Yeah, my Aeorb Sage’s works, and he’s only 4th level.Does aeorb's special ability tend to ever land at all?
I assume it targets mental resistance, but then again the psionic blast spell does as well, and it does hit mobs like brigands sometimes
The gaze ability OTOH I have never seen working.
Also, I really don't understand cursed items. Some of the ones that I've encountered at this point of the game seem sort of beneficial and I don't know if I'm missing something obvious with them. The very early-game cursed items seemed to be just bad. Other than being unable to remove them, what are the point of these items? Like the vorpal blade for example.
EDIT: ALSO - what does the snakeskin pouch do? I can't seem to fit anything into it.
The problem with Aeorb sage is that his physical skill gains per level are abysmal, like 1-2 points on level up. With that pace I will die of old age IRL before I raise music to a reasonable level.2. Sages have the music skill, so you don't need to have a Bard for that. Check which spells the Sage will get at what level to decide whether you want to skip those or not. Sages are also the lockpickers like Thieves and a couple others.F
Got it. This means then, that if you want to multiclass heavily, there is no option to unlock spells like firestorm or feezing sphere.And yeah, you unlock spells based on your class and your level in that class. The magic skill is only for spellcasting.
1. It is pretty useless overall - you can temporarily increase armor AC or sharpen your weapons, but that's it.
2. Same as metallurgy.
3. Not really. F
This means then, that if you want to multiclass heavily, there is no option to unlock spells like firestorm or feezing sphere.
Is it true that after class change the spell effectiveness is governed by your new magic skill, regardless of the spell? Say, thaumaturge with alchemy 100 switches to wizard and has like sorcery ~20 - does that mean that his toxic cloud (thauamturge exclusive spell) will fizzle while casted at high level?
That's kinda sad actually.
Does the AC bonus or +dmg from sharpening even get better as your metallurgy goes up?Well, I think Cleve had big plans with crafting items from parts you find (as the skill description still says), but then opted for the much simpler sharpening and AC increase to get it finished.
when I go to use the pulley to get the hydrolift the lower, I cant do anything
Could it be the order? Can you turn off the engine and back on again?I found the gearband and the y adaptor and fixed the generator. I placed the magneto disks.
Bit late, but here's what I did: Put the gear band in the generator, put the y-adaptor plug in the generator, put the magneto disks in their slots and break the tank, then just go to the lift and it works.I am stuck in the part of the game where you have to find the parts to fix the generator and potetiator tanks so you can use the hydrolift.
I found the gearband and the y adaptor and fixed the generator. I placed the magneto disks. one the tanks cracked open but I understand it is supposed to
when I go to use the pulley to get the hydrolift the lower, I cant do anything
please help
im going to go back to an earlier save hate to do it. I read I was supposed to fix the generator first. Then place the discs. I did it in that order. The glass broke on the potentiator and I beat three creatures. but when I went to pull the chain to go down to the control room. nothing