossibly hard that players' only option was to credit feed through them - this would kill interest very fast. Plus, many games had checkpoints that would get you utterly fucked and recovery was very hard (for example, Gradius III).

Sure, there were some really unfair games, but they were really the minority. Most arcade games - and certainly the most successful ones that are still remembered decades later - reward careful play and observation, and the 'skin in the game' (buy-in price) made sure that players were engaged for the duration of the sessions. Weak whiny bitches would just quit and call the game unfair, but that's life.

Modern 'monetized' games are nothing but evil dopamine dispensers, skinner boxes for retarded lemmings. Full of extraneous shit that are more akin to slot machines than anything else. They're nothing like old arcade games at all.
I saw arcade game owners activating cheats manually to make games harder, but that's something you'd only know if you went to arcades yourself.
I frequented arcades from about 8 years old well through early adulthood, and in fact owned one of the biggest arcades in my city until 2006.

By "activating cheats manually" you must mean either going into the board's service menu or altering DIP switches - both perfectly within standard operating procedures. It must be arcane "cheating" knowledge to useless zoomers, though.

In any case, most operators that I knew didn't in fact alter default settings. Some even lowered the difficulty compared to baseline - more lives, easier extends, etc.
 
Joined
Aug 10, 2012
Messages
5,904
45 minutes to explain why a soulless popamole cashgrab is bad, something anyone with two neurons could ascertain beyond a shadow of a doubt in about 15 seconds.

YouTube people are the worst.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,638
45 minutes to explain why a soulless popamole cashgrab is bad, something anyone with two neurons could ascertain beyond a shadow of a doubt in about 15 seconds.

YouTube people are the worst.
Isn't that dude Raycevick's brother?
That explains it.
So bloody sick of "Youtube sponsored gaymers"...
 

Mitleser2020

Scholar
Joined
Aug 6, 2020
Messages
1,689
few years later - another Dawn of War 2 video

maybe it take him like a decade to reach Last Stand mode, or describe all faction missions in Retribution


Eight months later...

Dawn of War 2: Retribution has been a lot of fun to revisit to make the Retrospective! So I wanted to do something different from a typical release trailer, and put together some highlights of my friends and I playing the game.Hoping to have the full Retrospective released very, VERY soon!

https://www.youtube.com/watch?v=GFkuyhZr3Bs
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,496
The Ultimate Chaos Legion Retrospective (32 minutes)
 

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