Gepeu
Savant
- Joined
- Oct 16, 2016
- Messages
- 986
B-b-b-b-b-but that's because of cheaters who want to make monies through Steam abusing regional prices!!!11Fuck steam
B-b-b-b-b-but that's because of cheaters who want to make monies through Steam abusing regional prices!!!11Fuck steam
The one thing I think most SJWs haven't realized in this game is that Male and Female characters aren't equal.
Some, perhaps all, may be perks.One thing I don't like are the meta self-references, like the Orb of Codex or the Cornerstone of Hyperborea. I appreciate Cleve's ability to make fun of his history of failed promises and crushed dreams but goddamn, does it disturb the immershun. I could swallow these wink-winks if they were really hard to find and weren't so frequent. For me, a blemish on a momentous game.
As for MET, it seems to have no effect whatsoever on vitality in terms of consumption rate or level up increase.
This leads me to believe that MET, since it stands for metabolism, affects food consumption rate, which is a function that is currently disabled by Cleve.
This means that until Cleve "fixes" food consumption, MET is a waste to put any points into.
Vitality is fucked up. No matter what you do you lose 10%.
Have 10,000 Vit. do a simple action..
You are down to 9,000
Have 1,000 vit. do a simple action..
you are down to 900.
Etc...
It retarded...really.
Zep--
Vitality is fucked up. No matter what you do you lose 10%.
Have 10,000 Vit. do a simple action..
You are down to 9,000
Have 1,000 vit. do a simple action..
you are down to 900.
Etc...
It retarded...really.
Zep--
Conclusion: Simple action uses 10% of current VIT
But it also decreases vitality consumption rate to the point that if you raise it to 100 from 20, it will almost double the time it takes you to consume all your vitality.
My real experience working with a few aspies for years is that they can be highly intelligent, having a real mind for data and systems. However, they are often scattered or myopic in their focus so as to lose perspective or the ability to self-regulate or snap out of it. Your mileage may vary.He stated quite a few times, including on the Steam forums, that he is in fact an aspie. Probably self-diagnosed, though.
But it also decreases vitality consumption rate to the point that if you raise it to 100 from 20, it will almost double the time it takes you to consume all your vitality.
This is a contradiction to the 10% rule that Zep claims... so which one is true?
when did you start stating the obvious ITT Iren
Wow, VIT is really messed up.
For a simple experiment, I kept running a guy into the wall, and saw how many moves it would take to lower his vitality a notch.
For some reason, the number of moves it takes to take his vitality down a notch differ from trial to trial.
On some trials, it took only 3 moves, while on other experiments, it took as many as 18 moves.
I tried to see if how fast the guy repeatedly ran into the wall made any difference, but it doesn't seem to.
However, only the initial notch seemed to vary. Once the vitality dropped by initial 10%, then all subsequent vitality decreases required the same amount from trial to trial with a possible variation of maybe 1 move (since I could have miscounted).
I don't know if somebody has already mentioned it, but the game counts such things as accessing a character sheet as an in-game turn. So it's possible to fatigue your party by looking at their statistics.
I don't know if somebody has already mentioned it, but the game counts such things as accessing a character sheet as an in-game turn. So it's possible to fatigue your party by looking at their statistics.
pretty realistic
does it disturb the immershun.
does it disturb the immershun.
Bethesda forums are that way ->