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KickStarter Grim Dawn

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
I gave the game a quick spin before running off. I'm glad to say that the damage I take on Ultimate with my Warlock seems pretty reasonable now. With Possession, Maiven's, heavy investment in Physique and every single defensive cooldown imaginable taken from devotions, I'm finally quite tanky instead of just barely hanging on by a thread. Enemies seem to be less bloaty as well and die faster. Gud update, Ultimate is finally playable.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Any thoughts on the drop rate? Were they tweaked at all? I'm busy playing other games to try it out for myself.
They were tweaked up quite a bit on Elite and Ultimate from non-Nemesis sources. Elite Fabius is still probably the most efficient farming spot though if you can face-tank him (not so hard), as he can usually be found and killed within a minute.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Installed the full release, giving it a proper new try. Been a long time since I played the early releases of GD, and I gotta say, really liking what they made so far. Wish they had a higher budget and more people working, the UI especially could've used a bunch more love, but overall, it's bretty gut so far.
 

RuySan

Augur
Joined
Jul 11, 2005
Messages
777
Location
Portugal
How does this one compares to path of exile?

Usually these kinds of games are too similar to bother with more than one

Sent from my ME173X using Tapatalk
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,612
Path of Exile is always online and suffers problems.
PoE gear is more RNG based and getting upgrades is harder and takes longer.
PoE has no physics and fighting feels less fun.
PoE lore is less interesting (at least to me). GD feels like a mix of D1 and D2.

PoE has more passive and active skill available and you can do more crazy stuff.
PoE has dedicated servers and you cannot cheat easily.
PoE is bigger and has an endgame (maps) but it is RNG based if you can access that endgame.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
PoE takes a longer and deeper investment for it to become fun. Grim Dawn is more enjoyable as a pick-up-and-play experience. There aren't many builds that are walled behind specific unique item drops so whatever is your fancy as far as play style goes just go with what you like and enjoy the game. PoE is a game with more longevity, though.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,531
Path of Exile is always online and suffers problems.
PoE gear is more RNG based and getting upgrades is harder and takes longer.
PoE has no physics and fighting feels less fun.
PoE lore is less interesting (at least to me). GD feels like a mix of D1 and D2.

