I actually enjoyed Gothic 3 with the fan patches. Not a bad game aside from the stuttering.
I assume most people haven't played it this way or it would be much more well regarded. Actually a good game with the additions.
I played with full community patch.
Remember how amazing storytelling and quests were in Gothics? How much attention to details was given? How even simplest tasks had a story you could recall and inscribed memories? Gothic 3 throws it all out the window for copy-pasted quests and locations.
I do not mean it figuratively. The entire world is filled with many towns. You can traverse through three different kingdoms/areas - from their farms to their capitals. The problem is: They all have the very same quests to get +++ reputation, so you can meet the leader, do a quest for him and get an artifact that you need to collect from another fed-ex quest (from Xardas/Rhobar). ALL quests are extremely simplistic and devoid of story. You meet many people, no matter if these are old friend NPCs, the king or just random people on the street - they all have only very few uninteresting lines that just tell you what to do for their fed-ex quest, and after you complete it you forget about them. There are no stories told. Have you seen the outro of Gothic 2 and you had many questions? Now when you meet Xardas he only says "I devoured the power of dragons! Now bring me 6 artifacts". The same if you meet the king himself: "We lost the war, so now I need 6 artifacts!".
Instead of faction choice, now you get +++ points in factions by doing the same extremely basic tasks or freeing towns (where you just kill all orcs in a town). Mentioning orcs, I should also add that the terrifying orcs of Gothic 1/2 with their own language and tribal culture were replaced with "intelligent" orcs that are exactly like humans, but bigger and greener/more blue.
The main story I cannot criticize because it doesn't exist. You are just thrown into the world with copy-pasted everything repeating same quest over and over again. By chance you should gather all the artifacts at some point and bring them somewhere to finish the game, but I had no patience to do so. I endured through a lot of trashy games, but this one is too much. Except decent music it has no positive aspects. There is literally no motive to play it, MMOs are way more varied in quests and elaborate in their story.
If only at least it was a decent walking simulator. However, all surroundings and environments are also just copy-paste and there is no reason for exploration. This game is the opus magnum of copy-paste. It is the embodiment of repeatability. I have never in my life played a game that is even half as protracting. Even for a fan of original Gothics this game is pure garbage.
I won't even go through trouble of describing how technically bad this game is and constantly sutters for 1-3 seconds even on a modern NVMe SSD with 4 core CPU and decently powerful GPU.
In fact,
rusty_shackleford , pephaps you could answer a few questions I have about the game:
1. Why was Khorinis the only place with a port in the entire world?
2. Why there were so many women in Khorinis (basically about the same as male population), but on the entire continent except Khorinis there is only a handful?
3. Considering the events are not far apart between G2 and G3, why are orks so much more developed and civilized than on the Khorinis? Are they the same race or different? Were Khorinis orks some uncivilized tribes (think of the Sentinel Island) whereas on the continent they are much better developed? I guess but just want to make sure.
4. How do orks procreate? Is there only one sex or is it more like D&D dwarfs (no visual obvious discrepancies between sexes)
5. How do humans procreate? In G and G2 it looked like real-life humans (there were no kids, but I guess we can blame it on political correctness?), but in G3 it seems it's more like... beehive? There are many male workers and only few females that reproduce all the time?