Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Game is selling fine at the price they set it at — it has been the top seller on Steam for days now. I really doubt they'd double their sales if their halved the price.
I agree with you, but I think you are forgetting about some other very, very small flaws but I think of all the omissions, you shouldn't have forgotten of the T-posing pheasant, that is unacceptable, you shouldn't play this game if you like perfect functional pheasants, this is a serious problem. Imagine someone is in there, there are the invisible walls; the invisible wall traps; the repetitive copy pasted popamole combat; the issues with the railroading on the main character personality and some quest outcomes, the copy pasted enemies, the copy pasted cities, the so so worldbuilding and etc., those are small problems not even worthy mentioning, right? But then you see a T-Posing pheasant, that is just pornographic, imagine an erect, rigid pheasant, that can't be tolerated, this game shouldn't be liberated for an young audience, period.
20 hours in. I did some main story content, that is I resolved the “initial” Thélème plotline and what’s probably one of the most bizarre and interesting side plotlines I've ever seen. I mean the one which starts with stolen tablets in Eden. Player needs to progress the “main”/”initial” Thélème story to push this side quest chain further, and no fuckin’ wonder, ‘cause its resolution
fundamentally alters whole faction, changes perspective on one of the foundation stories of the setting and so on
. Although I didn’t encounter The Most Intense and Edgy Inquisitor™ that graced existence (RENOUNCE YOUR GOOOOOOOOOOOODS my ass, Jesus), that is father Aloysius or whatever his name was, so I doubt that I’m truly done with faithfags. What I’m willing to admit is that changing the setting this much in a side quest chain is a stunning and brave™ move, I wonder what’ll happen next in this department.
Other parts of the main plot are, just like Thélème mind you, just badly and blandly written, but I accept that, I guess I got used to mediocre writing. My De Retardet is still an occasional retard (pure fuckin’ tool if you ask me), still has little no agency when it comes to roleplaying. Yes, game gives to the player some important choices which alter the setting, but path to them is a railroad from fuckin’ Hades, you cannot strain in any way, player character just does his stuff and you observe. With this amount of backtracking certain sections (especially in aforementioned Eden in which to progress you at one point must run from guy A to guy B to gal C and back a couple of times, Jesus Christ) feel like mildly interactive movies, which is not good, I don’t like my cRPGs turning into visual novels this hardly.
I’m level 26 and my mage, who now has whole mage tree researched, offensive and defensive spells all maxed out, is unstoppable, game is just imbalanced in the right way, i.e. mages completely wreck all faces, including all guardians. I still have only four companions and when it comes to their design game is simple but decent. Player obviously should be aware as to which companions to take to which parts of the plot for maximum contextual content (surprise surprise, Pwincess Native is useful almost anywhere!), and interactions between them are sometimes competently written (I second what was said already, Petrus + Síora works very nice, Petrus is in general quite a nice guy). Companions themselves are copy-pasted from tvtropes.org (Kurt – a tough soldier with a heart of gold, caring for his apprentices but oh boi he won’t admit that he’s a softie – and so on).
In general my as for now verdict is that this game is just mediocre – it has some good, it has some (a lot in places) bad, it’s uninspired and ambitious at the same time (I presume devs just wanted to play it safe).
In general my as for now verdict is that this game is just mediocre – it has some good, it has some (a lot in places) bad, it’s uninspired and ambitious at the same time.
Certainly feels like it, 'though I didn't play enough of other ones to judge.
Besides, one more thing which I failed to mention. Game is now confirmed to be written in a way in which choices in many, many cases exist only theoretically. You theoretically could side with guy B against gal A in one of the quests, but why would you is beyond me, it's sort of like a case of Dark Side choices in KotOR1. Guy B is written as an obviously evil guy, nothing morally grey 'bout him and his position, it's theoretically valid in some respects but no, it's not really valid in any way 'cause of how it's presented in the game. I hate when games do that, choices are illusory 'cause of biased narration and it really happens quite a lot.
Don't worry smaug ,i will give it a fast review once i finish it. Normally i finish such games in two 2-3 days,but since it released i can't find time to sit on my ass and play it . Still i am advancing decently by codexian standards .
• Not good as a storyfag game - the story is too shallow.
• Not good as an NPCfag game - the companions and other characters are lifeless and one-dimensional.
• Not good as a combatfag game - the AI is too braindead for that.
• Not good as an immersionfag game - reused assets galore, including NPCs and enemies, and nonexistent animations (they use black screens to get around that). Also impossible to finish quests without the quest marker.
Sad that standards have fallen so low that people think this game is good. Not having microtransactions is really enough for people to praise your game nowadays, huh?
Don't worry smaug ,i will give it a fast review once i finish it. Normally i finish such games in two 2-3 days,but since it released i can't find time to sit on my ass and play it . Still i am advancing decently by codexian standards .
Don't worry smaug ,i will give it a fast review once i finish it. Normally i finish such games in two 2-3 days,but since it released i can't find time to sit on my ass and play it . Still i am advancing decently by codexian standards .
Don't worry smaug ,i will give it a fast review once i finish it. Normally i finish such games in two 2-3 days,but since it released i can't find time to sit on my ass and play it . Still i am advancing decently by codexian standards .
Okay, I think that by complete accident I was graced to not interact with the worst companion up until now. I've just met Aphra. Oh no m'lady, I'm not travelling with you. Why do modern devs just fail to grasp art of writing female characters who are not edgy whores. Besides, her name is Aphra. And she’s black. You get that. Like people from Africa.
...
Kill me.
Thankfully my bro Kurt was with me and he introduced himself basically like “Hey, I’m Kurt. I watch his back (him being MY NAME IS DE RETARDET, LEGATE OF THE MERCHANT CONGREGATION). You go mad, I’ll kill you”. Good job Kurt, patrolling thots all day
Don't worry smaug ,i will give it a fast review once i finish it. Normally i finish such games in two 2-3 days,but since it released i can't find time to sit on my ass and play it . Still i am advancing decently by codexian standards .
Don't be a dumbfuck: Underrail, Sekiro, Kenshi, Ghost of a Tale, Lisa, Insomnia: The Ark, Kingmaker, F:NV and many others. The only problem is that I'm no into shitty games (unless they have at least something special which elevates them from their natural state).
I don't have a problem with Greedfall per se as I already know that the game is not for me. Spiders's best game was Of Orcs and Men, then Mars: War Logs had some good moments but it was unfinished. On the other hand, Bound by Flame and The Technomancer were absolute shite designed to waste the players time. I don't have proofs but I'm like 90% sure that their last 3 games are just skins for the same mechanics/engine.
Greedfall is the same shit but somehow some posters are shilling for it on codex. Let me be clear: at best this game is on the same level as Mass Effect Andromeda (idk but maybe that one is actually better) and that one is hated while this one is loved just because of Jehanne's saggy tits. It doesn't make sense ... unless codex's standards went down the drain. Perhaps we are circling the drain considering the shilling for this crap. Thanks for doing your part in this decline.
Okay, I think that by complete accident I was graced to not interact with the worst companion up until now. I've just met Aphra. Oh no m'lady, I'm not travelling with you. Why do modern devs just fail to grasp art of writing female characters who are not edgy whores. Besides, her name is Aphra. And she’s black. You get that. Like people from Africa.
...
Kill me.
Thankfully my bro Kurt was with me and he introduced himself basically like “Hey, I’m Kurt. I watch his back (him being MY NAME IS DE RETARDET, LEGATE OF THE MERCHANT CONGREGATION). You go mad, I’ll kill you”. Good job Kurt, patrolling thots all day