Sykar
Arcane
I hope the animation will look as cool as the picture suggest. The Path of Exile Cyclone looks pedestrian for a Spin to Win ability.
Hidden quest that starts in the first zone. Check the east side just off the starting bridge for a spot to blow up with dynamite. Gives a skill point and attribute point in each difficulty. There's the Bastion of Chaos past a broken bridge in the area before the final dungeon. It's another one of those rogue-like dungeons, but has a Devotion Shrine before the skeleton key door.Hit level 50 and killed the (pre-DLC) big bad. I don't have any of the DLC yet so I'll be heading into elite soon to do it all again (yaaaaay). I remember there's a broken bridge to the east of one of the earlier zones, as well as a rather more expensive one in Necropolis or something, and I guess I can go back to that skeleton key thing now. Is there anything else that needs finishing up in normal?
Plus the Aetherial roguelike dungeon if you haven't done that, in the conflagaration past some crystal you have to dynamite.
Plus the Aetherial roguelike dungeon if you haven't done that, in the conflagaration past some crystal you have to dynamite.
Do you mean Port Valbury?
Difficulty in this game has no sense. After main campaign Ashes of Malmouth supposes you either have to be twinked or go new game+? I have played many arpgs, even Titan Quest doesn't have this lack of transition from core game to expansion. You pretty much get thrown out of ballpit into fight club, and you're expected to have been in the fight club from the start, it seems. I pretty much gave up at demon boss in the swamps because you're expected to run to him through 2 levels (assuming you open your riftgate right next to enemy riftgate) each time you die, which you will because by this point I had nothing to protect me from meteor of 1-hit death. Once you advance to Elite everything's easy again (I'm in Act 2 now), so what the fuck? The core game needs difficulty lift badly, but I don't think that cranking it up from 0 to 100 for expansion fixes anything, it only makes you wonder if devs know the word "moderation" or "tuning".
The core game basically completely fails at preparing most players for the gigantic kick in the ass that is AoM content. It's not just the obvious difficulty spike, it's the fact that DESPITE how generous drops seem to be the loot pool is so big/diluted with so many prefixes/suffixes and shit that the chances you will have a full set of serviceable gear by the time you launch yourself into AoM are fucking nonexistent
I quit playing the game because of the massive loot pool. It's a loot pool designed for an always online game like path of exile or D3, not a singleplayer game with no incentive to trade due to most online players using hacked/duped gear. It would take me weeks of nonstop grinding to actually get the gear I wanted for the correct class combo I played.Difficulty in this game has no sense. After main campaign Ashes of Malmouth supposes you either have to be twinked or go new game+? I have played many arpgs, even Titan Quest doesn't have this lack of transition from core game to expansion. You pretty much get thrown out of ballpit into fight club, and you're expected to have been in the fight club from the start, it seems. I pretty much gave up at demon boss in the swamps because you're expected to run to him through 2 levels (assuming you open your riftgate right next to enemy riftgate) each time you die, which you will because by this point I had nothing to protect me from meteor of 1-hit death. Once you advance to Elite everything's easy again (I'm in Act 2 now), so what the fuck? The core game needs difficulty lift badly, but I don't think that cranking it up from 0 to 100 for expansion fixes anything, it only makes you wonder if devs know the word "moderation" or "tuning".
The core game basically completely fails at preparing most players for the gigantic kick in the ass that is AoM content. It's not just the obvious difficulty spike, it's the fact that DESPITE how generous drops seem to be the loot pool is so big/diluted with so many prefixes/suffixes and shit that the chances you will have a full set of serviceable gear by the time you launch yourself into AoM are fucking nonexistent
The expansion was purposely made harder because people were complaining that the main game was too easy. I guess that's why they made it technically optional since you can go to the next difficulty by beating the base game. I do agree the difficulty spike from the base game to expansion can be a little too severe and making the previous act harder would ease into it more smoothly.
The expansion factions do have some great items and you can use those in case you are getting unlucky with drops.
Not an issue if you have mandates from previous characters but as a first time player, yeah, it can suck really badly. I made an Hardcore character just to get the hardcore achievements and i forgot how painful it can be.yeah have fun grinding faction rep AKA probably the worst part of the entire game
Not an issue if you have mandates from previous characters but as a first time player, yeah, it can suck really badly. I made an Hardcore character just to get the hardcore achievements and i forgot how painful it can be.yeah have fun grinding faction rep AKA probably the worst part of the entire game
I've been getting item upgrades for my build pretty consistently and haven't had trouble through Ultimate (haven't gotten to AoM yet). I didn't play AoM on Elite, though, I wanted to get better loot chances on Ultimate. Otherwise, yeah, having so many damage types makes the loot pool diluted for a single character and the constant duplicates I get don't help. The different damage types do the same thing as well, making it kinda pointless to have so many.