except for the part where they cucked out to publishers because they didn't want to sour relations with themthe only respectable streaming model is the GFNow style.
It's official:
https://www.theverge.com/2022/9/29/23378713/google-stadia-shutting-down-game-streaming-january-2023
Google is shutting down Stadia, its cloud gaming service. The service will remain live for players until January 18th, 2023. Google will be refunding all Stadia hardware purchased through the Google Store as well as all the games and add-on content purchased from the Stadia store. Google expects those refunds will be completed in mid-January.
Does it make GeForce Now the only player left in this field?
They're even refunding hardwareWill they refund the retards who bought games on stadia? the only respectable streaming model is the GFNow style.
By pure coincidence, I bought some champagne today. It's nice when things work out for a change.It's official:
https://www.theverge.com/2022/9/29/23378713/google-stadia-shutting-down-game-streaming-january-2023
Google is shutting down Stadia, its cloud gaming service. The service will remain live for players until January 18th, 2023. Google will be refunding all Stadia hardware purchased through the Google Store as well as all the games and add-on content purchased from the Stadia store. Google expects those refunds will be completed in mid-January.
the one cool thing about our rainbow-colored fag dystopia is all the people in charge are massively incompetent
I assume they don't actually expect you to return the hardware, so you get the joy of trying to figure out how to repurpose your brick into something other than a doorstop, maybe by trying to install Linux on it.They're even refunding hardwareWill they refund the retards who bought games on stadia? the only respectable streaming model is the GFNow style.
Ahhhh... memories.Tele-gaming has been tried repeatedly for well over a decade now and has always failed, primarily due to latency, quality loss, and the immense amount of bandwidth required—both throughput and total.
Even under optimal conditions (fiber-optic cable all the way, cutting-edge remote servers, direct wired connection to the end user's modem, and close proximity to the data center), the round-trip delay time becomes substantial.
It's unacceptable to you and I. To Mr. Joe Average coming home from work and getting an hour of gaming in before the kids finish their homework? Playing something like Assassin's Creed? I doubt it. Some tech sites have actually praised the performance of Stadia, and mostly knocked it for its business model.
I firmly believe when someone offers "the Netflix of games" it will get a ton of support from the kind of people who buy a handful of PS4 games a year and don't take it too seriously. Microsoft seem to be aiming for that. Even people have mentioned playing streaming versions on here multiple times recently, and this isn't a casual site. I mean I'd love to be wrong but...
Stadia failed because it has no games though, not because it's a streaming service.So anyway, like I was saying two and a half years ago, game streaming services past and present were and are doomed to fail.
Barely made it five minutes before receiving [EXPECTED RESPONSE].Stadia failed because it has no games though, not because it's a streaming service.So anyway, like I was saying two and a half years ago, game streaming services past and present were and are doomed to fail.
Even if it had games, it provided none with the subscription, and people simply aren't going to buy games locked to a streaming service.
None of these were an issue in any of the services I tested ITT except for stadia. The xbox streaming service had low quality but that's because they're actually xbox games being ran on an xbox potato.Even if it had games, and even if its purchasing agreements were reasonable, it would still have failed due to quality, latency, and reliability issues."
AFAIK It's essentially just one of those chrome streaming sticks, nothing special about it.Some will keep mint or shrinkwrapped stadia merch and even keep the app or w/e thd hell it is on their stadia holding device and sell it years in thd future to a gaming library.
Imagine if you had to pay a monthly subscription fee for Netflix and then have to buy access to individually every single show or movie.Even if it had games, it provided none with the subscription, and people simply aren't going to buy games locked to a streaming service.
My xbox streaming test even has an OSD of me pressing the button and reacting almost instantaneously.
I see a lot of people desperately wanting streaming to fail so badly that they've confirmed their own biases.
"Almost" as in "a guy who used to play video games competitively and therefore likely has better reaction time when playing video games than 99.9% of the population didn't notice it"My xbox streaming test even has an OSD of me pressing the button and reacting almost instantaneously.
I see a lot of people desperately wanting streaming to fail so badly that they've confirmed their own biases.