PoE has more passive and active skill available and you can do more crazy stuff.
PoE has dedicated servers and you cannot cheat easily.
PoE is bigger and has an endgame (maps) but it is RNG based if you can access that endgame.
1. Path of Exile is always online and suffers problems. -
True. It was significantly improved with the 2.0 release where lockstep mode was introduced. Now if you have low ping (Up to maybe 80ms?), there is no significant lag or any problems of the nature. But you will still get the occasional server problems, such as maybe some connection problems, a ping spike or a rare disconnect. Those are rare, and you can always reconnect to a different, hopefully more stable server in an instant.
2. PoE gear is more RNG based and getting upgrades is harder and takes longer.
Only if you discount trading which in Grim Dawn is nearly non existant and quite pointless in the sense that any person can very easily "cheat" any item into the game so items have no value whatsoever. Thats the consequence of Grim Dawn being offline game for the most part.
Also, gearing in Grim Dawn is all about Empowered relicts and Legendary items. There is a very little use for rare items as Empowered Relicts and Legendary items are in the vast majority of cases more powerfull than rare items (Except maybe some weapons).
3. PoE has no physics and fighting feels less fun.
True. And it is a significant advantage of Grim Dawn. The melee feels better, its more visually pleasing and interesting. In PoE, the combat is a bit dull, slightly above D2 in terms of non existance of physics etc.
4. PoE lore is less interesting (at least to me). GD feels like a mix of D1 and D2.
Very subjective thing. For me, Grim Dawn's lore is boring. And the set of monster you fight is less diverse and more in vein of the standard cliches like Orcs, General Undead, Demons, Bandits, Cultists.
5. PoE has more passive and active skill available and you can do more crazy stuff.
True. And it will get another layer of this with the expansion on 04.03. In my opinion, Grim Dawn's masteries are too limiting, in both the fact that you can take only two at the same time (Balance reasons, I understand, but it limits the number of builds without a doubt) and the fact that you have to invest skill points into the generic mastery bar that gives you base stats to unlock your skills. People often criticize PoE skilltree by saying that its full of meaningless +10 strenght nodes, but Grim Dawn does the same thing by forcing you to spend a certain number of skill points to get to the skills you want.
6. PoE has dedicated servers and you cannot cheat easily.
That is a big advantage of PoE for me. In Grim Dawn the cheating is unbelivabely easy and it kills any notion of competetive play because you will never be sure if the guy is better than you or just cheated himself the best items in like a minute of work. Grim Dawn is ok if you want to play solo and just finish the campaign a few times, but comparing high level characters tells you nothing about the skill level of the player, or the amount of work he had to put to create that character. Its a big turnoff for me.
7.PoE is bigger and has an endgame (maps) but it is RNG based if you can access that endgame.
Its true that maps are RNG based, but only the top tiers are difficult to acquire. Anything up to tier 10 (of possible 15) is relatively easy to get and maintain. And maps of tier 5 and lower drop like crazy, to the point that you will have stash tabs full of them if you need them.
Compared to Grim Dawn's endgame, which is Running steps of Torment or the new Void dungeon, PoE endgame is easier to get access to. In Grim Dawn, you need to craft a skeletal key to open the doors to those endgame dungeons, and the materials drop less frequently than maps in PoE (Except the top tier ones). Also, the end game dungeons in Grim Dawn are always the same. The only difference is that the ways through them are different, one passage might be open this time, and closed the other time. There is a little variation and the monsters you encounter are always the same type etc. You have no incluence upon any of this, as opposed to PoE where you can influence both the type, number, strenght and special propertiers of the enemies, and the maps themselves.

All in all, I prefere PoE for its complexity and amount of crazy things you can do with it. The longevity, the endgame, the different gear choices (Rare items are good here) and general look. But Grim Dawn certainly is not a bad game, I played a couple of hundreds of hours of it, and enjoyed it, so you might enjoy it too, possibly more than PoE.
 

RuySan

Augur
Joined
Jul 11, 2005
Messages
777
Location
Portugal
Since i never do multiplayer, I couldn't care less about "builds". Do enemies in harder difficulties have HP Bloat? Usually that's a deal breaker for me.
 

Lord Azlan

Arcane
Patron
Shitposter
Joined
Jun 4, 2014
Messages
1,901
If I can echo what Neanderthal said, is this game good if you didn't like Titan Quest? I liked Torchlight and Diablo 2, but I wasn't much of a fan of Titan Quest. Oh, and I'm not much of a multiplayer guy.
To echo udm. Titan Quest's combat was stunted by the poor design decisions of an executive meddling where they shouldn't have. They weren't allowed to have much violence at all to the combat. And everything looked and felt like you were in a clean room. Sterile and also a tad unnecessary because of it. This game has far more impactful combat. Enemies react better to your hits, and your timing in your hits just feels better. The combat is basic for a ARPG at first, but that's because the real synergies build over time. And once you start getting your second class, it's quick to realize that there's potential for synergy with almost every class combination. Though some are harder to find or later in the tree's than others. This is massively better than Diablo 3, and somewhat better than Torchlight and Torchlight 2. The only games I think come close to or exceed the build variety in this game, are either Titan Quest itself, or the venerable Path of Exile. Both of which suffer from other issues.

The game just plays and feels fantastic for an ARPG. And provided you maintain on curve, only the bosses really seem to suffer from HP bloat.

Thanks for the comparison. I just heard about this game and then I see it already 66 pages on the Codex - blow me. I have always thought TQ was the perfect Diablo Clone - so very interested in reading about the differences between Grim Dawn and TQ. Why would I play GD when I could always go back to TQ - that is the question!
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,541
Since i never do multiplayer, I couldn't care less about "builds". Do enemies in harder difficulties have HP Bloat? Usually that's a deal breaker for me.

