rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
For the unaware, a bunch of gamedevs got their panties in a bunch because some british rag called them out on being lazy fucks who release unfinished games because they can just patch it later
https://www.gq-magazine.co.uk/culture/article/stranger-things-netflix-retroactively-editing
Therefore, this thread is for us enlightened people who realize patches are a cancer on gaming. They encourage lazy devs to release broken games, constantly make changes to things players like, and regularly strip features away.
https://www.gq-magazine.co.uk/culture/article/stranger-things-netflix-retroactively-editing
As you'd expect from terminally online developers addicted to twatter, they were immediately OUTRAGED!!! that someone would imply they're lazy for games taking 3x longer to make with half the content and double the bugs.When the Xbox 360 was introduced back in the mid-2000s, it brought with it an epochal shift: consumer-friendly, broad online connectivity, boasting global multiplayer, party chats and the ability to download new games. With this digital tidal wave came the console “bug patch,” less-than-a-megabyte updates allowing developers to clean and refine code well after their product had shipped. Call of Duty fans could complain about gun balance, for example, and damage modifiers would be tweaked; Oblivion players identified visual glitches, and the dev team could go in with a glue gun.
But alas, as they say, innovation is so often fuelled by laziness, and now even the biggest gaming studios could afford to be negligent. Day-one patches have become the gaming industry standard; games are typically shipped in working condition but in need of a post-purchase zhuzh.
Therefore, this thread is for us enlightened people who realize patches are a cancer on gaming. They encourage lazy devs to release broken games, constantly make changes to things players like, and regularly strip features away.