Fez
Erudite
- Joined
- May 18, 2004
- Messages
- 7,954
Foamhead said:No it's theft.
Copyright infringement would be if I were to release a space themed action-rpg called "Mass : The Effect"
Wrong.
Foamhead said:No it's theft.
Copyright infringement would be if I were to release a space themed action-rpg called "Mass : The Effect"
in that case where is my annual IWD or PS:T? why would BIS make Fallout3 right away? they already got two games in the series. instead BIS went for PS:T next year. something completely new. and then for IWD. now a project like PS:T wouldn't be possible if BIS didn't get enough money from Fallout 2 don't you think?Vault Dweller said:Clueless much?
oh not again. even in our "backwater commie shithole" we could find a way to get a copy of the game. also did many people have unlimited fast internet in 2001 when Arcanum appeared? I doubt it.When most people were still on dial-ups?
yes sure. that's why Sierra waited for 6 months looking at how Arcanum is pirated and doing nothing. but we're going in circles here.Sure. And it's a simple fact that piracy brought Arcanum sales down to the point of Troika losing even a chance to make another Arcanum game.
David is not a small man in Bioware. ok he can't answer what they will do with DRM but he could ask his boss. has he no contact with his boss? he's the only Bio guy on this forums and people pretty much associate him with whole Bioware - I can't say that's wrong. another question was what's his personal stance on DRM - does he think that it is a bad or good thing?Is David a spokesperson for Bioware? No. He's a writer/designer. The question was a setup. I'm all in favor of hard questions but they should be directed to the right parties.
where did I say that? I just said that system is trying too hard to look innocent and constantly oppressed by pirates. while flying in private jets. and making shit copy-pasta games every year.Oh, now the system must mind your delicate sensibilities lest they push you over the edge and you start pirating games angrily?
here we go again. book is physical. if I will take it - somebody won't have it. if I will download the game I once paid for - nobody will lose anything. plus Valve even has this on steam. you can download a game you've paid for countless times.If you lose a book you like, will you go and steal another one because you've already paid for this book once?
no - it's just an example of how you can't see things in black and white extremes. sure piracy has more negativity in it but it doesn't mean it's a totally evil thing.As for your question, who cares? You use one non-representative example and expect it to prove something? It's like saying "I was bleeding and was about to pass out, so I ran into a pharmacy and grabbed some medicine without paying. Thank god for theft!"
Fez said:Foamhead said:No it's theft.
Copyright infringement would be if I were to release a space themed action-rpg called "Mass : The Effect"
Wrong.
I was wondering about numbers for Blizzard games, aggregated figures don't really shed much light on that. Got anything more specific?
sky said:in that case where is my annual IWD or PS:T? why would BIS make Fallout3 right away? they already got two games in the series. instead BIS went for PS:T next year. something completely new. and then for IWD.
Brother None said:Wrong about what? Releasing a game entitled Mass Effect (or Mass: The Effect) would be copyright infringement
Brother None said:PS:T and Fallout 2 were developed simultaneously.
Also, as I tried explaining to you:
Actually, I feel you don't really understand BIS. BIS, under Feargus' flag, made mostly sequels and derative products...and PS:T.
PS:T being the big exception (and even that is derative), most of it had to confirm to a "guaranteed sales" status first. This is what makes Feargus such a good manager - which is one of the reasons why Obsidian is doing better than Troika.
skyway said:BN I got your idea. but I don't think that money from FO1 didn't help both FO2 and PS:T - and when FO2 was released - it's money didn't help PS:T development. you don't develop games of such a scale if your previous titles worked poorly on the market.
Fez said:Why did piracy not destroy the music industry or the movie industry despite all the claims of doom and gloom about tapes, then CDs, DVDs and the internet?
Vault Dweller said:I think that you are a smart guy, Sage, so I assume that you can't be a fucking moron. Thus, I think that you are a deluded guy who read some Kant's bullshit, liked it, and is now using it as his own personal Bible that has answers to all questions.
Xi said:In defense of ethical philosophy he has simply interpreted it wrong.
Brother None said:[Actually, the claim wasn't really that the music/film industry were doomed, but the derivative CD/DVD industry. Music and film both have a lot of alternatives for revenue (shows and film theatres).
I worked for the biggest music store chain in the Netherlands when piracy became a real problem and the entire chain nearly went bankrupt. The hype of DVD saved it, and they've been slowly pushing away shelf space of CDs in favour of DVDs. The CD industry is pretty much dying. The DVD industry is still in healthy stages, but will be hit by the same problem inevitably - the industry knows this, hence their trying to push in and hype new formats, trying to postpone the inevitable.
However, CD and DVDs are just carriers of products, and the music and film industry has - perhaps ironically - been at least as progressive if not more progressive in the opportunities offered by digital download than the game industry has been. In Rainbows probably being the biggest example of daring experimentation with DD that the game industry isn't willing to touch with a 10' pole.
Brother None said:Xi said:In defense of ethical philosophy he has simply interpreted it wrong.
+1. Kant isn't flawless, but he's not nearly as stupid as the rambling sage is making him look.
My implicit implication is that, if a person thinks "I really like what they did with this game. I wish they made more games like this", he is much more likely to buy a game after piracy than if he thought "This game is okay. I don't give a fuck whether they make more of this though".Brother None said:2. Your implicit implication is that if the industry were "better", a lot of pirates would drop their evil ways. That's simply not true. There's a market for better industry to be sure, exploited by indies and the likes of Stardock, but you can simply see that niche is not big enough for AAA publishers to take seriously - none of them sell enough for that.
