Sore Loser
Savant
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It's more of a walking sim than an adventure game... no real puzzle, it's all about following the story.What about "To The Moon"?
Edna & Harvey series is pretty good. My memory is hazy, since I've played it years ago, but I remember enjoying sequel (Harvey's New Eyes) more. First one (The Breakout) got a remake not long ago.
I wondered what to call it. Is it a visual novel? No, it doesn't have visual style of dialogues. It's a JRPG without battles, that's what it is.It's more of a walking sim than an adventure game... no real puzzle, it's all about following the story.What about "To The Moon"?
It came out in 2011, when the indie scene was basically dead, so it got a lot of attention. The story is cute, worth playing IMHO, but don't expect an adventure game.
I'd still venture to call it a VN, perhaps /walking sim - the lack of the traditional VN formula is just a matter of choosing RPGMaker instead of Ren'Py (the latter used, for example, for Doki Doki Lit Club).I wondered what to call it. Is it a visual novel? No, it doesn't have visual style of dialogues. It's a JRPG without battles, that's what it is.It's more of a walking sim than an adventure game... no real puzzle, it's all about following the story.What about "To The Moon"?
It came out in 2011, when the indie scene was basically dead, so it got a lot of attention. The story is cute, worth playing IMHO, but don't expect an adventure game.
Genres on GOG confused me - adventure, point-and-click. It had some puzzles, though, I think.
So...On the subject of RPG-Adventure hybrids, beyond Heroine's Quest (which is great) and Quest for Infamy (which is decent) there are:
- The Council. Basically, Telltale formula set in occult 18th century, but with character stats, resource management and some actual, not-braindead puzzles. Narrative pacing suffers from the episodic structure and some rushed development towards later episodes, but overall is pretty solid. C&Cs are also nothing to sneeze at - there's a couple dozen ways the final confrontation can play out depending on what you did in the game.
- West of Loathing. Leaning somewhat more on the RPG side than Adventure, but nevertheless full of interesting puzzles, secrets, and mysteries. Set in a slapstick Weird West and does a good job of balancing humor with suspense and even horror.
- Whispers of a Machine. A Nordic cyberpunk Noire. This is more of a straight Adventure with some light roleplaying thrown in: depending on your dialog choices, your character will unlock different augmentations that determine which puzzle solutions become available. Generally on the easy side, but unlike some other recent games, not insultingly so, and the atmosphere is top notch.
- Goetia. You play a ghost exploring her childhood home and neighboring areas to investigate her own death. Has an open world and hidden upgrades to your ghost powers that allow alternative solutions to some puzzles. Beautiful game with some challenging puzzles and unique mechanics.
Yeah the Swedish weapons story made no sense and was not integrated properly. If it had just been fully cut the game would have been shorter but better.Man, I'm getting old... how could I forget Kathy Rain? This was indeed one of the best adventures I've played in many years, with a very Gabriel Knight-like flair, an interesting protagonist, a great storyline, good puzzles. Nothing short of a masterpiece in my opinion. And I also liked the ending, most people seem to disagree.
Samaritan Paradox was a massive disappointment for me however. I really liked the first hours of the game, it was mysterious in a very unique way and had some great puzzles. But the story became really bizarre later in the game, there were just way too many quite difficult subject matters it wanted to tell about, it was just over the top for me. I remember they patched the game later and there was some talk about a bug that allowed the player to skip important parts of the story. Maybe I played the messed up version, I don't know.
Man, I'm getting old... how could I forget Kathy Rain? This was indeed one of the best adventures I've played in many years, with a very Gabriel Knight-like flair, an interesting protagonist, a great storyline, good puzzles. Nothing short of a masterpiece in my opinion. And I also liked the ending, most people seem to disagree.
Samaritan Paradox was a massive disappointment for me however. I really liked the first hours of the game, it was mysterious in a very unique way and had some great puzzles. But the story became really bizarre later in the game, there were just way too many quite difficult subject matters it wanted to tell about, it was just over the top for me. I remember they patched the game later and there was some talk about a bug that allowed the player to skip important parts of the story. Maybe I played the messed up version, I don't know.
Yeah, that’s one of the reason I stated she is the best written human character I have seen in a while. She is a rebel/biker of sort, badass to an extent but not a caricature of one, not perfect at all either. She rings true. And the fact that you can choose what she says at some critical moment (the one you mention, the custody document, etc) - makes you really associate with the character (whereas if you choose always it would not be a well written character but basically « you », and if you choses never I guess you would think that the reaction to the core events may not feel « true » because she does not do what you would expect her to do).Man, I'm getting old... how could I forget Kathy Rain? This was indeed one of the best adventures I've played in many years, with a very Gabriel Knight-like flair, an interesting protagonist, a great storyline, good puzzles. Nothing short of a masterpiece in my opinion. And I also liked the ending, most people seem to disagree.
Samaritan Paradox was a massive disappointment for me however. I really liked the first hours of the game, it was mysterious in a very unique way and had some great puzzles. But the story became really bizarre later in the game, there were just way too many quite difficult subject matters it wanted to tell about, it was just over the top for me. I remember they patched the game later and there was some talk about a bug that allowed the player to skip important parts of the story. Maybe I played the messed up version, I don't know.
Completely agree about the ending. It was also a very brave choice from the developers.I know exactly a case like that, of a friend of mine who made an abortion and ended up living after with the "ghost" of her baby. She confessed being always depressed during the time of the year that was supposed to be the child's birthday. I'm not "pro-life" or anything, but americans are always so extreme about issues like this, it's either "abortions are awesome and the epitome of feminism" or "it's the devil's work". I liked that the game looked at it from a very gentle and humane way.
The Cat Lady, The Last Door, Kathy Rain, Fran Bow, The Council.
Also a couple of myst-like 3d adventure: Obduction and Quern.
It has nice Twin Peaks vibes, which I like. The game is fast to pick up and the sense of mystery keeps you playing.The Cat Lady, The Last Door, Kathy Rain, Fran Bow, The Council.
Also a couple of myst-like 3d adventure: Obduction and Quern.
is Kathy Rain really good?
Missing quite a few : Gibbous, Technobabylon, Geminie Rue, Tiny & tall, Whisper of a Machine, arguably Detective Gallo.I can delete new document(1).txt if I paste my top 10 from the 2010's here:
Primordia
Heroine's Quest
The Dark Eye: Memoria
Deponia (series)
Quest for Infamy
Resonance
Legend of Hand
Piss
Samaritan Paradox
Gray Matter
A Golden Wake
That's 11 I guess, good decade. I think Golden Wake is Francisco's most interesting, so it squeezes in. Legend of Hand and Piss are underrated.
It has a nice story, but puzzles, with a couple of exceptions, are really easy.The Cat Lady, The Last Door, Kathy Rain, Fran Bow, The Council.
Also a couple of myst-like 3d adventure: Obduction and Quern.
is Kathy Rain really good?
Missing quite a few : Gibbous, Technobabylon, Geminie Rue, Tiny & tall, Whisper of a Machine, arguably Detective Gallo.