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Grimoire Thread

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,956
Today's Steam Chart Sunday topped last week's by a few more. Cleve made a game that people are sticking with. :cool:
 
Self-Ejected

buru5

Very Grumpy Dragon
Patron
Joined
Apr 9, 2017
Messages
2,048
Mapnotes work fine in 1.2.0.21.

Really? That's odd.. they don't for me. Just played a bunch. Guess I will try a reinstall.

Also noticed btw that it's my left top char that gets attacked almost exclusively, I really think they smartly choose the weakest one and there's no bug there.

Are you typing the footnote then selecting footnote? I don't think it works otherwise.
 

Morblot

Aberrant Member | Star Trek V Apologist
Patron
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Aug 30, 2014
Messages
2,288
Location
Finland
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
grimwah.png


I was supposed to wait until the manual is out before buying this, but failed my saving throw :negative:

I don't usually even care for blobbers but I'm having genuine fun!
 

Danthar

Novice
Joined
Aug 7, 2017
Messages
62
Mapnotes work fine in 1.2.0.21.

Really? That's odd.. they don't for me. Just played a bunch. Guess I will try a reinstall.

Also noticed btw that it's my left top char that gets attacked almost exclusively, I really think they smartly choose the weakest one and there's no bug there.

Are you typing the footnote then selecting footnote? I don't think it works otherwise.

Well thank you! That works! So odd, I could have sworn I made footnotes before (I made quite a few too) by clicking footnote, then the spot, then typing and pressing enter.
Well, this is fine then :)
 
Self-Ejected

buru5

Very Grumpy Dragon
Patron
Joined
Apr 9, 2017
Messages
2,048
I want to see how long I'll take if I'm not exploting the game.

I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).

One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.
 
Joined
Apr 20, 2017
Messages
99
I want to see how long I'll take if I'm not exploting the game.

I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).

One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.

Having 100 music from early on is an exploit, especially given that Cleve completely disabled skill gain for music from use.
 
Self-Ejected

buru5

Very Grumpy Dragon
Patron
Joined
Apr 9, 2017
Messages
2,048
I want to see how long I'll take if I'm not exploting the game.

I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).

One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.

Having 100 music from early on is an exploit, especially given that Cleve completely disabled skill gain for music from use.

True, but it's not as if the music skill did anything other than cause sleep harp to hit multiple targets. The fact that they have a 100% success rate is a bigger problem, allowing you to stunlock anything as long as you out-speed it.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,900
Location
Water Play Catarinense
I want to see how long I'll take if I'm not exploting the game.

I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).

One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.

Having 100 music from early on is an exploit, especially given that Cleve completely disabled skill gain for music from use.

True, but it's not as if the music skill did anything other than cause sleep harp to hit multiple targets. The fact that they have a 100% success rate is a bigger problem, allowing you to stunlock anything as long as you out-speed it.
It's not only the Bard. While deep freeze with him is OP as fuck, I had my Cleric and Mage using the harp that cast paralysis from inventory. I hardly used any mage spells since he was used to spam paralysis. Cleve should also make that only Bard plays instrumental weapons(and classss that multiclass from him, perhaps).
Then we have Critical Blow that is broken as fuck, I killed the hardest boss imo (immune to almost every spell, I died a lot) on the FIRST attack because it was critical blow, ffs. It was so good and op that my Berserker cleaned rows of enemies with two to three critical blow in his attack thanks to "x attacks again".This on Master.
 

udm

Arcane
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Joined
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Messages
2,928
Make the Codex Great Again!
So you are saying we should be able to kill all bosses with 1 deep freeze level 7 spell?

If you worked your way to 1) learn one of the most advanced spells, 2) perfected your skill to cast it reliably on highest level, and 3) have enough mana to cast it on highest level, then yes, you earned the right to wreck anyone who isn't specifically immune to cold or magic for a good reason. Why else would it take such an effort to be able to cast deep freeze at level 7 in applications where magic missile at level 3 would suffice?

Reminds me of this D&D story where some guy spent eons designing a campaign around a boss monster, then only 5 minutes into the campaign, some PC gave it the Finger of Death, killing it instantly and derailing the entire campaign before it even got off its feet. :lol:
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,725
Location
LAND OF THE FREE & HOME OF THE BRAVE
I want to see how long I'll take if I'm not exploting the game.

