LATEST EXPERIMENTAL DATA ON LEVEL UP GAINS:
On Level Up:
- HP gains are 100% class-based.
- VIT gains are 100% attribute-based (CON attribute).
- Mana gains are mostly attribute-based (DEV attribute), but do have some minor adjustments for class.
- Attribute gains are 100% class-based.
None of these are impacted by the race/class bonus multipliers (or by the race itself). They also are not affected by being dual-classed (unlike what I thought previously).
HITPOINTS
Approximate average HP gain per level for each class:
18.0 - Berserker 16.5 - Warrior
13.5 - Pirate, Jester, Templar, Ranger
9.5 - Bard 8.5 - Metalsmith 8.0 - Assassin 7.0 - Thief
6.0 - Thaumaturge 5.0 - Cleric, Wizard 4.0 - Sage, Necromancer
VITALITY
Vitaltiy gains are CON-based. Vitality gain on level up is approximately equal to:
12.5 + (CON * 0.75)
MANA
Mana gain on level up is mostly DEV-based (devotion). I'm not sure of the exact mechanics, but you receive almost exactly 50% more MP at 80 DEV than you do at 40 DEV.
Pure mages definitely have a broader range of results than fighter types, but in terms of average MP gain, there is less difference than you might exepct.
At 40 DEV, the average gain for most classes is 10 MP per level.
Pirates and Jesters were slightly lower, around 9 MP per level. Sages, Thaumaturges and Clerics were closer to 10.5 MP per level. Necromancers were closer to 11.5 MP per level. Wizards were closer to 12.5 MP per level.
(I did enough trials that most of these numbers should be accurate, but it's always possible that I had unexpectedly lucky/unlucky results for some class.)
ATTRIBUTES
For the three fixed attribute gains on level up:
- The five mental-skill dominant classes (the pure mages including Cleric) gain only INT, WIS, and DEV. They gain in all three stats every level!
- The three physical-skill dominant classes (Thief, Ranger, and Bard) receive the majority of their points in CON, WIL, and FEL. They also receive some points in INT, WIS, and DEV. They never get points in the other stats.
- Most of the martial-skill dominant classes (Berserker, Warrior, Pirate, Templar, and Metalsmith) receive their points across all attributes, but with slightly more in AGI, SPE, and STR.
Finally, Assassin and Jester (who also have the highest overall skill point yields) receive their points truly spread out across all attributes.