Do you just pick skills at random? Builds matter just as much in single-player. It's basically the entire point of the genre to get gear for your builds.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
Since i never do multiplayer, I couldn't care less about "builds". Do enemies in harder difficulties have HP Bloat? Usually that's a deal breaker for me.

They used to, but it has been toned down, as you may see from my earlier post on this very page (66). It used to be abysmal and made me avoid Ultimate altogether, but now it seems to be in a decent place, at least from a quick glance.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,612
Path of Exile is always online and suffers problems.
PoE gear is more RNG based and getting upgrades is harder and takes longer.
PoE has no physics and fighting feels less fun.
PoE lore is less interesting (at least to me). GD feels like a mix of D1 and D2.

PoE has more passive and active skill available and you can do more crazy stuff.
PoE has dedicated servers and you cannot cheat easily.
PoE is bigger and has an endgame (maps) but it is RNG based if you can access that endgame.
1. Path of Exile is always online and suffers problems. -
True. It was significantly improved with the 2.0 release where lockstep mode was introduced. Now if you have low ping (Up to maybe 80ms?), there is no significant lag or any problems of the nature. But you will still get the occasional server problems, such as maybe some connection problems, a ping spike or a rare disconnect. Those are rare, and you can always reconnect to a different, hopefully more stable server in an instant.
2. PoE gear is more RNG based and getting upgrades is harder and takes longer.
Only if you discount trading which in Grim Dawn is nearly non existant and quite pointless in the sense that any person can very easily "cheat" any item into the game so items have no value whatsoever. Thats the consequence of Grim Dawn being offline game for the most part.
Also, gearing in Grim Dawn is all about Empowered relicts and Legendary items. There is a very little use for rare items as Empowered Relicts and Legendary items are in the vast majority of cases more powerfull than rare items (Except maybe some weapons).
5. PoE has more passive and active skill available and you can do more crazy stuff.
True. And it will get another layer of this with the expansion on 04.03. In my opinion, Grim Dawn's masteries are too limiting, in both the fact that you can take only two at the same time (Balance reasons, I understand, but it limits the number of builds without a doubt) and the fact that you have to invest skill points into the generic mastery bar that gives you base stats to unlock your skills. People often criticize PoE skilltree by saying that its full of meaningless +10 strenght nodes, but Grim Dawn does the same thing by forcing you to spend a certain number of skill points to get to the skills you want.
7.PoE is bigger and has an endgame (maps) but it is RNG based if you can access that endgame.
Its true that maps are RNG based, but only the top tiers are difficult to acquire. Anything up to tier 10 (of possible 15) is relatively easy to get and maintain. And maps of tier 5 and lower drop like crazy, to the point that you will have stash tabs full of them if you need them.
Compared to Grim Dawn's endgame, which is Running steps of Torment or the new Void dungeon, PoE endgame is easier to get access to. In Grim Dawn, you need to craft a skeletal key to open the doors to those endgame dungeons, and the materials drop less frequently than maps in PoE (Except the top tier ones). Also, the end game dungeons in Grim Dawn are always the same. The only difference is that the ways through them are different, one passage might be open this time, and closed the other time. There is a little variation and the monsters you encounter are always the same type etc. You have no incluence upon any of this, as opposed to PoE where you can influence both the type, number, strenght and special propertiers of the enemies, and the maps themselves.

