Nothing was changed.
Checking and replacing the (default) version and non-relevant other strings (with 1.26 versions) show nothing has changed.
Nice head-fake, Steve.
Zep--
Cleve didn't you revert to the old xp mehcanics a few updates ago so that character level up faster and will surely pass level 12-14 by the end game?
It should definitely happen faster now. In my playthroughs I am usually employing cheat codes and turning all random encounters off, reducing XP the party is going to get by the end of the game substantially.
The exemption for Soy based products to permit them to be sold despite having six times the legal amount of estrogen normally safe for human consumption must be revoked. Soy is clearly a very damaging product to the health and development of human beings, particularly men but women suffer as a result of it as well.
Cleve. Man, how is it that you have time to comment on the dangers of Soy but not enough time to copy and paste a single page (or is it2? 3 even?) from the rulebook?
Update coming out today has guide to attributes built in to character review screen. Try to have fun. That's the idea.
Click on any attribute in the character screen to see the abbreviated description of what role it has in game mechanics. This should help until the manual is finished.
So are you sure about that Zep?
The plan right now is to start changing classes around level 10 for some characters, so they should advance more quickly in their new profession.
INT - Determines how likely a character will learn from successes. Affects susceptibility to Illusions. Assists in inspecting locks. Can assist Sages in comprehension.
WIS - Determines how likely a character will learn from failures. Affects susceptibility to Fear and Suggestion.
WIL - Determines how much mental and emotional stress can be tolerated by a character. Affects how easily they can be controlled by others. Assists in casting and summoning for many spells.
STR - Controls a character's ability to penetrate with a weapon, force doors and perform other muscular feats. Females start with a 20% penalty to strength at creation.
CON - Determine what constitutes encumbrance for a character and their carrying capacity. Affects the character's response to various afflictions. Reflects power levels needed to restore Health and Vitality.
SPE - Determines the number of attacks a character can make in combat and their ability to flee. May be involved in many physical tests of reaction time.
AGI – Enables a character to guide a weapon to a target, dodge a blow, pick a lock, and duck missiles and projectiles. Affects damage incurred when falling.
FEL – Reflects character’s ability to negotiate with NPCs and influence them. Females start with a 20% bonus at creation.
DEV – Determines rate at which a character learns new skills and masters existing ones. Can influence success at shrines and prayer.
MET – Determines rate at which a character burns up vitality and regains Hitpoints, Magic, and recovers from conditions.
DES – Affects Luck in critical situations, as when receiving a deadly blow or magic attack. When used to save against an attack that would otherwise be fatal, loses a point permanently to reflect this miracle.
Someone just posted on steam the attributes, I am assuming he took it from the new in game description:
INT - Determines how likely a character will learn from successes. Affects susceptibility to Illusions. Assists in inspecting locks. Can assist Sages in comprehension.
WIS - Determines how likely a character will learn from failures. Affects susceptibility to Fear and Suggestion.
WIL - Determines how much mental and emotional stress can be tolerated by a character. Affects how easily they can be controlled by others. Assists in casting and summoning for many spells.
STR - Controls a character's ability to penetrate with a weapon, force doors and perform other muscular feats. Females start with a 20% penalty to strength at creation.
CON - Determine what constitutes encumbrance for a character and their carrying capacity. Affects the character's response to various afflictions. Reflects power levels needed to restore Health and Vitality.
SPE - Determines the number of attacks a character can make in combat and their ability to flee. May be involved in many physical tests of reaction time.
AGI – Enables a character to guide a weapon to a target, dodge a blow, pick a lock, and duck missiles and projectiles. Affects damage incurred when falling.
FEL – Reflects character’s ability to negotiate with NPCs and influence them. Females start with a 20% bonus at creation.
DEV – Determines rate at which a character learns new skills and masters existing ones. Can influence success at shrines and prayer.
MET – Determines rate at which a character burns up vitality and regains Hitpoints, Magic, and recovers from conditions.
DES – Affects Luck in critical situations, as when receiving a deadly blow or magic attack. When used to save against an attack that would otherwise be fatal, loses a point permanently to reflect this miracle.
From what I've heard, they don't sell unfinished shit. But don't lose faith, there IS a chance.So why is not game on GoG? I don't have a Steam account and I don't see how one could buy it directly from the official website.
Quality control.So why is not game on GoG?
Did we find out whether learning from successes (INT) or failures (WIS) works better? I guess in the beginning WIS is probably better, as you will have many more failures. But as you increase a skill a lot, INT may become more important to reach the full potential.
What about DEV? how exactly does it affects skill level ups? why do you consider INT/WIS only?