I wouldn't say that you're "exploiting" the game. You're just using the tools that are made available to you. Exploiting would be like taking advantage of a bug to get massive amount of gold or something. Music is not a bug, it's just a bit overpowered and makes the combat a breeze (in some cases).

One thing he could do to address this balance issue is maybe make bosses immune to music. That would totally change the dynamic of how these battles are fought.

Having 100 music from early on is an exploit, especially given that Cleve completely disabled skill gain for music from use.

True, but it's not as if the music skill did anything other than cause sleep harp to hit multiple targets. The fact that they have a 100% success rate is a bigger problem, allowing you to stunlock anything as long as you out-speed it.

It's a balance problem from lacking really wide scale combat testing by lots of people.

In my testing, sleep was good but hardly the massive exploit it has been revealed as. It only seemed to affect a few monsters no matter how good the Music skill when I was testing it.
 
Joined
Aug 10, 2012
Messages
5,914
I think Sleep should be a good early CC recourse, but monsters later on in the game should have high resistance to it.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,725
Location
LAND OF THE FREE & HOME OF THE BRAVE
"If you run into an asshole in the morning, you ran into an asshole. If you run into assholes all day, you're the asshole."

Note that this does not necessarily apply to the Codex where most of us are, admittedly, assholes.

Those assholes were the first to complete a game in which a single region was already easily 100 hours of play involved in some cases. I would say the Codex clearly led the charge of incline in that it was mysteriously both the cradle of Grimoire development and also produced the people who were the first to recognise all exploits and complete it in record time. Internet vs. Codex = Codex wins. Very special retards at work.

Biggest problem is that you don't appreciate the Codex until you pass through the gate of win into the larger internet and realise what's out there. People screaming and weeping and warning they are going to kill themselves because they can't find a good camping spot in CALL OF DUTY. Makes the Codex look like the Nobel committee. Private club of distinguished gentlemen adventurers in breech vests with monocles and gigantic smoking pipes.
 
Last edited:

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,725
Location
LAND OF THE FREE & HOME OF THE BRAVE
I think Sleep should be a good early CC recourse, but monsters later on in the game should have high resistance to it.

This is the real solution. All sleep resistance (HYP) should be beefed up in all monsters globally so it is not an easy exploit. When entering monster data it is clear I gave most of them low resistances to such types of magic since they were not regarded as mental titans ... it made them all vulnerable to sleep spells. Try casting this stuff on the bosses, it is mostly useless with their higher resistances.
 

DarKPenguiN

Arcane
Joined
Oct 6, 2012
Messages
1,323
Location
Inside the Hollow Earth
congrats on beating the game man!

Ive got to say- Ive always like Cleve, always liked the anticipation and fun weve all had with Grimoire (prior to its release) and now that its out think this is one hell of a stellar game.

But seeing Cleves interaction with the community here now that the game has been released, bugfixing like a maniac, working on balance and taking feedback is something really special and makes this whole experience feel even more that this is "OUR" game if that makes any sense. I'm not sure ive ever felt this about any other game even when the developer interacts and does all the right things- Cleve is one of us- Hes the ghetto kid from the projects who made the Pro teams and isnt forgetting about where he came from- The streets of the codex.

Just a really cool experience all around.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
I think Sleep should be a good early CC recourse, but monsters later on in the game should have high resistance to it.

This is the real solution. All sleep resistance (HYP) should be beefed up in all monsters globally so it is not an easy exploit. When entering monster data it is clear I gave most of them low resistances to such types of magic since they were not regarded as mental titans ... it made them all vulnerable to sleep spells. Try casting this stuff on the bosses, it is mostly useless with their higher resistances.
Mr Blakemore you should also take a look at the possibility of adding magic skill increases; if you get better by doing as in Wizardry 7 be it attacking, sneaking or picking a lock it should also apply to casting spells and using musical instruments... albeit with a much lower chance than when you got skill gains per use
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
1.2.0.21 R has random FATAL CRASH DUMPS. (Yes, in unedited files)

Several times already, just sitting on a square thinking about something...and get the fatal crash.

Zep--
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,928
Make the Codex Great Again!
Cleve my man, in case you haven't seen Baxander's video review:


Worth an un-ignore since he's now converted?
 

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