All in all, I prefere PoE for its complexity and amount of crazy things you can do with it. The longevity, the endgame, the different gear choices (Rare items are good here) and general look. But Grim Dawn certainly is not a bad game, I played a couple of hundreds of hours of it, and enjoyed it, so you might enjoy it too, possibly more than PoE.
I need to expand on what I meant.
1. When you get disconnected you lose your progress and have to do that dungeon from start (or multiple ones because you have to start from latest waypoint). Also the game autodisconnects you if you idle for too long. And portals close if you idle in town too long (which is actually very short, I think something like 15 minutes or so).
In GD there are never such problems (unless game crashes but that is common for all games).
2. Trading is not fun, especially in POE where there is not auction house or a proper ingame trading interface to easily find what you need and how much it costs. I tried to do some web site trading and never again.
Getting item upgrades is a terrible experience because you need specific stats (and there are so many trash stats like better light lol) and you need specific number of slots for gems AND you need right combinations of colors. In GD you only need items with specific stats instead of 3 RNG rolls like in PoE. This is especially bad if you are like me and like to do many new characters instead of take one to very high levels and farm. I never had enough wealth to upgrade any gear.
Oh and some weapons in PoE are fighter and caster weapons and can get stats from both sides and getting a good one to drop is even more hilarious.
5. I was not talking about passive skill tree but only skill gems. A lot of them also just provide passive bonuses but those are usually more interesting than what GD has. Also their active skills are way more interesting than what GD has. Many GD skills are super similar in effect and animations but of different color and damage type. But big minus of PoE is that skill gems are also RNG based. My last playthrough of PoE (when last expansion was released) ended up as me wanting to play a self found Whirlwind character that never got to use it lol. I think I found a skill gem near the end of last Act and didn't get to level it enough for it to be useful or have access to good supports for it. Fuck that. But for people that farmed a lot with high level characters they can buy or give their new characters whatever they want.
7. I mean GD has no endgame. I don't consider those two dungeons end game for reasons you stated. I could bring myself to do some mapping in PoE (before I abandoned that character for a new one once more) but running same two dungeons all the time? No thanks.
 

RuySan

Augur
Joined
Jul 11, 2005
Messages
777
Location
Portugal
Since i never do multiplayer, I couldn't care less about "builds". Do enemies in harder difficulties have HP Bloat? Usually that's a deal breaker for me.

Do you just pick skills at random? Builds matter just as much in single-player. It's basically the entire point of the genre to get gear for your builds.

For me the point is having fun and kill loads of stuff. Of course, I don't choose skills at random, but these kind of games appeal more to the arcade-part of my brain than the RPG one. Besides, I wish these games started using direct control instead of the cumbersome click to walk, but since Diablo-Clone fans are so conservative, i don't think that will happen, at least with the bigger name games.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
3. PoE has no physics and fighting feels less fun.
True. And it is a significant advantage of Grim Dawn. The melee feels better, its more visually pleasing and interesting. In PoE, the combat is a bit dull, slightly above D2 in terms of non existance of physics etc.

What? Melee is boring as fuck in PoE to watch. Multristrike and watch the same animation without fail to be repeated a billion times giving you a "floaty" feel over the course of your characters lifespan. Meanwhile melee in GD looks visually gratifying and feels to have actual impact especially on Nightblade.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,044
Location
Small but great planet of Potatohole
3. PoE has no physics and fighting feels less fun.
True. And it is a significant advantage of Grim Dawn. The melee feels better, its more visually pleasing and interesting. In PoE, the combat is a bit dull, slightly above D2 in terms of non existance of physics etc.

What? Melee is boring as fuck in PoE to watch. Multristrike and watch the same animation without fail to be repeated a billion times giving you a "floaty" feel over the course of your characters lifespan. Meanwhile melee in GD looks visually gratifying and feels to have actual impact especially on Nightblade.
Yes, and this is exactly what he said. Who are you arguing with ? Also learn2read.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,531
Path of Exile is always online and suffers problems.
PoE gear is more RNG based and getting upgrades is harder and takes longer.
PoE has no physics and fighting feels less fun.
PoE lore is less interesting (at least to me). GD feels like a mix of D1 and D2.

