I went back to level my Aether Ray Arcanist (he was level 20), I got to level 40 quite fast because the damage of Devastation and the Aether Ray is grotesque when you have the gear to support them, bosses melt in less than 5 seconds. If anyone wants to try this build, I recommend kitting yourself with 3-4 Ectoplasms in the beginning. I managed to get to Crucible 70 at level 30 because the mobs couldn't even get to me. After 70, however, the squishiness of this build shows through because I still haven't chosen a second class, but I'll probably go with Inquisitor for the support skills, I don't want to go Necro on purpose. I wanted to get some cool items for other alts, but I keep getting only duplicates, it's really annoying. I got 2 Maiven's Hoods 3 mobs apart. There are some really cool lower level epics, especially the sets, but they don't drop. It's funny, at lower levels you keep getting duplicates because there aren't that many epics in the first place, but at high levels there are so many items you can't get the ones you want. Eh, since the expansion brings in that "convert a set item to a different part of the set", you can keep making helms and exchange them for a guaranteed set. The lower level ones are a problem, though. Maybe I don't play enough of GD to have a massive collection of everything, I've only clocked 80 hours since the game came out.
Anyway, the map and quests. This is GD's greatest weakness and potentially ruinous for playing through it with alts. The map is atmosphere-less and dreary, the quests are boring MMO fodder of the worst kind. The only good parts of the map are the Gloomweald, the eldritch dimension and, funnily enough, Burial Hill, the first zone you have to go to. I dread going through it and that will probably stop me from leveling a third alt ever. They should've doubled down on the Gothic influence of Burial Hill and the world being fucked and already being in the process of terraforming by the aetherials. You kinda get the latter, but it's too understated and we are left with fucking farms and swamps, and samey forests. Malmouth as a city is dreadful, it's realistic, sure, but going through samey streets and buildings isn't what I'd call engaging. The design choices regarding the map are baffling, why do we need to go through so many caverns and caves? Abandoned fortresses and ancient (boring) cities of undead? They don't have anything to do with the story. Why so many forests and swamps, and farms? None of this meshes well with the narrative and I think they shot themselves in the foot. Like I've said before, the map looks like it's randomly generated, but it's not and that gets my panties in a twist.
I don't read quest texts anymore, unless it's a quest I haven't done before, but it also doesn't feel like we are accomplishing anything. Maybe that's the point, but if it is, double down on that, make sure we know that with every little victory, we lose 2 or 3 times as much somewhere else. There are too many factions with unclear roles in the story. Every artistic aspect of this game falls down when you think about them for a second and that's bad.