Haba
Harbinger of Decline
The Sword Ego says "As long as another one of us is in your party, I cannot join you." Who is another one of them?
The axe? The egg? The Codex Troll?
The Sword Ego says "As long as another one of us is in your party, I cannot join you." Who is another one of them?
With 100 spell casting skill and 90+ WIL, you can cast max level eldritch spells with 95% success rate. Hope that helps!
With 100 spell casting skill and 90+ WIL, you can cast max level eldritch spells with 95% success rate. Hope that helps!
WIL helps to cast spells?
1 INT
1 WIS
1 WIL
100 INT
1 WIS
1 WIL
1 INT
100 WIS
1 WILL
1 INT
1 WIS
100 WIL
100 INT
100 WIS
100 WIL
Imbibe spirits. Beer, Vodka etc.Is there any way to replenish SPIRIT
Is there any way to replenish SPIRIT other than resting at a shrine? Is there any way to defend against the undead fear aura?
Is there any way to replenish SPIRIT other than resting at a shrine? Is there any way to defend against the undead fear aura?
A power level 1 Bless spell will restore Spirit.
Except for necromancers. They will need to cast Cerebral Shield on themselves to restore the Spirit Bar.
Also, unless this changed, resting at a safe haven replenishes Spirit.
With 100 spell casting skill and 90+ WIL, you can cast max level eldritch spells with 95% success rate. Hope that helps!
WIL helps to cast spells?
Aeorb Sage, 100 Arcanum, 100 Sorcery
Deadly Blades at Power Level 7 (MAX)
1 INT
1 WIS
1 WIL
*Fizzle*
Success!
!! Backfire !!
Success!
Success!
100 INT
1 WIS
1 WIL
*Fizzle*
Success!
Success!
Success!
Success!
1 INT
100 WIS
1 WILL
Success!
Success!
Success!
Success!
Success!
1 INT
1 WIS
100 WIL
*Fizzle*
Success!
*Fizzle*
Success!
Success!
Success!
100 INT
100 WIS
100 WIL
Success!
Success!
Success!
Success!
Success!
Success!
Conclusion? Fuck if I know.
I used bonus points from the character creation on HP bonus, either that makes the game too easy or the difficulty have been dumbed down too much (difficulty 3/5) or maybe i should have played on max difficulty ?
Also, the one thing that had to change didn't, the small window in which we're supposed to read a huge amount of text is made for people playing their nose stuck to their screen, that's barely playable for me (playing 2 meters away), i have to get closer for comfortable reading or i can just skip any fucking text (playing in full screen).
Asmodeus attacked me even though I didn't take any treasure. I'm assuming this is because I cast knock-knock on his locked treasure chests?
How can you enter the "evil house" in the Raven Wildes at midnight?
Good experiment, thanks.
It shows that INT, WIS and WIL have some influence on spell casting, but not too much since even with no points in them leads to success 3 out of 5 times.
why?Good experiment, thanks.
It shows that INT, WIS and WIL have some influence on spell casting, but not too much since even with no points in them leads to success 3 out of 5 times.
A response to butthurt cries of MUH BALINSE. Decided that even millennials would be able to succeed with a spell at the lowest level without it fizzling. I actually think that spread looks pretty good and is functioning as intended. Trying to limit the tears of muh spell casting balinse babies who didn't like that at skill levels of 10 you tended to fizzle and backfire an awful lot.
Original Grimoire combat math has been dumbed down to a level where even FelipePepe can enjoy it along with his Pokemon.
How can you enter the "evil house" in the Raven Wildes at midnight?
You have to know the password. Where is it?
Now that you're applying the trick with unarmed combat
Get glasses or binoculars... Or you know, don't play it from 2 meters away - it's not a console game.
how do I get inside the two dungeons in the Gardens of Midknight?
To open the Cenotaph of the Black Lich you need something from the Catacombs. Afterwards you can think about going to the tomb of St GeorgeOk maybe I'mbut how do I get inside the two dungeons in the Gardens of Midknight?
Ok maybe I'mbut how do I get inside the two dungeons in the Gardens of Midknight?
LATEST EXPERIMENTAL DATA ON LEVEL UP GAINS:
On Level Up:
None of these are impacted by the race/class bonus multipliers (or by the race itself). They also are not affected by being dual-classed (unlike what I thought previously).
- HP gains are 100% class-based.
- VIT gains are 100% attribute-based (CON attribute).
- Mana gains are mostly attribute-based (DEV attribute), but do have some minor adjustments for class.
- Attribute gains are 100% class-based.
HITPOINTS
Approximate average HP gain per level for each class:
18.0 - Berserker 16.5 - Warrior
13.5 - Pirate, Jester, Templar, Ranger
9.5 - Bard 8.5 - Metalsmith 8.0 - Assassin 7.0 - Thief
6.0 - Thaumaturge 5.0 - Cleric, Wizard 4.0 - Sage, Necromancer
VITALITY
Vitaltiy gains are CON-based. Vitality gain on level up is approximately equal to:
12.5 + (CON * 0.75)
MANA
Mana gain on level up is mostly DEV-based (devotion). I'm not sure of the exact mechanics, but you receive almost exactly 50% more MP at 80 DEV than you do at 40 DEV.
Pure mages definitely have a broader range of results than fighter types, but in terms of average MP gain, there is less difference than you might exepct.
At 40 DEV, the average gain for most classes is 10 MP per level.
Pirates and Jesters were slightly lower, around 9 MP per level. Sages, Thaumaturges and Clerics were closer to 10.5 MP per level. Necromancers were closer to 11.5 MP per level. Wizards were closer to 12.5 MP per level.
(I did enough trials that most of these numbers should be accurate, but it's always possible that I had unexpectedly lucky/unlucky results for some class.)
ATTRIBUTES
For the three fixed attribute gains on level up:
- The five mental-skill dominant classes (the pure mages including Cleric) gain only INT, WIS, and DEV. They gain in all three stats every level!
- The three physical-skill dominant classes (Thief, Ranger, and Bard) receive the majority of their points in CON, WIL, and FEL. They also receive some points in INT, WIS, and DEV. They never get points in the other stats.
Finally, Assassin and Jester (who also have the highest overall skill point yields) receive their points truly spread out across all attributes.
- Most of the martial-skill dominant classes (Berserker, Warrior, Pirate, Templar, and Metalsmith) receive their points across all attributes, but with slightly more in AGI, SPE, and STR.
Oracles help, but they're few and far between and they run out of oracle juice eventually.