The key word here is "almost." Almost is all it takes. As for quality (or perhaps we should call it "fidelity"), it may very well be quite good if you live near a datacenter and have a fast connection, but that doesn't matter. What matters is the fidelity in non-ideal conditions (such as entire countries with generally spotty connectivity); how the fidelity stands up during peak times when the local/regional telecomm monopoly is deceitfully throttling everyone's bandwidth; how it stands up when Dad is streaming a Bang Bros. porno in UHD/60FPS simultaneously with Mom watching her favorite crystal healing guru on YouTube; and (should the service take off and become successful) whether or not your fidelity will remain high when a lot of players are straining the streaming service's server clusters, or just in general.
It goes without saying, course, that if the internet is down, you won't be playing shit.
The entire point of these services is to save consumers money via not having to buy consoles/a gaming PC or pay full-price for games. These days, even part-time Walmart buggy-pushers can afford to buy rather than pay somewhat less for something they clearly know they don't own and can't rely on to work well at all times.
I see you haven't played a game released in the past decade.It goes without saying, course, that if the internet is down, you won't be playing shit.
reminder that ISPs weren't throttling netflix, netflix was throttling customers to get them to yell at their ISPs to force ISPs to pay to upgrade their infrastructure to better support Netflix.how the fidelity stands up during peak times when the local/regional telecomm monopoly is deceitfully throttling everyone's bandwidth;
"Almost" as in "a guy who used to play video games competitively and therefore likely has better reaction time when playing video games than 99.9% of the population didn't notice it"
I see you haven't played a game released in the past decade.
reminder that ISPs weren't throttling netflix, netflix was throttling customers to get them to yell at their ISPs to force ISPs to pay to upgrade their infrastructure to better support Netflix.
Yes, really.
Expected response #3: I am a superhuman who can detect latencies nobody else can.Expected response #2 has arrived. Latency at any appreciable distance is unavoidable due to certain universal constants, so you either live very close to one or more major datacenters, or what you "played competitively" was the Uno game programmed into Second Life. I played various Tribes games competitively throughout the 2000s and early into the 2010s, I have excellent reflexes, but unlike you I don't deny the inevitability of latency. I'm not buying what you're selling.
My roundtrip delay on GeForce Now is <25ms, meaning it takes about 10-12ms for my input to reach the server.If you don't notice the input lag in a fps at 45ms latency to Stadia/GFNow you should check a medic. (or stop exaggerating for effect)
It appears that most expert-level tournament gamers can't detect input delays below ~48ms despite them thinking they all have superhero powers that let them detect delays of even 2ms
https://cogsci.yale.edu/sites/default/files/files/Thesis2017Banatt.pdf
If you can detect a 10ms delay then that would indeed qualify as superhuman.
Also, funny part from the article: a few non-video game players managed to crash the test software because it took them too long to detect the input delay.
you guys are making me want streaming to take over just because you're all so smugly annoying thinking you're correct when you haven't even tried it1. Saying that you can't detect a difference is not saying a difference doesn't exist. Lower latency is always an advantage. If you press a button the fire a shot when something is in your crosshairs and the latency is 25ms then you have to hope that it doesn't move out of your aim in that 25ms. This is independent of your reaction time.
2. Latency is always additive, so even if your 25ms is correct that's 25ms added on to your mouse/keyboard latency, system latency, network latency, and screen latency.
3. 25ms equates to an FPS of 40. Limit your FPS to 40 in a game and tell me if you can detect input lag. If you can't, you're an idiot who should go back to consoles. I can notice up to around 100-150 in games (though I'd guess the latter is because games often themselves have some extra input lag).
4, The study you linked looks pretty shit. They are measuring pressing some undefined buttons, which themselves screw up anything (who knows exactly when a button is pressed without hours of practice?). This is the opposite of a mouse click which is very precise and you can very easily notice whether the feedback is immediate.
5. Even ignoring all of points 1-4, if you cant detect 25ms latency, you can still detect smoothness. Just open up your OS desktop, set the background to full black, and move the bright mouse cursor across it. You can notice it jumps in position. I have a 60 Hz screen and a 144 Hz screen. On the 60 Hz screen I can detect big jumps, on the 144 Hz screen the jumps are half the size because it updates in half the time. The actual refresh rate of my screen to fully give a smooth motion is probably like 2000 Hz. Is this an incredibly artificial test? Yes, but it's still measurable and detectable effects of latency.
you guys are making me want streaming to take over just because you're all so smugly annoying thinking you're correct when you haven't even tried it
What's a non-argument is "the study is bad because I declare myself a superhuman"you guys are making me want streaming to take over just because you're all so smugly annoying thinking you're correct when you haven't even tried it
Cool non-argument.