Hi Snorkack, yeah the hex tile import isn't the best it could be - it's built around seamlessly tiling squares that are meant to indicate a general theme of a biome, it doesn't work with properly hex shaped tiles at the moment, sorry.Hey guys! After Stormcrowfleet pulled some pretty cool stuff for online D&D with Grid Cartographer, I bought it too and tried tinkering with it.
Wanna use it for online tabletop rpg stuff as well - mostly mapmaking - , so it's kinda off-label use and I'm still not sure whether its the right tool for the job. So basically what I'm trying to do is to make a regional hex map with custom tiles as the available tiles are pretty decent but not very numerous.
My problem is that importing of tiles doesn't work out the way I hoped. Let's say I have some custom hex tiles in 32x32 format, like this: https://opengameart.org/content/hex-tileset-pack
No matter what I do, I get a result similar to this:
Also, some bug I found: when I choose 'Import as Tileset' and enter an invalid size, e.g. 40x40 clicking the grid button in the lower left corner causes the program to stop responding. But I guess this won't get me closer to my goal anyways.
So, my question is, is it possible to import hex tiles properly at all? How can I align them with the grid properly? Or do I have to resort to seamless square textures for hex maps as well?
Thanks for reporting the grid bug, I'll make a note to take a look.