No, most people pirate games because they want to play them. That means that without the option for piracy they would buy them. Do you honestly believe these people would be swayed by BioWare promising to make more hardcore RPGs? I mean, you might, but you really, really are not the target audience for EA Edmonton.
Still clueless. Go read something on the subject if you want to argue about it. Here is a starter for you:skyway said:in that case where is my annual IWD or PS:T? why would BIS make Fallout3 right away? they already got two games in the series. instead BIS went for PS:T next year. something completely new. and then for IWD. now a project like PS:T wouldn't be possible if BIS didn't get enough money from Fallout 2 don't you think?Vault Dweller said:Clueless much?
In your "backwater commie shithole" pirated copies are sold on the streets, which is a very different situation, requiring very few high speed connections.oh not again. even in our "backwater commie shithole" we could find a way to get a copy of the game.
http://ezinearticles.com/?The-History-o ... &id=113855also did many people have unlimited fast internet in 2001 when Arcanum appeared? I doubt it.
Sierra was ran by idiots at that time. They came up with that 6 months delay idea and even after being told and pointed at the piracy they didn't want to admit that they were wrong. They could have and should have released the game instantly at that point, but they decided to stick with the plan. No different from EA fucking up ME launch with the DRM thingy or Atari sitting on Mysteries of Westgate for 6 months for the same reason.yes sure. that's why Sierra waited for 6 months looking at how Arcanum is pirated and doing nothing. but we're going in circles here.Sure. And it's a simple fact that piracy brought Arcanum sales down to the point of Troika losing even a chance to make another Arcanum game.
Your understanding of corporate ways is very flawed.David is not a small man in Bioware.
It's theft. Is it evil? Depends on your set of moral values, but service to the community it is not.no - it's just an example of how you can't see things in black and white extremes. sure piracy has more negativity in it but it doesn't mean it's a totally evil thing.
Lumpy said:My implicit implication is that, if a person thinks "I really like what they did with this game. I wish they made more games like this", he is much more likely to buy a game after piracy than if he thought "This game is okay. I don't give a fuck whether they make more of this though".
Actually, the majority claim seems to be that certain forms of IP infringement do no harm to developers, or anyone else.Xi said:Also, what's with the piracy double standard in this thread?
Causing harm to customers - bad. Check
Causing harm to publishers/developers - not bad. Check
Communism - utopia. It does not and can not exist because the human nature is completely incompatible with it. Any attempts to fantasize about utopia ignore the human nature factor and thus are deeply flawed and even dangerous because idealistic fools like Sage will overlook the flaws and embrace the system, which will only lead to suffering on the enormous scale. If the Soviet Union example wasn't enough see the French Revolution for details.Xi said:In defense of ethical philosophy he has simply interpreted it wrong. The wiki quote you provided clearly shows this. ... This is far from the Kantian point of view because it requires that the communist state creates a product to be consumed for free, and then as an upstanding citizen, you would help to distribute such goods as a patronage to the mother land.
Ander Vinz said:Personally I think that as a customer I have undoubtful right to try most goods before buying them. Or am I wrong?
Did you not know that before? This is the Codex (well, used to be), not GameSpot.Ander Vinz said:I don't want to argue about the whole "pirates vs. greedy publishers" theme but let me cite a specific example:
I've already torrented Mass Effect and after running through the first mission realized that in fact, this game is not for me. Not that I dislike ARPGs that much but it just doesn't appeal to me at the moment. I'd rather read a book or find a brainier game.
You shouldn't have bought the game and shouldn't have torrented it.The question is, should have I bought the game and thrown away my money or am I a resourceful buyer who outwitted cheating publisher?
Will you open a bottle and try whiskey to see if the blend is up to your standards before buying it? Will you try new yogurt before buying it? There are plenty of products that you can sample before and plenty that you can't. If you are a cautious consumer don't buy the latter or wait for reviews/informed opinions.Personally I think that as a customer I have undoubtful right to try most goods before buying them. Or am I wrong?
Vault Dweller said:Will you open a bottle and try whiskey to see if the blend is up to your standards before buying it?
Vault Dweller said:Here is a quote that applies to you:
"It is very easy to be lulled by this moralistic lullaby into intellectual submission to Kant's program here. And while we should not want to forego the insights into duty and its metaphysical presuppositions and retain them as some touchstone or magnetic point in guiding our actions, a commitment to these principles with fanatical consistency in the absence of deeper humane commitments to the specific or particular dignity of others and cultivated values of oneself would seem to produce moral monsters! Is it not possible for a fully Kantianized agent to feel only contempt and revulsion for all others, both generally and, wherever possible, specifically. We may be very grateful that this antipathetic individual is held in check by the dictates of reason, but such an individual is hardly the best candidate for the ideal human moral agent!"
Vault Dweller said:Finally, it does seem possible that a cynical and psychopathic (bereft of any feelings of sympathy for others) individual might be able to achieve Kant's ideals, yet still fail as a person to be admirable. Perhaps, you have met that person who insists on telling you every unflattering truth they can speak of you. As they exercise all that is right according to Kant, they do all that seems contrary to good by our everyday ethical reasoning. If this seems possible, it is a serious failing of Kant.
The Dude said:Bentham and JS Mill with a pinch of Kant mixed in = Teh win.
Lumpy said:My implicit implication is that, if a person thinks "I really like what they did with this game. I wish they made more games like this", he is much more likely to buy a game after piracy than if he thought "This game is okay. I don't give a fuck whether they make more of this though".