It's still pretty doable to figth multiple enemies in For Honor, provided the player is good.
Is doable but not immersive. Wolves should attack you as a pack but in the game, only one attack you. For honor combat is not doable if mobs has a aggressive AI.
This isn't a problem at all. Just make a different system for ranged combat.
Fighting already felt like a mini game, instead of a part of the world(like the original gothic), do you wanna another mini game?
That's just a problem with the damage and hp values. It's interly separate from the system, mechanically speaking.
Not when with the old system, i can hit enemies 5 times in few seconds and with this system, i need dozens of times more time. Sure, the fact that the player can survive multiple hits from a Snapper is also awful BUT...
For Honor's combat system was designed for a human weilding a weapon to fight another weapon wielding human. The whole system is predicated on blocking and countering attacks from different directions and reading where and when to strike. It makes absolutely 0 sense to use this combat system in a game where you're fighting unarmed monsters and animals who can't defend themselves and as such can be attacked from any direction.
It just goes to show how little thought went into every decision they made in this trash.
I really wish that they are using the teaser to show the WORST ideas that they had...
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They should pick all changes made in relation to the original Gothic and asks people to "vote" if they liked or disliked the changes.
- Dialog wheel
- Drinking potion being more like teleporting the potion to your belly
- Heroic cutscenes
- Check point system / No longer manual saving
- For Honor combat
- UI changes
- Taking too long to die
- Taking too long to kill
- Post processing effects
- Quest markers
- Armor design
- (...)
Because i honestly hated all changes.
Dialog wheel was made with controllers in mind and severely limits how much words and options can be chosen and is awful with a keyboard
Drinking potion having no time to drink the potion. It kills the immersion and trivializes every fight. You cannot lose if you have enough healing items.
Heroic cutscenes kills the atmosphere of the game
The check point system also takes out the player control over his character and narrative.
For honor combat is awful. If they wanna copy a combat, they should copy the Dark Souls combat. Who was designed with multiple enemies, PvE/PvP, ranged combat and non humanoid enemies in mind.
UI changes - Did anyone tested this UI with a mouse and keyboard?
Taking too long to die - It again is unimmersive and you die quickly in every gothic game except ArcaniA who is the black sheep of the gothic games.
Taking too long to kill - unimmersive and will make Orc Town and Sleeper Temple unplayable. You kill and die fast in every gothic game except arcania
Post processing effects - Nobody deserves motion blur and screen shaking. IS literally the most hated visual effects by gamers and hurts the accessibility of the game for those who have motion sickness(not my case)
Quest Markers - Remove this abomination.
Armor design - The new armor design looks more like WoW or a Carnival suit instead of a actual armor.
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IMO it should't be a "re imagining" and putting modern mechanics and arcania stuff into it. They should remaster the game, improve the graphics a little, a
optional more noob friendly control and maybe(i repeat maybe) more options that the original game din't had. For eg, a option to become a Guru or a Water Mage before the chapter 4. A option to become some type of "elite mercenary" on new camp, those who doesn't like the changes can not play with new paths. Maybe also new weapons, as longs a new axe is not better than a old axe. Just different.
Or maybe release the "re imagining" into console market and let the PC market with a remaster that only improves the graphics.