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Gothic Gothic 1 Remake from THQ Nordic

Azdul

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Joined
Nov 3, 2011
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Langley, Virginia
Remaster, why? It would be like a modded game, we have our remasters already for the Gothic games. So if that's ideal you have it already. There's nothing a remaster could add that the community couldn't do, we have all the tools.
With a small budget you could polish it beyond what modders could/want to do. As I said, Homeworld 1 & 2 are a perfect example of this. No remake needed.
As Beamdog, Blizzard and Rockstar had proven, it is not so easy to improve upon what modders had done.

To improve upon original engine, you need engineers, not designers and artists familiar with Unreal 5. And publisher will require Playstation 5 and Nintendo Switch 2 versions, which opens its own can of worms.

There are specialized studios that could pull it off, but they are not cheap.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
493
Citation needed? Ask them on their Discord
No, thanks.

Care to post screenshots for all to see though? Not bad news I'm sure everyone will appreciate if true.
Why would you believe i have screenshots of anyone talking about this? do you constantly take screenshots of everything that is written?
I couldn't care less if you believe it or not i guess. I'm sure it's been up in interviews etc, but no, i don't keep track of every interview either. you can just ask the chat there if you think its embarrassing to talk to the devs.
 

Junmarko

† Cristo è Re †
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embarrassing to talk to the devs.
Embarrassing? No, I cannot be fucked starting a Discord account to ask 1 question.
I couldn't care less if you believe it or not i guess.
Well it's news to me and I'm sure a lot of people reading this that the Archolos team is involved.
I'm sure it's been up in interviews etc, but no, i don't keep track of every interview either.
CTRL+F -> PRINT SCREEN?
 
Last edited:

Junmarko

† Cristo è Re †
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As Beamdog, Blizzard and Rockstar had proven, it is not so easy to improve upon what modders had done.
Say what you want about Beamdog, but they actually did a decent job with PS:T. As for Rockstar and Blizzard, LMAO - what do you expect when they decide to be cheap and outsource development to pajeets?

They've already shown several minutes of the Old Camp with no women in it.
...but there are supposed to be women in the Old Camp.

13-13.jpg
 
Last edited:

mkultra

Augur
Joined
Feb 27, 2012
Messages
493
@Junmarko
you can ask any of the AI's, grok, chatgpt.. they'll summarize it. However, its possible they haven't scraped e.g Discord, where i think i've seen most talk of this, and mostly from the Polish guys... a lot of the stuff that comes out about these games isn't in english.. but yeah, almost certain you can ask chatgpt (i've already spent todays credit so i cant ask it).

Edit:

Additionally, there's mention of an individual who directed and produced the "Chronicles of Myrtana: Archolos" mod for Gothic 2 joining the team (grok)
 

Azdul

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Langley, Virginia
As Beamdog, Blizzard and Rockstar had proven, it is not so easy to improve upon what modders had done.
Say what you want about Beamdog, but they actually did a decent job with PS:T. As for Rockstar and Blizzard, LMAO - what do you expect when they decide to be cheap and outsource development to pajeets?
THQ Nordic / Embracer could hire experienced German studio (like Piranha Bytes) but hired new Spanish studio, which never made a game before.

Assets can be successfully outsourced. Some BG3 animations were done in Malaysia and Russia, and almost all AAA titles have some models, animations, cutscenes, gfx effects done in Poland, Bulgaria, etc. If some delivered assets are crap, you pay someone else to redo them.

But when you want to port 2001 Windows game to 2025 PC and consoles, you need small team of engineers with decades of experience - not hundreds of people who can launch Unreal Editor and Maya.

Switch port was done by Elverils, a Saint Petersburg studio, and something definitely went tits-up there. Trailer shows dynamic lightning and shadows, and ambient occlusion - while all these things are missing from actual Switch release. So modders could do these effects (in both GD3D11 and OpenGothic), but Embracer / Elverils couldn't.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,250
Location
Azores Islands
As Beamdog, Blizzard and Rockstar had proven, it is not so easy to improve upon what modders had done.
Say what you want about Beamdog, but they actually did a decent job with PS:T. As for Rockstar and Blizzard, LMAO - what do you expect when they decide to be cheap and outsource development to pajeets?
THQ Nordic / Embracer could hire experienced German studio (like Piranha Bytes) but hired new Spanish studio, which never made a game before.

Assets can be successfully outsourced. Some BG3 animations were done in Malaysia and Russia, and almost all AAA titles have some models, animations, cutscenes, gfx effects done in Poland, Bulgaria, etc. If some delivered assets are crap, you pay someone else to redo them.

But when you want to port 2001 Windows game to 2025 PC and consoles, you need small team of engineers with decades of experience - not hundreds of people who can launch Unreal Editor and Maya.

Switch port was done by Elverils, a Saint Petersburg studio, and something definitely went tits-up there. Trailer shows dynamic lightning and shadows, and ambient occlusion - while all these things are missing from actual Switch release. So modders could do these effects (in both GD3D11 and OpenGothic), but Embracer / Elverils couldn't.

Trusting Germans with Gothic is what turned the original and sequel series into shit... Just look at this shit show of mediocrity that is German game development

https://en.wikipedia.org/wiki/Video_games_in_Germany
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Gothic: The Official Board Game!

https://www.thqnordic.com/article/brand-new-gothic-adventure-legendary-rpg-gets-epic-board-game-spin

Vienna, Austria - January 14th, 2025: THQ Nordic is thrilled to announce a bold new adventure for fans of the beloved Gothic franchise: Gothic: A Shadow's Quest, an immersive board game set in the iconic Gothic universe, is coming soon to Gamefound.

