Lady_Error
█▓▒░ ░▒▓█
- Joined
- Oct 14, 2012
- Messages
- 1,879,250
graphical glitch (a flickering cell in St. George's tomb).
I think that's supposed to be that way.
graphical glitch (a flickering cell in St. George's tomb).
Durendil should be able to use any sword, shield or armor with a "legendary" quality - like Excalibur or a Lightning Sword, etc. If it is epic they should be able to use it.
I'm approaching the semi-"point of no return" in Crowl, since the only area I have left in the beginning of the game is Samhain. Question:
If I choose to kill Argosyre (yes I spoiled it, though it was obvious he was a sketchy dude anyway), I understand the whole town basically turns on me except the innkeeper whose asks you to save her sister--is it possible to restore relations back to friendly/neutral with the remaining townspeople? Do they restore on their own or do I have to scatter gold coins amongst the peasantry?
I'm approaching the semi-"point of no return" in Crowl, since the only area I have left in the beginning of the game is Samhain. Question:
If I choose to kill Argosyre (yes I spoiled it, though it was obvious he was a sketchy dude anyway), I understand the whole town basically turns on me except the innkeeper whose asks you to save her sister--is it possible to restore relations back to friendly/neutral with the remaining townspeople? Do they restore on their own or do I have to scatter gold coins amongst the peasantry?
Give it some time and the animosity will fade - except for a few specially marked NPCs who never forgive.
I'm approaching the semi-"point of no return" in Crowl, since the only area I have left in the beginning of the game is Samhain. Question:
If I choose to kill Argosyre (yes I spoiled it, though it was obvious he was a sketchy dude anyway), I understand the whole town basically turns on me except the innkeeper whose asks you to save her sister--is it possible to restore relations back to friendly/neutral with the remaining townspeople? Do they restore on their own or do I have to scatter gold coins amongst the peasantry?
Give it some time and the animosity will fade - except for a few specially marked NPCs who never forgive.
Thanks!
One small bug to report btw (at least I think it's a bug). This happened in the Ukluk mines. My Vamphyr necro, whose mana regen is good, but not necessarily spectacular, suddenly got super mana regeneration (he was level 6 at the time). Every time an action was processed in any combat I was in, his mana bar would refill slightly, meaning that I could cast an almost max level summon undead, wait a combat round, and instantly have a full mana bar again. I know Vamphyrs have stronger stats at night, but is this super mana regen part of it? He's not wearing any items that give him mana regen and the regen is otherwise more or less on par with my aeorb sage, so I'm not quite sure what happened that made the bar refill so fast.
Is there any...efficient way to kill the Barrower Miners in Samhain? No matter what I do it takes forever to kill them. I thought poison would do the job while they stay bolstered behind their protective spells, but even though it affects them, they're rarely "wracked" and take damage by the poison. If there's a spell that can dispel their protections, none of my characters can cast it
Is there any...efficient way to kill the Barrower Miners in Samhain? No matter what I do it takes forever to kill them. I thought poison would do the job while they stay bolstered behind their protective spells, but even though it affects them, they're rarely "wracked" and take damage by the poison. If there's a spell that can dispel their protections, none of my characters can cast it
They are susceptible to various status effects, like confusion and insanity. They can also be put to sleep by a Bard. Use speed attribute/haste spell + lethal blow skill to kill them quickly with melee fighters or use status effects to freeze them and heavy damage spells like crushing fist to finish them off. If they appear in groups use cloud spells to affect them all. If you don't have the spells you need, look for scrolls or items that produce spell effects, they are everywhere (this uses the incantation / invoking skills).
1. If you dropped the faery water, it would still be on the ground in the game world. You just have to move over that same square, and you should be able to pick it up. If you sold the bottle, does it show up in the NPC inventory to buy back? I don't recall how that worked. Regardless, I'm sure more bottles of faery water appear as random drops in treasure chests.
2. Dismissed player characters can be recovered in the Shrine of the Raptor.
1. If you dropped the faery water, it would still be on the ground in the game world. You just have to move over that same square, and you should be able to pick it up. If you sold the bottle, does it show up in the NPC inventory to buy back? I don't recall how that worked. Regardless, I'm sure more bottles of faery water appear as random drops in treasure chests.
2. Dismissed player characters can be recovered in the Shrine of the Raptor.
Thanks for this. In a pure coincidence, I just opened a treasure chest where I found a bottle of faery water with like 25 charges in it, so I should be good!
Two other quick Qs:
(1) Is there any penalty for resting too much in this game?
(2) How bad is the penalty for characters dying? I have all these resurrection items, but have been typically reloading when a character dies. I've heard they lose con, but that it grows back, so is it really all that bad?
1. If you dropped the faery water, it would still be on the ground in the game world. You just have to move over that same square, and you should be able to pick it up. If you sold the bottle, does it show up in the NPC inventory to buy back? I don't recall how that worked. Regardless, I'm sure more bottles of faery water appear as random drops in treasure chests.
2. Dismissed player characters can be recovered in the Shrine of the Raptor.
Thanks for this. In a pure coincidence, I just opened a treasure chest where I found a bottle of faery water with like 25 charges in it, so I should be good!
Two other quick Qs:
(1) Is there any penalty for resting too much in this game?
(2) How bad is the penalty for characters dying? I have all these resurrection items, but have been typically reloading when a character dies. I've heard they lose con, but that it grows back, so is it really all that bad?
No penalty for resting, the disincentive is the risk of random encounters while resting (unless at a safe haven) depending on the setting of encounter frequency. The penalty for dying is as you described. Loss of constitution, but will be replenished over time when resting at safe spots. It is more of an inconvenience.
2) Don't remember. What is the name of the escaped?
2) Don't remember. What is the name of the escaped?
The escaped slave's name is Krellspar.
2) Don't remember. What is the name of the escaped?
The escaped slave's name is Krellspar.
He is not in my list on grimoire.wiki, so probably not recruitable.
(5) Every now and then during combat, a dramatic rift will play (sounds kinda like the killing theme from "Psycho") when one of my characters takes an action, even if that action is fairly undramatic (such as drinking a healing potion). Is that rift intended to signify something? A round that, had my character attacked, would have been a critical hit perhaps?
(5) Every now and then during combat, a dramatic rift will play (sounds kinda like the killing theme from "Psycho") when one of my characters takes an action, even if that action is fairly undramatic (such as drinking a healing potion). Is that rift intended to signify something? A round that, had my character attacked, would have been a critical hit perhaps?
That psycho riff should signify a character under the influence of confusion or other affliction that takes control from them. Did you notice if the acting character failed to take its assigned action? Or even strike another party member? Look for that next time it happens.
Personally, I enjoyed the Gideon adventure a lot. Did it rather late in the game, it was the last tablet I went after. Agree, the atmospheric writing here is some of the best in any computer role-playing game.