And on the topic of balance. I think the Bard wouldn't be an issue if Instruments wouldn't always cast at max level. Maybe have them cast at Music Skill/10-3?
Yeah, it's a bit weird that it's so fiddly. I assumed that it was as simple as setting a threshold for a random number.Seems like Cleve broke the random encounters again.
He admitted using memory blobs for passing parameters... Who knows what kind of shit code he wrote for random encounters. Another thing - as i recall JIT compiler for AngelScript kinda buggy - so if he using JIT game will be broken.
And combat goes something like this:
PC 1 attacks
PC 2 attacks
Monster A attacks
Bard ( PC 3 ) sleeps monster A and monster B
PC 4 attacks - monster A wakes up
PC 5 attacks - monster B wakes up
Monster B attacks
I later switch to a paralyzing lyre and had the same results ( instead of sleep breaking the paralyze breaks... )
What am I missing here? how is this OP?
CRAFTING IS NOT IN???
CRAFTING IS NOT IN???
Nope.
Yes but it is broken so don't bother until it is fixed.Quick question: anyone know if you can multiclass into prestige classes down the line? Requirements are steep on jester.
Hahaha this game!Yes but it is broken so don't bother until it is fixed.Quick question: anyone know if you can multiclass into prestige classes down the line? Requirements are steep on jester.
9 to 10. Only possible thanks to exploits. Shelach raped me(some battles against her I was killed in before any of my chars could attack) enough to decide to grind, but thanks to Critical, I killed her. Later on, when you get toViata What level was your party when you beat the game?
What is bad about memory blobs for passing parameters?Yeah, it's a bit weird that it's so fiddly. I assumed that it was as simple as setting a threshold for a random number.Seems like Cleve broke the random encounters again.
He admitted using memory blobs for passing parameters... Who knows what kind of shit code he wrote for random encounters. Another thing - as i recall JIT compiler for AngelScript kinda buggy - so if he using JIT game will be broken.
Oh dear, I thought we'd moved on from Fortran-77 style common blocks by now...
You don't know what is suffering until you are fighting ghosts, only one magical weapon AND the random encounter is always onslaught(thanks to cleve) AND you have less than 10 vit for everyone. Try to rest, mate.Great. Cleve messed again with the enemy encounter frequency. No I can't walk a single step without encountering some terrormites or tarantulas.
What is bad about memory blobs for passing parameters?Yeah, it's a bit weird that it's so fiddly. I assumed that it was as simple as setting a threshold for a random number.Seems like Cleve broke the random encounters again.
He admitted using memory blobs for passing parameters... Who knows what kind of shit code he wrote for random encounters. Another thing - as i recall JIT compiler for AngelScript kinda buggy - so if he using JIT game will be broken.
Oh dear, I thought we'd moved on from Fortran-77 style common blocks by now...
hate to say it but his lets play actually was a major influence on me to spend hours of my time defending the game. it's a pretty good lets play all things considered too, actually pretty fun to watch. his anti-Cleve videos have <2000 views so I'd say that ultimately his influence has been positive, especially with him explicitly demonstrating to people that it's acceptable to admit you're wrong and change your opinion. the vast majority of people aren't even really cut out for such behavior. he might be dumb in some ways, however personally I would say he has been positive when you do a cost benefit analysis
Nah that's classic insane stalker behaviour. From week to the week the man is about as stable as Charles Manson. Now he's doing playthroughs after weeks of psychotic rages.
Even if it was temporary insanity he would have pulled the earlier videos down. It's not temporary. The dude is a 100% certified dangerous lazy-eye lunatic.
Police will tell you that when they claim they just want to be friends now is when you avoid them at all costs. That's when the acid attacks and the pet killing begins.
Or he could have left them there intentionally, to demonstrate that first impressions aren't always right, and that some people actually can change their position with grace.
The patch notes for 1.2.0.22 include "Wandering encounter adjustments", was this a fix to the issue of the always-onsalught encounter rates or was this a result of the adjustment? The reason I ask is because I noticed a very high encounter rate in 21 (haven't updated yet).
Didn't know Cleve Blakemore was that important!
The patch notes for 1.2.0.22 include "Wandering encounter adjustments", was this a fix to the issue of the always-onsalught encounter rates or was this a result of the adjustment? The reason I ask is because I noticed a very high encounter rate in 21 (haven't updated yet).
People complained too few. Even with an adjustable setting nobody is happy.
The patch notes for 1.2.0.22 include "Wandering encounter adjustments", was this a fix to the issue of the always-onsalught encounter rates or was this a result of the adjustment? The reason I ask is because I noticed a very high encounter rate in 21 (haven't updated yet).
People complained too few. Even with an adjustable setting nobody is happy.