Mapnotes work fine in 1.2.0.21.
Really? That's odd.. they don't for me. Just played a bunch. Guess I will try a reinstall.
Also noticed btw that it's my left top char that gets attacked almost exclusively, I really think they smartly choose the weakest one and there's no bug there.
esé, that's Michael Shamgar, Cleve's coding pal from way back with Stones of Arnhem.
oh shit. was he the one who drew all of the weird kangaroo tits or whatever?
Mapnotes work fine in 1.2.0.21.
Really? That's odd.. they don't for me. Just played a bunch. Guess I will try a reinstall.
Also noticed btw that it's my left top char that gets attacked almost exclusively, I really think they smartly choose the weakest one and there's no bug there.
Are you typing the footnote then selecting footnote? I don't think it works otherwise.
That is my plan. I want to see how long I'll take if I'm not exploting the game. But I'll wait for Cleve to balance the game first. So no more Grimoire for me for now.Next time do a run without bard-scumming.
That is my plan. I want to see how long I'll take if I'm not exploting the game. But I'll wait for Cleve to balance the game first. So no more Grimoire for me for now.Next time do a run without bard-scumming.
I want to see how long I'll take if I'm not exploting the game.
I want to see how long I'll take if I'm not exploting the game.
I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).
One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.
I want to see how long I'll take if I'm not exploting the game.
I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).
One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.
Having 100 music from early on is an exploit, especially given that Cleve completely disabled skill gain for music from use.
It's not only the Bard. While deep freeze with him is OP as fuck, I had my Cleric and Mage using the harp that cast paralysis from inventory. I hardly used any mage spells since he was used to spam paralysis. Cleve should also make that only Bard plays instrumental weapons(and classss that multiclass from him, perhaps).I want to see how long I'll take if I'm not exploting the game.
I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).
One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.
Having 100 music from early on is an exploit, especially given that Cleve completely disabled skill gain for music from use.
True, but it's not as if the music skill did anything other than cause sleep harp to hit multiple targets. The fact that they have a 100% success rate is a bigger problem, allowing you to stunlock anything as long as you out-speed it.
So you are saying we should be able to kill all bosses with 1 deep freeze level 7 spell?
If you worked your way to 1) learn one of the most advanced spells, 2) perfected your skill to cast it reliably on highest level, and 3) have enough mana to cast it on highest level, then yes, you earned the right to wreck anyone who isn't specifically immune to cold or magic for a good reason. Why else would it take such an effort to be able to cast deep freeze at level 7 in applications where magic missile at level 3 would suffice?
I want to see how long I'll take if I'm not exploting the game.
I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).
One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.
Having 100 music from early on is an exploit, especially given that Cleve completely disabled skill gain for music from use.
True, but it's not as if the music skill did anything other than cause sleep harp to hit multiple targets. The fact that they have a 100% success rate is a bigger problem, allowing you to stunlock anything as long as you out-speed it.
"If you run into an asshole in the morning, you ran into an asshole. If you run into assholes all day, you're the asshole."
Note that this does not necessarily apply to the Codex where most of us are, admittedly, assholes.
I think Sleep should be a good early CC recourse, but monsters later on in the game should have high resistance to it.
Mr Blakemore you should also take a look at the possibility of adding magic skill increases; if you get better by doing as in Wizardry 7 be it attacking, sneaking or picking a lock it should also apply to casting spells and using musical instruments... albeit with a much lower chance than when you got skill gains per useI think Sleep should be a good early CC recourse, but monsters later on in the game should have high resistance to it.
This is the real solution. All sleep resistance (HYP) should be beefed up in all monsters globally so it is not an easy exploit. When entering monster data it is clear I gave most of them low resistances to such types of magic since they were not regarded as mental titans ... it made them all vulnerable to sleep spells. Try casting this stuff on the bosses, it is mostly useless with their higher resistances.
Cleveland Mark Blakemore Can you look on Knossos Tower? There's a monolith there "connect" with the cocoon. I don't think it should be there. Can't do anything there, nor interact with those cobwebs.
1.2.0.21 R has random FATAL CRASH DUMPS. (Yes, in unedited files)
Several times already, just sitting on a square thinking about something...and get the fatal crash.
Zep--