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Grimoire Thread

Gepeu

Savant
Patron
Joined
Oct 16, 2016
Messages
986
Fuck steam
B-b-b-b-b-but that's because of cheaters who want to make monies through Steam abusing regional prices!!!11
 

Zenyrrah

Augur
Patron
Joined
Apr 28, 2004
Messages
105
Location
Netherlands
One thing I don't like are the meta self-references, like the Orb of Codex or the Cornerstone of Hyperborea. I appreciate Cleve's ability to make fun of his history of failed promises and crushed dreams but goddamn, does it disturb the immershun. I could swallow these wink-winks if they were really hard to find and weren't so frequent. For me, a blemish on a momentous game.
Some, perhaps all, may be perks.
 

Baptismbyfire

Liturgist
Joined
Sep 9, 2012
Messages
182
Hmm, after some preliminary testing, it seems that CON mainly affects VIT.

Increasing CON determines how much your VIT will increase by each time you level up.

But it also decreases vitality consumption rate to the point that if you raise it to 100 from 20, it will almost double the time it takes you to consume all your vitality.

CON may also have other benefits, but I haven't noticed anything.


As for MET, it seems to have no effect whatsoever on vitality in terms of consumption rate or level up increase.

This leads me to believe that MET, since it stands for metabolism, affects food consumption rate, which is a function that is currently disabled by Cleve.

This means that until Cleve "fixes" food consumption, MET is a waste to put any points into.
 
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Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
As for MET, it seems to have no effect whatsoever on vitality in terms of consumption rate or level up increase.

This leads me to believe that MET, since it stands for metabolism, affects food consumption rate, which is a function that is currently disabled by Cleve.

This means that until Cleve "fixes" food consumption, MET is a waste to put any points into.

Strange, if MET is metabolism, it would make sense for it to effect consumption of VIT. Fix this Cleve!!
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Vitality is fucked up. No matter what you do you lose 10%.

Have 10,000 Vit. do a simple action..

You are down to 9,000

Have 1,000 vit. do a simple action..

you are down to 900.

Etc...

It retarded...really.

Zep--
 

Baptismbyfire

Liturgist
Joined
Sep 9, 2012
Messages
182
Vitality is fucked up. No matter what you do you lose 10%.

Have 10,000 Vit. do a simple action..

You are down to 9,000

Have 1,000 vit. do a simple action..

you are down to 900.

Etc...

It retarded...really.

Zep--

Conclusion: Simple action uses 10% of current VIT

No matter how fucked up it sounds, in terms of simple walking at least, it doesn't seem as bad as it sounds. I don't know how it will mess up the gameplay in the long run, but ....
 

Rpguy

Arcane
Patron
Joined
Apr 9, 2013
Messages
1,169
Pathfinder: Wrath
But it also decreases vitality consumption rate to the point that if you raise it to 100 from 20, it will almost double the time it takes you to consume all your vitality.

This is a contradiction to the 10% rule that Zep claims... so which one is true?
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,962
He stated quite a few times, including on the Steam forums, that he is in fact an aspie. Probably self-diagnosed, though.
My real experience working with a few aspies for years is that they can be highly intelligent, having a real mind for data and systems. However, they are often scattered or myopic in their focus so as to lose perspective or the ability to self-regulate or snap out of it. Your mileage may vary.

Yes, he's written about it often over the years

I'm Texas Arcane.

Was clinically diagnosed three years ago. Everything but social skills runs at above par.

I don't think I'm a natural, rather like Wolverine in X-men. I think I was manufactured by a chemical accident with sodium lye when I was 18 months old and drank some Drano left out in a Coca-Cola bottle. Like Wolverine, though, I'm still an X-man irregardless.

Married with two children to a neurotypical. Learned to fake it so well over the years was very good at passing for a neurotypical except a few eccentricities that would surface despite my best efforts. Still managed to hold down jobs in IT over the years and keep food on the table. I honestly thought I was from another planet until a few short years ago - all my life I often experienced the "aspie" panic around the clock that others would discover I was only faking being human. Always scared people would point to me suddenly and do that Donald Sutherland Invasion of the Body Snatchers thing with the howling.

Out of the blue in 1997 I turned into an underground tunneling machine and built a gigantic subterranean fortress here in Australia for fear of changes occurring in the world. At the time I felt I was the only person who could see them but lately I've got more company. Usually passions like this would have burned out a while back but continue my shelter building with great gusto after briefs rests now and then. Always adding to my systems and coming up with new twists for things.

As I entered middle age I think a lot of my symptoms began to self-regulate and I believe I have grown much better naturally without any intervention of any kind. I tend to be far more empathic with others than when I was younger and even a bit more so lately, whether neurotypicals or anybody else. I am not as angry as I was when younger and also seem to manage this much better as well.

Never been on any medication, even my depression was always pretty well managed relatively speaking. It was truly black at times but I always kept a poker face irregardless. I think my children have been an enormous comfort to me and given me a sense of purpose I may have lacked.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
But it also decreases vitality consumption rate to the point that if you raise it to 100 from 20, it will almost double the time it takes you to consume all your vitality.

This is a contradiction to the 10% rule that Zep claims... so which one is true?

There is simple actions...like swimming...10%

There are other actions that take from 1 to 20 %

Sometimes, just spinning in a circle (i think).

I don't play the stupid game....when my peeps are at 0 VIT while I am testing shit, I save and edit them back to 20,000 vit., then load.

Zep--
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
All my hacked peeps are running at alll 100 ATT, and 120 in all Skills.

So, something IS fucked up in VIT calcs.

Zep--
 

Baptismbyfire

Liturgist
Joined
Sep 9, 2012
Messages
182
Wow, VIT is really messed up.

For a simple experiment, I kept running a guy into the wall, and saw how many moves it would take to lower his vitality a notch.

For some reason, the number of moves it takes to take his vitality down a notch differ from trial to trial.

On some trials, it took only 3 moves, while on other experiments, it took as many as 18 moves.

I tried to see if how fast the guy repeatedly ran into the wall made any difference, but it doesn't seem to.

However, only the initial notch seemed to vary. Once the vitality dropped by initial 10%, then all subsequent vitality decreases required the same amount from trial to trial with a possible variation of maybe 1 move (since I could have miscounted).
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,882
Location
Ingrija
Wow, VIT is really messed up.

For a simple experiment, I kept running a guy into the wall, and saw how many moves it would take to lower his vitality a notch.

For some reason, the number of moves it takes to take his vitality down a notch differ from trial to trial.

On some trials, it took only 3 moves, while on other experiments, it took as many as 18 moves.

I tried to see if how fast the guy repeatedly ran into the wall made any difference, but it doesn't seem to.

However, only the initial notch seemed to vary. Once the vitality dropped by initial 10%, then all subsequent vitality decreases required the same amount from trial to trial with a possible variation of maybe 1 move (since I could have miscounted).

Instead of trying to count pixels in a bar, you can click on the bar plate to replace it with numbers and see precise results.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
I don't know if somebody has already mentioned it, but the game counts such things as accessing a character sheet as an in-game turn. So it's possible to fatigue your party by looking at their statistics.
 

Baptismbyfire

Liturgist
Joined
Sep 9, 2012
Messages
182
Basically the conclusion is, CON affects vitality in terms of a reduction in vitality consumption and an increase in total vitality. However, it doesn't affect the recharge rate.

There is a chance factor involved, which is supposed to make things more interesting I suppose.

I wonder if Destiny has any impact on that chance factor....
 
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