Anyway, does anybody know how well did the first installment sell? I thought it wasn't a hot selling title. Also, the DLC they added later on had some mind-boggling 0.01% completion rate on Steam. So, I'm curious.
I am a sucker for Spiders' games, but here's the thing:.
Say, you like to go to the countryside for a vacation. It's pretty okay; you get to walk, see nature, maybe have a good local beer somewhere, stuff like that. Nothing much exciting—a mellow thing, really. You yourself might even love it and prefer it over a vacation on beaches in Thailand, but generally speaking, vacation-wise, going to the countryside is a mediocre thing.
This is how Greedfall struck me (with me being the one who 'likes to go to the countryside from time to time' in that analogy).
Unfortunately, one of the 'good kind of mediocrity' downsides was that there was seldom something to be discovered in the large open areas apart from quest-marked places, occasional chests 'in plain sight', or an herb here and there. Following an unbeaten path more often than not led to nothing rather than to an expected treasure, a piece of lore, a puzzle, etc. And the combat—not very complex in the first place—could've gotten repetitive pretty soon unless you spread the learning points over many skills instead of specializing (as you should be doing), solely for the reason to experience more tactical choices (but hey, also way less damage...).
Despite some bright moments and generally okay-to-solid writing, agreeable characters, and deep, well-thought-out lore, the game has managed to keep me engaged for about 50 hours, of which the last 10 were more about hoping that some more fun would appear than actually having fun. Not a bad amount, but still, I wasn't able to bear myself to finish it.
I'd wager other people laid off of it for similar reasons.