PoE has more passive and active skill available and you can do more crazy stuff.
PoE has dedicated servers and you cannot cheat easily.
PoE is bigger and has an endgame (maps) but it is RNG based if you can access that endgame.
1. Path of Exile is always online and suffers problems. -
True. It was significantly improved with the 2.0 release where lockstep mode was introduced. Now if you have low ping (Up to maybe 80ms?), there is no significant lag or any problems of the nature. But you will still get the occasional server problems, such as maybe some connection problems, a ping spike or a rare disconnect. Those are rare, and you can always reconnect to a different, hopefully more stable server in an instant.
2. PoE gear is more RNG based and getting upgrades is harder and takes longer.
Only if you discount trading which in Grim Dawn is nearly non existant and quite pointless in the sense that any person can very easily "cheat" any item into the game so items have no value whatsoever. Thats the consequence of Grim Dawn being offline game for the most part.
Also, gearing in Grim Dawn is all about Empowered relicts and Legendary items. There is a very little use for rare items as Empowered Relicts and Legendary items are in the vast majority of cases more powerfull than rare items (Except maybe some weapons).
5. PoE has more passive and active skill available and you can do more crazy stuff.
True. And it will get another layer of this with the expansion on 04.03. In my opinion, Grim Dawn's masteries are too limiting, in both the fact that you can take only two at the same time (Balance reasons, I understand, but it limits the number of builds without a doubt) and the fact that you have to invest skill points into the generic mastery bar that gives you base stats to unlock your skills. People often criticize PoE skilltree by saying that its full of meaningless +10 strenght nodes, but Grim Dawn does the same thing by forcing you to spend a certain number of skill points to get to the skills you want.
7.PoE is bigger and has an endgame (maps) but it is RNG based if you can access that endgame.
Its true that maps are RNG based, but only the top tiers are difficult to acquire. Anything up to tier 10 (of possible 15) is relatively easy to get and maintain. And maps of tier 5 and lower drop like crazy, to the point that you will have stash tabs full of them if you need them.
Compared to Grim Dawn's endgame, which is Running steps of Torment or the new Void dungeon, PoE endgame is easier to get access to. In Grim Dawn, you need to craft a skeletal key to open the doors to those endgame dungeons, and the materials drop less frequently than maps in PoE (Except the top tier ones). Also, the end game dungeons in Grim Dawn are always the same. The only difference is that the ways through them are different, one passage might be open this time, and closed the other time. There is a little variation and the monsters you encounter are always the same type etc. You have no incluence upon any of this, as opposed to PoE where you can influence both the type, number, strenght and special propertiers of the enemies, and the maps themselves.