Unveiled today during Gamefound’s FEAST – Winter Edition 2025, this new board game lets players step into the boots of a shadow—an ambitious member of the Old Camp seeking to rise to fame within the Colony. Designed for 1-4 players, Gothic: A Shadow's Quest offers a thrilling experience set in the Colony, even before the arrival of the nameless hero from the original game.

Players will select one of eight backgrounds and choose from eight archetypes, including Swordsman, Mage, and more. With a mix of quests, battles, and discoveries, the game immerses players in the Colony's gritty, dangerous world.

Don’t miss out! Follow the campaign on Gamefound to be notified as soon as it launches:
https://thqn.net/GothicBoardGame
Looking for assets? https://thqn.net/GBG-Assets

For fans eagerly awaiting the Gothic Remake, rest assured - developer Alkimia Interactive remains fully dedicated to bringing the Colony back to your favorite gaming platforms.

Learn more about the Gothic Remake: https://gothic.thqnordic.com/
Assets: https://thqn.net/g1r-media

You can wishlist the video game here:
Steam https://thqn.net/g1r-steam
GOG.com: https://thqn.net/g1r-gog
Xbox: https://thqn.net/g1r-xbox
PlayStation: https://thqn.net/g1r-psn

Meanwhile, the Gothic board game is being crafted by THQ Nordic’s Board Game division, the creative team behind the critically acclaimed Darksiders – The Forbidden Land.

Get ready to explore the Colony in an entirely new way. Stay tuned for more updates, and prepare for your adventure to begin!
 

itsme

Educated
Joined
Apr 22, 2024
Messages
181
Cant believe its been 5 years.

Theyve updated the steam page with new screenshots and shit.

Ive just found out this games gonna have dodge rolling mechanic tied to acrobatics skill. When theres dodge rolling,theres depraved body type B characters wearing nothing but a loincloth and a huge sword.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here we gooooooooo



https://store.steampowered.com/news/app/1297900/view/521956605068051377

MEDIA ALERT: Behind the Scenes - The Making of Gothic 1 Remake
"Chapter 1: The Essence of Gothic"

Barcelona, Spain / Vienna, Austria, February 7th, 2025: Today, THQ Nordic is releasing the first making-of video for the highly anticipated Gothic 1 Remake! Titled "Chapter 1: The Essence of Gothic", this behind-the-scenes featurette provides an exclusive look at how developer Alkimia Interactive is reimagining the cult classic.

Keep your eyes peeled for the Steam Next Fest (February 24 – March 3) for more Gothic glamour!
Haltet beim Steam Next Fest (24. Februar – 3. März) die Augen offen für noch mehr Gothic-Geömmel!
Wyczekujcie wydarzenia Steam Next Fest (24 lutego – 3 marca), gdzie nie zabraknie Gothica!
Любители всего Готического, внимательно следите за Steam Next Fest (24 февраля — 3 марта)!

Download the assets: https://thqn.net/g1r-media

Featuring insights from key team members, including Reinhard Pollice (Head of Studio & Game Director), Kai Rosenkranz (Music Composer & Sound Designer), Daniel Candil (Studio Art Director), and many more, the video explores the studio’s vision and dedication to bringing Gothic back to life.

This first chapter dives deep into the creative process behind the remake, showcasing how the team carefully balances staying true to the original while enhancing the experience for a modern audience. It showcases iconic locations from the original game and as well as updated sequences, illustrating the evolution of the world’s atmosphere and detail. Throughout the feature, the team’s passion and craftsmanship take center stage, highlighting their unwavering commitment to refining every aspect of the game while preserving its essence.

Wishlist the game on Steam: https://thqn.net/g1r-steam

Pre-Order the Gothic 1 Remake Collector's Edition here:

THQ Nordic EU Store
EU Store Collector's Edition: https://thqn.net/3Uc9gSW
EU Store Standard Edition: https://thqn.net/3U9ydOR

Find more pre-order options on the official Website: https://gothic.thqnordic.com/

The Gothic Remake is currently in development for PC, PlayStation®5, and Xbox Series X|S.
Find more information about the game on the official website: https://gothic.thqnordic.com
 

Cat Dude

Savant
Joined
Nov 5, 2018
Messages
524
Still look uncanny and ugly like the original game. These guys have terrible taste in art. Ok I get it realism is by making everything look ugly.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,510
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's a good video, you guys should watch it.

Reinhard Pollice seems like a sharp guy. Increases my confidence in the game.

Somebody should have told the art director that the word "pillars" isn't pronounced "py-lars" before he said it ten times.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,295
We'll see, I expect the combat system to be as shitty as the original.
If this is the only major problem I will have, I will probably buy it around the premiere.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,373
They're definitely saying all the right things, but this is one of those cases where an eventual demo would set things right and see just how much was changed from the playable teaser beyond just aesthetics.
 

Spike

Learned
Joined
Apr 6, 2023
Messages
1,122
We'll see, I expect the combat system to be as shitty as the original.
If this is the only major problem I will have, I will probably buy it around the premiere.
But the original had kino combat.
Still look uncanny and ugly like the original game. These guys have terrible taste in art. Ok I get it realism is by making everything look ugly.
And the original looked great. ;)
 

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