crimsonedge11 Dec 31, 2018 @ 7:31pm
Some hypothetical multi-class routes? Considering you can't be the same class twice?
(Rhattu) Pirate => Berserker => Warrior => Ranger => Thief => Assassin
(Rhattu) Assassin => Berserker => Warrior => Ranger => Thief => Pirate
Or (for both above) Thief => Bard => Jester (although Rhattu are probably better as Assassin/Pirate).
(Wolfin) Cleric => Sage => Thaumaturge => Necromancer => Wizard (Arch mage)
Or
(Wolfin) Cleric => Templar => Warrior => Berserker => Ranger/Pirate => Assassin => Thief => Bard => Jester (Paladin Jester)
(Drake) Metalsmith => Berserker => Ranger => Warrior => Pirate => Assassin => Thief => Bard => Jester.
(Saurian) Berserker => Ranger => Warrior => Pirate => Assassin => Thief => Bard => Jester
(Aeorb) Sage => Cleric => Templar => Warrior => Berserker => Ranger/Pirate => Assassin => Thief => Bard => Jester.
Bard - IMO, don't make a Bard starting class.....because they have to pick Jester as the 2nd class, or they can't otherwise be a Jester.
You got routes to make everyone Jesters as their final multi-class.
zelmes Dec 31, 2018 @ 9:07pm
While these routes are possible, it seems like the required attributes make some nearly impossible, or at least a huge pain to make. Aeorb going from Cleric to Templar requires 30 points into strength alone, for instance, not to mention the other required stats. Even if you get it by save scumming, that's seems like an awfully lot of grinding.
Do you get bonus exp for less party members? Might be more doable if you are trying a solo run in that case. The game otherwise seems to be balanced around multiclassing once to a prestige or complementary class rather than jumping around a bunch like in Wiz 7. More similar bg or iwd dual classing.
crimsonedge11 Dec 31, 2018 @ 9:08pm
For Aeorb Sage, you get high rolls, and choose Attributes. You can get 80 something spare attribute points, and you can sand bag those attribute points for meeting multi-class minimums.
It also depends on when you class change. Hypothetically, let's say you class change the Aeorb Sage at level 12 (good time because you get ice comet). You sand bag all the bonus attribute points, combined with the 80 something bonus attributes you got on creation? You can get 5-6 bonus attributes every level. 12x6 = 72 + 80 = 152 points.
Then, you level cleric to level 10, and get another 50-60 points, so you now have 202-212 attribute points in the bank.
You use 50 to meet Templar's Stats (unsure of the exact amount, depends on random rolls as well), and you still got 152 points. You level Templar to 10, and you get back your point investment into Templar.
Going from Templar to Warrior should cost basically nothing, so the points you get from leveling warrior will go right into the bank. So you're looking at having 250+ attribute points in the bank after leveling warrior to 10.
Going from Warrior to Berserker should cost nothing, again, more attributes in the bank.
Going from Berserker to Ranger, again, should cost nothing to almost nothing. More in the bank.
Going from Ranger to Assassin will cost a few points. But a minor chunk out of your total pool at this point, which would easily be regained, and then some, by leveling up Assassin.
Assassin to Thief should be free, so no points. More in the bank.
Thief to Bard shouldn't cost too many points. A minor hit, with the investment regained by leveling Bard, with some extra.
You see where I'm going with this? By the time you get all the way to "Bard", you should *easily* have the attribute points banked up to meet Jester requirements. Assuming you class change at level 10-12. You're probably gonna have 500+ points banked. You'll be able to max out 3-4 attributes on your Jester. At the end of the road, you're left with a character who can do pretty much anything, music, weapon attacks with high skill, and lethal blow, can nuke mobs with spells, can heal, all the Sage support spells, etc. With enough HP to be an any-row character. No more squishy Aeorb Sage. You are now DEATH JESTER.