All in all, I prefere PoE for its complexity and amount of crazy things you can do with it. The longevity, the endgame, the different gear choices (Rare items are good here) and general look. But Grim Dawn certainly is not a bad game, I played a couple of hundreds of hours of it, and enjoyed it, so you might enjoy it too, possibly more than PoE.
I need to expand on what I meant.
1. When you get disconnected you lose your progress and have to do that dungeon from start (or multiple ones because you have to start from latest waypoint). Also the game autodisconnects you if you idle for too long. And portals close if you idle in town too long (which is actually very short, I think something like 15 minutes or so).
In GD there are never such problems (unless game crashes but that is common for all games).
2. Trading is not fun, especially in POE where there is not auction house or a proper ingame trading interface to easily find what you need and how much it costs. I tried to do some web site trading and never again.
Getting item upgrades is a terrible experience because you need specific stats (and there are so many trash stats like better light lol) and you need specific number of slots for gems AND you need right combinations of colors. In GD you only need items with specific stats instead of 3 RNG rolls like in PoE. This is especially bad if you are like me and like to do many new characters instead of take one to very high levels and farm. I never had enough wealth to upgrade any gear.
Oh and some weapons in PoE are fighter and caster weapons and can get stats from both sides and getting a good one to drop is even more hilarious.
5. I was not talking about passive skill tree but only skill gems. A lot of them also just provide passive bonuses but those are usually more interesting than what GD has. Also their active skills are way more interesting than what GD has. Many GD skills are super similar in effect and animations but of different color and damage type. But big minus of PoE is that skill gems are also RNG based. My last playthrough of PoE (when last expansion was released) ended up as me wanting to play a self found Whirlwind character that never got to use it lol. I think I found a skill gem near the end of last Act and didn't get to level it enough for it to be useful or have access to good supports for it. Fuck that. But for people that farmed a lot with high level characters they can buy or give their new characters whatever they want.
7. I mean GD has no endgame. I don't consider those two dungeons end game for reasons you stated. I could bring myself to do some mapping in PoE (before I abandoned that character for a new one once more) but running same two dungeons all the time? No thanks.
1. All points are true, and it is the cost one pays for having the game always online. The advantages of always online are the reduction, and near elimination of cheating. But yes, I was angry once or twice because I had to redo an instance or two because of a crash. And yes, portals close after 15 minutes, sometimes even after 5 minutes in side zones. This is done for the performace and server sake. If zones would stay active for longer, then simply the server would have to be able to store more created instances. So in the vast majority of cases its good that the game vaporizes the instances that was not visited for 15 minutes. The only way its annoying is when you idle in a town for to long. But thats not to frequent during normal progression.
2. There wont ever be an auction house in PoE, thats the stance of GGG. But trading improvements are comming (Yeah, they were comming two years ago too :D). I agree that in game trading is mediocre at best, and retarded at worst. In-game trade chat is a spammy mess that I have never bought anything through, ever.
The alternative is the website poe.trade, which is not as difficult as you make it to be. You just need to set what kind of item you need, what stats, and click search. Sort by price and click the "Whisper" button to create a message in your clipboard that you can then paste into the game to whisper to that player and buy the item. It usually takes less than 2 minutes if the dude is online. But I admit, its not a perfect system, and I would prefer if it was in-game rather than a website run by some unaffiliated dude.
Gearing upgrades is not that difficult when you know what to look for. Any archetype needs only like 3 main stats on an item. Weapons are either phys% flat phys and attack speed for pure phys melee, or spell damage, cast speed for spellcasters, maybe phys plus crit chance/multi if you are doing a crit build. Other slots are no different. You mainly need life, resists, and good base stats.
Yes, its difficult to find a perfect item for your build, but thats why trading is there, even in the retarded for as we have it now. Playing self found is just making the game more difficult for yourself.
The number of gem slots and links are non issue in most cases, you can easily make the slots and colours with the jewellers, fuses and chromes you find during normal progression, if you do not feel the need to upgrade your whole gear every 3 levels or something.
The fact that some weapons can get both caster and fighter stats opens a possibility for hybrid builds and some other crazy stuff like that. The archetypical weapons for fighters wont roll spell damage (like Mace, Axes, sword etc), so if you want a typical fighter weapon, just use one of those.
5. So you will be happy to know that vendors now sell skill gems cheap after finishing certain quests. You can buy all the quest reward gems, and some additional ones at vendor, no need to trade for them of find them in game. But still you wont have access to every gem on every character, since what you can buy at vendor is still different for different classes, but you will get around 75-80% of available gems on your first character.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,612
1. I play games slower and hate games wanting me to hurry up at all. Any time, 5, 15 or 55 it not enough. Note that I played PoE as a solo game. I don't like MP in these games. Only MP I did in PoE was to get access to later Waypoints. I would grab them, go to town and leave the group and then continue clearing that area alone. So all the advantages of PoE online are all minuses for me.
2. I also hate trading, I didn't need it in D2, I don't need it in GD. and it does not help when it is so irritating to do. Because PoE is made around that, I prefer GD even with its problems.
5. That is good, but can I get support gems as well when I can use them. Personally I would not happy with any system that does not let me access all skill gems as soon as I am of level to start using them. Also access to quality skill gems because their bonuses are often key for many builds. Until PoE gets at least that I will never consider this skill system good. Skill themselves are often supercool but I don't understand the need to hide the skills from players. Needing to level them up and level yourself up to use them has been enough from days of Diablo 1 (although it also had random skills but it was very easy to get all you want), I never understood why GGG needed to put in these stupid restrictions.
Well except to force trading and make it more "fun" for people that enjoy that. I never did.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,531
1. I play games slower and hate games wanting me to hurry up at all. Any time, 5, 15 or 55 it not enough. Note that I played PoE as a solo game. I don't like MP in these games. Only MP I did in PoE was to get access to later Waypoints. I would grab them, go to town and leave the group and then continue clearing that area alone. So all the advantages of PoE online are all minuses for me.
2. I also hate trading, I didn't need it in D2, I don't need it in GD. and it does not help when it is so irritating to do. Because PoE is made around that, I prefer GD even with its problems.
5. That is good, but can I get support gems as well when I can use them. Personally I would not happy with any system that does not let me access all skill gems as soon as I am of level to start using them. Also access to quality skill gems because their bonuses are often key for many builds. Until PoE gets at least that I will never consider this skill system good. Skill themselves are often supercool but I don't understand the need to hide the skills from players. Needing to level them up and level yourself up to use them has been enough from days of Diablo 1 (although it also had random skills but it was very easy to get all you want), I never understood why GGG needed to put in these stupid restrictions.
Well except to force trading and make it more "fun" for people that enjoy that. I never did.
Yes, you get access to support gems too. The only way to buy gems with quality on them is through player trading or, sometimes, the masters sell gems with random quality on them.
Well, then you simply are looking for different things in the game than I. Not that that means anything, both of us have some game that we prefere and thats good. I engaged in this discusion only for the benefit of other players that might be interested in what the two games do differently.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,612
I think we presented those options pretty well and without standard Codexian insults :)
Good talk :)
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
So what's a good class to pair with Soldier? I kinda like melee so I guess the assassin-ey type thing?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,366
2. Trading is not fun, especially in POE where there is not auction house or a proper ingame trading interface to easily find what you need and how much it costs. I tried to do some web site trading and never again.
Getting item upgrades is a terrible experience because you need specific stats (and there are so many trash stats like better light lol) and you need specific number of slots for gems AND you need right combinations of colors. In GD you only need items with specific stats instead of 3 RNG rolls like in PoE. This is especially bad if you are like me and like to do many new characters instead of take one to very high levels and farm. I never had enough wealth to upgrade any gear.
I only played self found PoE, the random drops in GD are much much worse (and did they remove light radius from GD?).
 
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Aeschylus

Swindler
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Joined
Mar 13, 2012
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2,543
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
So what's a good class to pair with Soldier? I kinda like melee so I guess the assassin-ey type thing?
Nightblade is best for offense (go dual wield and all the way to Execution, which is probably the best ability in the game for straight damage). Pneumatic burst from NB is also one of the best skills in the game.
For defense/tankiness, either Arcanist (stronger) or Shaman (more fun imo).
For a less-powerful but pretty fun combo occultist can combine physical and chaos damage and get pretty strong, but not as good a NB.
Demolitionist doesn't pair great with it, but if you want to make a fire+melee character it's your best option.
 

Jaesun

Fabulous Ex-Moderator
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Joined
May 14, 2004
Messages
37,476
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Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Just picked this up. Holy shit, this setting and atmosphere is great!!

I did not see a save seeing in the keyboard bindings? I assume this only saves when you exit only? Just wondering.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,531
Just picked this up. Holy shit, this setting and atmosphere is great!!

I did not see a save seeing in the keyboard bindings? I assume this only saves when you exit only? Just wondering.
Yeah, its the Diablo system where you dont really manually save but just play the game and when you exit, your character and story progress is saved. When you come back, the monsters will have respawned, but the area will be free of fog of war.
 

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